09-17-2024 - Small Update - Deadlock Patch Notes & Changelog

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09-17-2024

  • Fixed players being able to exploit soul sharing across multiple lanes to earn more souls than intended. The way the fix is implemented is that each player can only be considered for an enemy trooper death event 4 times per wave number during the laning phase.
  • Fixed troopers sometimes not dying after doing their death flash state
  • Fixed Unstoppable state not preventing fire rate reductions
  • Fixed **Grey Talon's ** Charge Shot and Vindicta's Assassinate cameras not working properly

09-14-2024

Bebop:

  • Hyper Beam cooldown increased from 117 to 130
  • Hyper Beam T1 reduced from -38s to -30s
  • Hyper Beam end radius reduced from 5m to 4m
  • Hyper Beam slow reduced from 40% to 30%
  • Hyper Beam DPS reduced from 220 to 205
  • Hyper Beam DPS spirit scaling reduced from 3 to 2.7

McGinnis:

  • Medicinal Specter radius spirit power reduced from 0.07 to 0.05

Ammo Scavenger:

  • Buff duration reduced from 40s to 35s

09-12-2024

Here are the patch notes from the previous update.

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General Changes

Matchmaking is now open 24/7 for all regions!!!!

Minimap Updates

  • Added new minimap.
    • Updated base asset and added new unique Hero Icons.
    • Neutral Camps are now represented by a highlight glow on the buildings they are located within.
    • The Orange Lane (Orchard) is now the Green Lane (Greenwich).

Behavior System

  • New Behavior System: Players can temporarily lose access to certain capabilities in the game. The controls include Matchmaking, Voice Chat, Text Chat, Pausing, and Reporting.
    • The system for tracking is active now, but most penalties will be delayed for a few days as we review the results.
  • Low Priority Queue: Players can enter this queue by abandoning games or other behaviors. You must complete a required number of games (escalates based on low priority frequency) to return to normal matchmaking.
  • Misreporting Players: Regularly misreporting players will result in losing the reporting function, and in some cases, may lead to being placed in the low priority queue.

Matchmaking Changes

  • New solo players will only match with other new players until they achieve 4 wins.
  • The lane allocation of 1-1-2-2 and 2-2-1-1 will no longer be a possible setup.
  • A 6-player party will no longer match against solo players, which may increase queue times for 6 stacks.
  • AFK players will be automatically kicked after a few minutes.
  • Abandon Match dialog is now more clear about the consequences of leaving.
  • Abandon Match now has a time delay before clicking, to help prevent accidental usage.

Custom Hotkeys

  • Added custom hotkeys per hero.

Visual Updates

  • Bounce Pad visuals have been replaced with a wind fan (no mechanical changes). Effects now indicate the travel path.
  • Added little spirit frog legs to the Soul Urn.
  • Orange zipline is now green.

Ability Cancellation and Casting Updates

  • Space Bar no longer cancels abilities. Abilities can be pressed again to cancel if they have a cancel state.
  • Alternate Cast Modes: The "Modifier Button" and "Alternate Cast Button" behaviors have been merged.
  • Added UI button hints when using "Alternate Cast Button" in extra cases.
  • Added a slider for Double Tap Alternate Cast timing.
  • Added a slider for Press and Hold Alternate Cast required time.

Scoreboard (TAB) and Extra Info (ALT) Changes

  • Scoreboard (TAB):
    • Enables cursor mode.
    • Displays Scoreboard.
    • Displays Damage Summary.
    • Allows minimap ping and drawing.
  • Extra Info (ALT):
    • No longer enables cursor mode.
    • Allows quick-upgrade abilities (e.g., ALT+1), each remappable.
    • Easier mapping of ALT as an Alternate Cast button.
    • Displays extra information on HUD (e.g., Zipline Speed Boost Cooldown). More updates planned in future.

Client Performance Improvements

  • The game now starts preloading the map once the client is launched, reducing load times for most users.

