4-4-2025 Update
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Added an option to allow canceling abilities with the ability key to the main options page.
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Soul orb spawn delay range increased from 0.2-0.7 to 0.4-0.7
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Soul orb size increased by 10%
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Soul orb lag compensation buffer increased from 120ms to 140ms
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Fixed issues with denying melee soul orbs
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Fixed various other timing related bugs with Soul orbs
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Fixed shotguns doing too much damage to Guardians
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Removed the outer lanes teleporters
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Sprint increased by +0.5 for all heroes
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Removed the top of the mid arch from being able to be occupied
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Lifesteal provided by things like Soul Shredder bullets now properly diminishes in stacking with other sources of lifesteal
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Fix an edge case where a player can claim the Rejuv but also get parried
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Fixed spellslinger headshots providing more bonuses than intended
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Fixed some misc mispredictions during Ice Path movement
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Fixed Ice Path being overly sticky for allies
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Fixed Ivy, Viscous and Magic Carpet moving faster than desired when holding the soul urn
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Urn reveal time reduced from 25s to 15s
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Urn speed limit increased from 13 m/s to 15 m/s
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Wall Jump's behavior has been reworked so that lateral velocity is now modified by WASD movement direction into/away from the wall
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Mantle now requires pushing WASD Direction toward a ledge
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Improved Camera positions while character is backed up against walls
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When attaching to a zipline, movement direction can override the travel direction
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When holding "Jump/Mantle" after attaching to a rope, continue to move up the rope
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Calico: Health growth per boon reduced from 41 to 34
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Calico: Leaping Slash Heal reduced from 50 to 40
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Calico: Leaping Slash Heal Spirit Scaling reduced from 1.6 to 1.1
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Holliday: Powder Keg T2 bonus damage reduced from 100 to 80
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Holliday: Crackshot T2 bonus damage reduced from 85 to 60
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Mirage: Djinn's Mark T2 reduced from +4s Multiplier Duration to +2.5s
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Seven: Health Regen reduced from 3 to 1.5
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Sinclair: Vexing Bolt cooldown increased from 15 to 24
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Sinclair: Vexing Bolt T1 changed from -4s Cooldown to "Bolt Apply -25% Fire Rate for 5s"
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Sinclair: Vexing Bolt T2 changed from "Bolt Apply -25% Fire Rate for 5s" to -13s Cooldown
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Vindicta: Crow Familiar duration spirit scaling reduced from 0.03 to 0.024
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Vindicta: Crow Familiar Health Drain reduced from 3% to 2.3%
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Infuser: Spirit Lifesteal reduced from 20% to 15%
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Infuser: Bonus Spirit reduced from 16 to 13
03-19-2025 Update
- Sprint increased by +0.5 for all heroes
03-16-2025 Update
- Neutral bounty increased by 5%
- Sinner's Sacrifice initial spawn time reduced from 10 min to 8 min (respawn rate is still 5 min)
- Fixed a bug with Neutral bounty later in the game being reduced by more than the initial intended -15% (this fix was released yesterday)
- Restorative Locket: No longer grants +10% Spirit Resist
- Divine Barrier: Shields reduced from 260 to 230
03-13-2025 Update
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Increased horizontal soul orb movement a bit
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Soul Orb spawn delay increased a bit and added some variability
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Neutrals soul values reduced by 15% (including Sinner's Sacrifice)
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Sinner's Sacrifice spawn/respawn time increased from 8/4 minutes to 10/5
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Mid Neutral Camp respawn time increased from 5 minutes to 6 minutes
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Golden Statue Buffs adjustments
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Level 1 Ammo reduced from 4% to 3%
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Level 2 Ammo reduced from 6% to 5%
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Level 3 Ammo reduced from 8% to 7%
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Level 1 HP reduced from 20 to 15
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Level 2 HP reduced from 30 to 25
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Level 3 HP reduced from 40 to 35
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Level 3 Weapon Power reduced from 7% to 6%
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Level 3 Spirit reduced from 5 to 4
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Minor respawn curve adjustments
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Holliday: Powder Keg T2 decreased from +120 to +100
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Holliday: Bounce Pad cooldown increased from 37s to 41s
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Holliday: Bounce Pad T1 is now T2
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Holliday: Bounce Pad New T1 is -10s cooldown
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Holliday: Bounce Pad T2 is now T3. Removed T3 Stun
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Haze: Bullet Dance bonus damage is now weapon damage instead of spirit
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Sinclair: Assistant damage now follows his gun's falloff range
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Sinclair: Assistant base damage reduced from 30 to 20
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Cold Front: No longer does double damage to creeps.