Get excited for the Arcane finale this weekend, and for patch 14.23! This patch has some small-scale kit updates to Aurora, Smolder, and Rell. For each of these champions, we're hoping to reduce the feeling of frustration and hopelessness when playing against them, either because you're locked in place for several seconds, or your minion waves keep disappearing. In each of these cases, we're delivering compensation buffs and giving them the space to be more fairly balanced in the future. We're also adjusting a few ranged Attack Damage items in Youmuu's Ghostblade, Yun Tal Wildarrows, and The Collector. The primary focus is a big buff to Yun Tal, which should make it appropriately powerful on crit auto-attackers. And finally, we've also got the standard array of direct balance changes, bringing some of the game's outliers into more balanced states.
In other news, we have a batch of Arcane skins hitting the Rift so you can represent your favorite characters in game, some updates to how we deal with hostage taking in champ select, and a slew of changes to the Bridge of Progress based on your feedback from the past few weeks.
Patch Highlights
Griefing in Champion Select
We highlighted this in the August devblog but anti-griefing efforts are still underway and we're expanding that in this patch. What's in our sights now is lobby hostage-taking in Champion Select. This means demonstrating intent to sabotage your teammates, whether it be forcing a hostile role swap or threatening other players in the lobby. Starting with patch 14.23 offenders participating in these behaviors will find themselves taking a break from playing League for a bit. As always, it is important to recognize that we are not and will not be penalizing off-meta decisions. The key here is distinguishing intent. While differentiating between the two can often be difficult, we will continue to improve our automation efforts. In the meantime, you can help by using the report function judiciously.
QR Code Login
As of this patch we’ve added a QR Code Login feature for Riot Client using Riot Mobile App! If you log in to League through the Riot Client, you can now scan a QR Code and log in through the Riot Mobile App. No more typing in your Riot ID and password - open Riot Mobile, scan the code, and you're in! Learn more about Riot Mobile here!
Champions and Items
- See more! Here
Bounty Adjustments
Our bounty updates shipped with fairly safe tunings since we had changed a good number of rules under the hood. Now that they've gone live and are working as expected, we're going to start pulling some of these levers to further adjust how they're playing out in games. We're making champion bounties accrue a little faster for winning players, devaluing them much more significantly for losing players, and letting gold leads contribute toward larger objective bounties overall.
Objective Bounties
Maximum possible contribution from gold leads has been doubled for larger gold leads. Smaller gold leads are unaffected.
Champion Bounties
- Devaluation is now more aggressive for the losing team. It will kick in sooner, can be 2-4 times as potent, and is much more likely to fully suppress champion bounties on the - losing team, especially with the shift in objective bounties above.
- Kills and assists contribute toward positive champion bounties 14% faster
ARAM
Thanks all for joining us on the Bridge of Progress! We're so glad you're all out there enjoying ARAM. Thank you all so much for all your feedback around the new map, we're glad to work with you to ensure that we've got an ARAM we're all happy about. We hope you've all been enjoying the ARAM Bridge of Progress update! In this patch, we'll be doing some work to address player feedback we've been seeing throughout the community to make sure that ARAM still feels like, well, ARAM. To be more specific, we're addressing aspects regarding visual clarity and gameplay to help match the standards you've come to expect from any game mode in League. We've also got some system, champion, and item adjustments coming in this patch as well, so make sure to read more about them down below!
System Changes
Inhibitor buffs have been a polarizing mechanic, but they've been too warping to ARAM, letting teams end with overwhelming force without giving the opponent a chance to respond. We'd like teams to rally back from an inhibitor loss if they can hold out, but the previous duration of the buff was too long. Also, the Zaun side was significantly favored by the buffs, so we're tuning them down so that winning side selection isn't a major determining factor in your wins or losses. Finally, early pacing with lots of poke gameplay around the new mini-lane and its speed zones felt a bit too stagnant meaning teams couldn't take towers, so we're nerfing the speed zones and increasing death timers ever so slightly in the early game.
- Speed Zone Bonus Movement Speed: 30% for 2 seconds ⇒ 25% for 1 second
- Death Timers: 8-40 seconds (based on level) ⇒ 9-40 seconds (based on level)
- Inhibitor Buff Duration: 180 ⇒ 60 seconds
- Raidboss Bonus Size: 50% ⇒ 35%
- Raidboss Bonus Health: 12% ⇒ 8%
- Raidboss Bonus Movement Speed: 15% ⇒ 5%
- removed Raidboss Bonus Attack Speed: 15% ⇒ 0%
- removed Raidboss Bonus Armor and MR: 8% ⇒ 0%
- Raidboss Bonus Damage Dealt: 8% ⇒ 4%
- Mad Scientist (Small) Bonus Ability Haste: 10 ⇒ 5
- Mad Scientist (Big) Bonus AD and AP: +5% ⇒ 3%
- Mad Scientist (Big) Bonus Health: 10% ⇒ 5%
- Health Relic Bonus Movement Speed, AP, AD, and HP: 5% ⇒ 3%
- Health Relic Bonus Ability Haste: 5 ⇒ 3
- Health Relic Buff Duration: 20 ⇒ 15 seconds
- Piltover Buff UX Update: The Piltover buff will now highlight the summoner spell slot showing that the spell is under the effects of a buff. The indicator will disappear when the buff wears off.