Sand Box

  • Orb Practice Area now displays the time in milliseconds that you hit the orb after spawning.

Custom Lobby Command

  • Added a console command (private_lobby_create) to create custom lobbies using our servers. UI is temporary; a proper UI will be added later.

Other Updates

  • Upgrade Ability Keys are now customizable (default: ALT+1, ALT+2, etc.).
  • Adjusted Midboss low health roar sound to be more distinct from the spawn sound.
  • Added Maximum FPS sliders for Dashboard and In-Game.
  • Removed Pause limit for hero testing, co-op bot matches, and the tutorial.
  • Added support for launching the game properly on secondary monitors.
  • Fixed issues with the Friends Menu (e.g., auto-scrolling, incorrect invite tooltips).
  • Updated Metal Skin effects.
  • Improved Seven's Static Charge effects for better clarity.
  • Updated medic healing beam colors to match other healing effects.
  • Melee troopers no longer play swipe effects to reduce unnecessary noise.
  • Added better indication when all four active slots are full.
  • Updated Ice Dome to fix performance-related issues.
  • Updated Torment visual effects to reduce noise.
  • Added sound for Tesla Bullets proc.
  • Added sound for Toxic Bullets proc.
  • Divine Barrier wings are now less opaque.
  • Reduced intensity of the last-hit status effect.
  • Updated Echo Shard sound effects.
  • Added low ammo indication sound.
  • Improved clarity for Seven's casting and channeling sounds.
  • Updated Refresher effects color from green to purple.
  • Minor updates to Abram's Seismic Impact to resolve states faster and reduce visual noise.
  • Updated Lady Geist sounds (Blood Bomb, Life Drain, Malice, and Soul Exchange).
  • Added Shoulder Charge wall impact effects.
  • Abram's Jump Animation: Lowered gun arm to avoid obscuring reticle.
  • Soul Jar return location effects will change color based on its captured state.
  • Improved Lady Geist Blood Bomb visibility in team fights.
  • Improved visibility of heroes caught in Singularity.
  • Distance field shadows and AO no longer visible behind cosmic veils.
  • Added sliders for FSR and FSR2 sharpness.
  • Updated Wraith, Grey Talon, and Infernus voice-overs (VO).
  • Walker AoE Stomp has new effects.
  • Viscous Splatter effects adjusted.
  • Revised Silencer cast and duration sounds.
  • Added Rebirth channel and revive sounds.
  • Added Infuser cast sound.
  • Fixed audio bugs when switching spectating targets.

Miscellaneous Gameplay Changes

  • Orbs now favor the claimer over the denier when impacting at a narrow window.
  • Flex Slot moved from "First Walker" to "Two Walkers."
  • Cooldowns for all abilities and items increased by 6% globally.
  • Max Respawn Time now occurs at 35 minutes (previously 40 minutes).
  • T4 Items cost reduced from 6300 to 6200.
  • Shield Regeneration time reduced from 60s to 50s.
  • Wall Jump activation made more lenient, and launch angle can be steered a bit more.
  • Jump Shooting Lockout reduced from 0.25s to 0.15s.
  • Souls from bosses appear more spread out.
  • Rope Climbing Speed increased from 13 to 14; taking non-DOT damage on a rope slows you by 30%.
  • Walker Beam Max Range reduced by 20% (from 50m to 40m).
  • Successful Parry Cooldown reduced from 0.5s to 0.25s.

