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Deadlock Patch 4-4-2025 Update

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4-4-2025 Update

  • Added an option to allow canceling abilities with the ability key to the main options page.

  • Soul orb spawn delay range increased from 0.2-0.7 to 0.4-0.7

  • Soul orb size increased by 10%

  • Soul orb lag compensation buffer increased from 120ms to 140ms

  • Fixed issues with denying melee soul orbs

  • Fixed various other timing related bugs with Soul orbs

  • Fixed shotguns doing too much damage to Guardians

  • Removed the outer lanes teleporters

  • Sprint increased by +0.5 for all heroes

  • Removed the top of the mid arch from being able to be occupied

  • Lifesteal provided by things like Soul Shredder bullets now properly diminishes in stacking with other sources of lifesteal

  • Fix an edge case where a player can claim the Rejuv but also get parried

  • Fixed spellslinger headshots providing more bonuses than intended

  • Fixed some misc mispredictions during Ice Path movement

  • Fixed Ice Path being overly sticky for allies

  • Fixed Ivy, Viscous and Magic Carpet moving faster than desired when holding the soul urn

  • Urn reveal time reduced from 25s to 15s

  • Urn speed limit increased from 13 m/s to 15 m/s

  • Wall Jump's behavior has been reworked so that lateral velocity is now modified by WASD movement direction into/away from the wall

  • Mantle now requires pushing WASD Direction toward a ledge

  • Improved Camera positions while character is backed up against walls

  • When attaching to a zipline, movement direction can override the travel direction

  • When holding "Jump/Mantle" after attaching to a rope, continue to move up the rope

  • Calico: Health growth per boon reduced from 41 to 34

  • Calico: Leaping Slash Heal reduced from 50 to 40

  • Calico: Leaping Slash Heal Spirit Scaling reduced from 1.6 to 1.1

  • Holliday: Powder Keg T2 bonus damage reduced from 100 to 80

  • Holliday: Crackshot T2 bonus damage reduced from 85 to 60

  • Mirage: Djinn's Mark T2 reduced from +4s Multiplier Duration to +2.5s

  • Seven: Health Regen reduced from 3 to 1.5

  • Sinclair: Vexing Bolt cooldown increased from 15 to 24

  • Sinclair: Vexing Bolt T1 changed from -4s Cooldown to "Bolt Apply -25% Fire Rate for 5s"

  • Sinclair: Vexing Bolt T2 changed from "Bolt Apply -25% Fire Rate for 5s" to -13s Cooldown

  • Vindicta: Crow Familiar duration spirit scaling reduced from 0.03 to 0.024

  • Vindicta: Crow Familiar Health Drain reduced from 3% to 2.3%

  • Infuser: Spirit Lifesteal reduced from 20% to 15%

  • Infuser: Bonus Spirit reduced from 16 to 13

03-19-2025 Update

  • Sprint increased by +0.5 for all heroes

03-16-2025 Update

  • Neutral bounty increased by 5%
  • Sinner's Sacrifice initial spawn time reduced from 10 min to 8 min (respawn rate is still 5 min)
  • Fixed a bug with Neutral bounty later in the game being reduced by more than the initial intended -15% (this fix was released yesterday)
  • Restorative Locket: No longer grants +10% Spirit Resist
  • Divine Barrier: Shields reduced from 260 to 230

03-13-2025 Update

  • Increased horizontal soul orb movement a bit

  • Soul Orb spawn delay increased a bit and added some variability

  • Neutrals soul values reduced by 15% (including Sinner's Sacrifice)

  • Sinner's Sacrifice spawn/respawn time increased from 8/4 minutes to 10/5

  • Mid Neutral Camp respawn time increased from 5 minutes to 6 minutes

  • Golden Statue Buffs adjustments

  • Level 1 Ammo reduced from 4% to 3%

  • Level 2 Ammo reduced from 6% to 5%

  • Level 3 Ammo reduced from 8% to 7%

  • Level 1 HP reduced from 20 to 15

  • Level 2 HP reduced from 30 to 25

  • Level 3 HP reduced from 40 to 35

  • Level 3 Weapon Power reduced from 7% to 6%

  • Level 3 Spirit reduced from 5 to 4

  • Minor respawn curve adjustments

  • Holliday: Powder Keg T2 decreased from +120 to +100

  • Holliday: Bounce Pad cooldown increased from 37s to 41s

  • Holliday: Bounce Pad T1 is now T2

  • Holliday: Bounce Pad New T1 is -10s cooldown

  • Holliday: Bounce Pad T2 is now T3. Removed T3 Stun

  • Haze: Bullet Dance bonus damage is now weapon damage instead of spirit

  • Sinclair: Assistant damage now follows his gun's falloff range

  • Sinclair: Assistant base damage reduced from 30 to 20

  • Cold Front: No longer does double damage to creeps.

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Updated 14d ago

Deadlock Patch 4-4-2025 Update

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