Map Changes
- Terrain: Removed Piltover outer turret barrier.
- Terrain: Increased visibility around corners of new walls.
- Ground Textures: Floor texture color and brightness values have been adjusted.
- Ground Textures: Reduced contrast in the ground textures to reduce visual clutter.
- Ground Textures: Changes to props around the gameplay spaces to better improve visibility.
- Ground Textures: Changes to color and brightness of floor decal accents.
- Brush/Smoke: Improved entrance/exit VFX and indicators for players to better read if they are in/out of stealth.
- Brush/Smoke: Reduced height of smoke VFX.
- Brush/Smoke: Changes to the color and brightness of smoke VFX.
- Snowball: Value and color adjustment to make snowball VFX more readable during gameplay.
- Minions: Value and color adjustment to make minions more readable during gameplay.
- Health Relics: Value and color adjustment to make health relics more readable during gameplay.
- Inhibitors: Inhibitor destroyed state has been adjusted to be more readable.
- Performance: Optimized the map to improve performance.
- Minions: Adjusted play rate of a number of lines. As a note, under settings there is an option to disable the announcer.
Champion Adjustments
Tanks and bruisers have been rising to the top in ARAM for a while, and since the Bridge of Progress changes only helped them, we're here to bring their power back down through some targeted nerfs and buffs to ADC items which should help counter these ranks, especially if you're running Blade of the Ruined King.
- Singed: Passive Bonus Movement Speed: 25% ⇒ 20%; Passive Cooldown: 8 ⇒ 10 seconds; Damage Taken: 105% ⇒ 108%
- Volibear: W2 Healing: (+8/11/14/17/20% of his missing health) ⇒ (+8/10/12/14/16 of his missing health); E Shielding: 14% ⇒ 11% Maximum Health
- Yorick: Q Damage: (+40% AD) ⇒ (+30% AD); Q Heal Based on Missing Health 4/5/6/7/8 ⇒ 3/3.5/4/4.5/5
Item Adjustments
- Blade of the Ruined King: On-Hit Percent Health Damage: 8% (melee) / 5% (ranged) ⇒ 10% (melee) / 8% (ranged)
- Kraken Slayer: Range Modifier: 90% ⇒ 100%; Passive Damage: 150-200 ⇒ 225-300
Essence Emporium is back!
The final Blue Essence Emporium of 2024 returns in Patch 14.23. It will run from November 20, 2024, at 11:00 PT to December 11, 2024, at 11:00 PT. The emporium will feature all standard chromas released up to patch 14.13 (our beloved Rain Shepherds).
Mythic Shop Rotation
Leaving the Mythic Shop
- Prestige Chosen of the Wolf Swain (December 4 at 10:00AM PT)
Bugfixes & QoL Changes
Other
- Capturing this note here for posterity, back in 14.5, the interaction between Teemo's E DoT and the following Runes was removed for balance purposes: Summon Aery, Phase Rush, Electrocute, and Cheap Shot.
Bugfixes
- Fixed a bug where Shyvana had .1 extra Magic Resist in Dragon form.
- Fixed a bug that caused Baron Nashor's stunning spike attack to cause Jayce and Sion to trigger an attack on themselves.
- Fixed a bug that caused Aatrox's auto attack to not apply both passive and on-hit effects when one effect killed the target.
- Fixed a bug that caused champions to teleport to fountain by using certain abilities at the same time as a hexgate.
- Fixed a bug that caused Ambessa to be able to dash farther than intended when using Hextech Rocketbelt.
- Fixed a bug that caused support item upgrade VFX to not follow their respective champions.
- Fixed a bug that caused Yuumi's W to malfunction when cast on an allied Neeko disguised as Shaco's Jack in the Box.
- Fixed a bug that caused Vel'Koz's E to not reduce its travel time based on the distance traveled.
- Fixed a bug that caused turret plating falling off VO to not play correctly.
- Fixed a bug that caused Ambessa's passive dash to be usable during the travel of Mark/Dash spell.
- Fixed a bug that caused Ambessa's Chosen of the Wolf skin VO to not play correctly and for the skin's homeguard trail VFX to not display correctly.
- Fixed a bug that caused K'Sante's E spell cast to count when targeting an ally as opposed to cast completion.
- Fixed a bug that caused Yorick's basic attack SFX to be audible while in Fog of War when attacking the same target as Maiden.
- Fixed a bug that caused Aurora to T pose if she was taken down by Ambessa's R.
- Fixed a bug that caused Rumble's E to become empowered based on his current heat level instead of the amount of heat he had at the time of casting.
- Fixed a bug that caused structures on Summoner's Rift to be missing their death animations.
- Fixed a bug that caused Elise's W to improperly follow a target once acquired.
- Fixed a bug that caused Kai'Sa's voice lines to not properly play when interacting with Honeyfruits or when she progresses her kill count.
- Fixed a bug that sometimes caused a white line to appear in the middle of Summoner's Rift.
- Fixed a bug that caused Ambessa's passive to allow her to dash through player created terrain.