Items Changes

Weapon Items

  • Headshot Booster: Bonus damage reduced from 45 to 40
  • High-Velocity Mag: Weapon damage reduced from 14% to 12%
  • Restorative Shot:
    • Healing from heroes increased from 35 to 40
    • Healing from troopers increased from 10 to 15
  • Hollow Point Round: Conditional weapon damage increased from 20% to 22%
  • Rapid Rounds:
    • Fire rate reduced from 12% to 9%
    • No longer provides -50 Max Health
  • Active Reload: Lifesteal reduced from 22% to 20%
  • Mystic Shot:
    • Spirit damage now considers bullet falloff
    • Cooldown reduced from 6s to 5s
  • Berserker: Bullet resist reduced from 8% to 7%
  • Long Range: Bullet shield increased from +90 to +140
  • Melee Charge:
    • Charge distance bonus is moved to innate section
    • Passive now has an 8s cooldown
    • When passive triggers, you deal bonus +20% melee damage
    • Now gives a UI indication when reload procs
  • Soul Shredder Bullets: Weapon damage increased from 6% to 7%
  • Fleetfoot:
    • Active move speed reduced from 4 to 3
    • Cooldown reduced from 22s to 18s
    • Health increased from +75 to +90
  • Warpstone: Range reduced from 13m to 11m
  • Heroic Aura: Active movement speed bonus reduced from 3 to 2
  • Burst Fire: Now provides +70 Health
  • Sharpshooter: Bullet health increased from +175 to +200
  • Hunter's Aura: Bullet resist reduction reduced from -10% to -9%
  • Titanic Magazine: Bullet resist increased from 15% to 18%
  • Alchemical Fire: Spirit power increased from +7 to +11
  • Crippling Headshot: Debuff duration reduced from 5s to 4s
  • Lucky Shot: Bonus damage increased from 80% to 90%
  • Glass Cannon: Max stacks increased from 5 to 7
  • Silencer: Damage increased from 15% to 20%
  • Frenzy: Linger duration increased from 4s to 6s

Vitality Items

  • Healing Rite: Now grants +3 Spirit Power
  • Enduring Spirit: Spirit lifesteal increased from 8% to 10%
  • Melee Lifesteal: Melee damage reduced from 15% to 13%
  • Health Nova:
    • Now requires Healing Rite
    • Now grants +4 Spirit Power
    • Range reduced from 18m to 15m
  • Divine Barrier:
    • Bullet shield reduced from 300 to 260
    • Spirit shield reduced from 300 to 260
  • Rescue Beam:
    • Heal reduced from 30% to 26%
    • Cast range reduced from 45m to 36m
    • No longer requires Healing Rite
  • Fortitude: Lane troopers do not reset the passive regen timer
  • Lifestrike: Melee damage reduced from 40% to 35%
  • Majestic Leap: Cooldown reduced from 24s to 22s
  • Metal Skin: Cooldown reduced from 22s to 20s
  • Inhibitor: Fixed damage reduction on bullets not being reduced by a percentage properly
  • Colossus:
    • Radius increased from 10m to 12m
    • Cooldown reduced from 45s to 35s
  • Phantom Strike:
    • Damage reduced from 150 to 75
    • Spirit power scaling reduced from 2 to 1
  • Soul Rebirth:
    • No longer grants 20% weapon damage
    • Cooldown reduction reduced from 18% to 15%
  • Unstoppable: Fixed not preventing Disarm properly

Spirit Items

  • Spirit Strike:
    • Melee damage reduced from 15% to 12%
    • Debuff duration reduced from 13s to 11s
    • Spirit shield reduced from 100 to 80
    • Regen reduced from 1 to 0.8
  • Mystic Reach:
    • Spirit resist increased from 5% to 6%
    • Ability range increased from 15% to 16%
  • Extra Spirit: Spirit increased from 8 to 9
  • Ammo Scavenger:
    • Neutral kills now count as a soul capture
    • Buff duration increased from 35s to 40s
  • Withering Whip: Fire rate slow increased from 30% to 40%
  • Slowing Hex: Projectile speed increased by 20%
  • Quicksilver Reload: Damage increased from 50 to 65
  • Surge of Power: Imbued ability now grants +10% fire rate when used (same 6s duration as the move speed buff)
  • Rapid Recharge: Now gains +12% weapon damage (T1 Extra Charge gives +6%)
  • Improved Burst: Damage reduced from 10% of max HP to 9%
  • Improved Reach: Spirit power increased from +6 to +8
  • Torment Pulse: Health increased from +125 to +140
  • Silence Glyph: Spirit shield reduced from +200 to +150
  • Echo Shard: Spirit power increased from +8 to +12
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Heroe Changes

Abrams:

  • Fixed Seismic Impact getting stuck on ceilings like in the mid boss room.
  • Shoulder Charge turn rate reduced a bit.
  • Infernal Resilience reduced from 17% to 16%.
  • Shoulder Charge stun time reduced from 1s to 0.85s.

Bebop:

  • Uppercut no longer roots your hero during cast time.
  • Can now keep firing if he jumps and his laser is already warmed up.
  • Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies.
  • Hook range reduced from 35m to 30m.
  • Hyper Beam now does splash damage around a 5m area where the beam connects to the ground (can be used to fish heroes out of cover in some areas).

Dynamo:

  • Rejuvenating Aurora no longer gets canceled when stamina is used.
  • Rejuvenating Aurora T3 reduced from 4% to 3.8%.
  • Kinetic Pulse T1 reduced from 40% slow to 35%.
  • Quantum Entanglement cooldown increased from 11s to 12s.

Grey Talon:

  • Fixed issues with Charged Shot hitting targets behind walls.
  • Fixed Guided Owl doing damage through buildings.
  • Rain of Arrows weapon damage reduced from +7 to +4.
  • Rain of Arrows T2 weapon damage reduced from +7 to +5.
  • Bullet damage growth per boon increased from +1.46 to +1.8.
  • Guided Owl cooldown increased from 110s to 120s.

Haze:

  • Fixed issues with Sleep Dagger hitting targets behind walls.

Infernus:

  • Base health reduced from 625 to 600.
  • Flame Dash slow resistance increased from 30% to 50%.

Ivy:

  • Fixed some control issues when flying near a wall.
  • Air Drop silence and slow debuff duration reduced from 4.5s to 4s.

Kelvin:

  • Arctic Beam fire rate slow reduced from 80% to 40%.
  • Arctic Beam movement slow reduced from 80% to 70%.
  • Objectives and Rejuvenator are now frozen and invulnerable when under Frozen Shelter.
  • Ice Path and Arctic Beam can now also be canceled by hitting the ability key again.

Lady Geist:

  • Essence Bomb T3 damage increased from 22% to 26%.
  • Essence Bomb spirit scaling increased from 1.05 to 1.15.
  • Fixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others.
  • Self-damage no longer consumes shields (general change).

Lash:

  • Ground Slam now allows you to turn during the descent.
  • Bullet growth reduced from 1.15 to 0.9.
  • Ground Strike damage spirit scaling increased from 0.78 to 0.85.
  • Ground Strike Damage Per Meter spirit scaling increased from 0.045 to 0.05.

McGinnis:

  • Medicinal Spectre radius reduced from 6m to 5m.
  • Medicinal Spectre radius now grows with Spirit Power (0.07).
  • Can no longer wall jump from Spectral Wall.
  • Spectral Wall minimum range reduced from 7m to 6m.
  • Spectral Wall duration reduced from 6s to 5s.
  • Heavy Barrage spirit scaling increased from 0.3 to 0.35.
  • Heavy Barrage minimum range reduced from 7m to 6m.
  • Mini Turrets bullet travel speed increased.

Mo & Krill:

  • Camera zooms out a little bit more when un-burrowing.
  • Can cast Scorn while using Combo.
  • Combo T2 reduced from +1s to +0.75s.

Paradox:

  • Fixed issues with Paradoxical Swap hitting targets behind walls.

Pocket:

  • Barrage amp per stack reduced from 7% to 6%.
  • Barrage slow reduced from 40% to 30%.
  • Added a brief lockout period on Flying Cloak to prevent accidental double clicks.

Seven:

  • Base bullet resist reduced from 8% to 0%.
  • Bullet resist no longer scales with Boons.
  • Headshot reduction increased from 25% to 35%.
  • Storm Cloud damage reduced from 124 to 110.
  • Storm Cloud max radius reduced from 30m to 25m.
  • Storm Cloud cooldown reduced from 180s to 140s.
  • Storm Cloud audio is now a little clearer when it's cast.

Shiv:

  • Fixed issues with Serrated Knives hitting targets behind walls.
  • Slice and Dice damage reduced from 125 to 105.
  • Bloodletting Deferred Damage Cleared reduced from 50% to 40%.
  • Killing Blow Bonus Damage from Full Rage reduced from +25% to +20%.
  • Killing Blow T2 now also increases Rage Amp by +5%.

Vindicta:

  • Base bullet damage reduced from 14 to 13.
  • Stake T1 duration reduced from +0.75s to +0.5s.
  • Assassinate bonus gold is now shared with assisters.
  • Crow Familiar now reduces bullet armor by 6%.
  • Crow Familiar impact damage reduced from 50 to 40.
  • Crow Familiar impact damage spirit scaling reduced from 1 to 0.8.
  • Crow Familiar spirit power duration scaling reduced from 0.04 to 0.03.
  • You can now use stamina while flying to get an impulse in the facing direction.
  • Space bar no longer exits the ability, you have to press the key again.
  • Assassinate now does 20% more damage when getting a headshot.
  • Assassinate scope ends when you are stunned.

Viscous:

  • Puddle Punch now correctly knocks people in The Cube up in the air.
  • Improved various issues with the camera.
  • Puddle Punch now telegraphs an effect before it forms.
  • Base bullet damage reduced from 14 to 13.
  • Splatter damage reduced from 110 to 100.
  • Goo Ball turn rate improved a bit.
  • Goo Ball stun frequency cooldown improved from 1.5s to 1.25s.
  • Fixed Puddle Punch piercing Unstoppable.

Warden:

  • Bullet growth reduced from 1.31 to 1.2.
  • Alchemical Flask debuff duration reduced from 7s to 6s.
  • Alchemical Flask radius reduced from 7m to 6.5m.
  • You gain 50% bullet resistance during the 2s ult channel.

Wraith:

  • Card Trick damage reduced from 100 to 80.
  • Card Trick spirit scaling increased from 1.2 to 1.5.
  • Card Trick card projectiles spawn above the reticle rather than on the left side.

Yamato:

  • Ammo now scales with Spirit Power (0.15).
  • Power Slash damage reduced from 170 to 160.
  • Grapple post-cast duration reduced from 0.5s to 0.2s.
  • Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc.).
  • Shadow Transformation bullet and spirit resistance reduced from 55% to 40%.
  • Can now interrupt Power Slash with parry.

Map Changes

Inner Lane Changes

  • Added connections from the Shop to the front of the Department Store and the New York Oracle buildings
  • Added a veil in the opening at the front looking out toward the opposing side
  • Added a cover barrier in front of the opening with the veil
  • Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid
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Base Changes

  • Angled the walkway connection from the outer lane exits to the inner lane exits
  • Added an overhang below the Patron position
  • Added two juke closets facing the Patron

Rope Changes

  • Removed the exterior ropes from the Garage and Nightclub
  • Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof
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Rooftop Changes

  • Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club
  • Removed rooftop details from roofs that are not safe
  • Added rooftop details to new valid rooftops

Miscellaneous

  • Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them
  • Replaced wall landing in front of the Nursery and the Market with an electrical box
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Bug Fixes

  • Fixed breakable items outside the underground tunnel
  • Removed some duplicate models, lights and geometry
  • Fixed bug where the Hotel sign was replacing billboards on other rooftops
  • Fixed rooftop details not aligned to the new height of the rooftops
  • Fixed enemy team from being able to enter the base side passages