Electrocute is, in my opinion, the best keystone in the Domination tree. It boosts Aurora's damage, especially in the early game, and has a short cooldown. This rune remains relevant throughout the game. With one auto-attack and Q, you can proc Aurora's passive, and unless I'm mistaken, the Q recast will proc Electrocute. If not, you can simply use another auto-attack or ability to trigger it.
Dark Harvest isn't the rune for me. Your game plan with this rune involves consistently keeping your enemy laner under 50% HP throughout the early game, so you can keep proccing Dark Harvest as soon as it's off cooldown. This rune offers little to no bonuses early on, focusing more on the mid to late game. It's a bit of a gamble: you either get a lot of stacks and become a walking nuke as the game progresses, or you fail to stack enough, and your team forfeits before you can reach your potential.
Taste of Blood is all about giving Aurora more sustain, especially since she's a very squishy champion. This rune is useful in tougher matchups or against opponents with a lot of poke, allowing you to sustain more damage and stay in lane longer. Sudden Impact is a decent rune, offering Aurora a good damage boost after she uses her W or ultimate's teleport, which should also proc Sudden Impact, though I haven't confirmed this 100%.
Ghost Poro and Eyeball Collection essentially achieve the same goal. If you can secure takedowns quickly and consistently, Eyeball Collection will yield better results. However, Ghost Poro is more consistent and is advised for beginners due to its easier and less risky bonuses.
I'm unsure which rune is the best or most consistent between Treasure Hunter, Relentless Hunter, and Ultimate Hunter, so I'll list all three for now. Personally, I'd choose Relentless Hunter for the extra movement speed or Ultimate Hunter for the faster ultimate cooldown. Treasure Hunter isn't bad either, as it can provide additional gold, which is always beneficial.
AURORA ABILITY BREAKDOWN!
Passive – Spirit Abjuration When Aurora damages an enemy three times with her spells and attacks, she deals magic damage, exorcises a spirit from the enemy, and enters Spirit Mode for a few seconds. Aurora gains movement speed while in Spirit Mode. Spirits following Aurora grant her additional movement speed and heal her over time.
This three-hit passive enhances Aurora's health and mobility, while simultaneously draining enemy health. The duration for which spirits follow Aurora hasn't been revealed yet and may need testing in the PBE.
Q - Twofold Hex Cast: Fire a blast of cursed energy in a direction, dealing magic damage to enemies hit and marking them with spirit energy.
Recast: End the curse, drawing back the spirit energy to herself and dealing magic damage to enemies passed through. Recast damage is increased based on the enemies' missing health. You can hold the cast for up to 3.5 seconds before it returns to you.
Usage Tip: Matt “Phroxzon” Leung-Harrison, Lead Designer of the Summoner’s Rift Team, suggests waiting until your target's health is lower before pulling back the spirit energy for a more effective recast, as the damage increases based on the target's missing health.
W - Across the Veil Aurora hops in a direction and, upon landing, enters the spirit realm, briefly becoming invisible and entering spirit mode for several seconds. Takedowns on enemy champions reset the cooldown of this ability.
Usage Tip: Tag enemies with your Q1 (Cast), then use your W to reposition Aurora for an optimal Q2 (Recast) pullback. This can also be useful for making clever escapes.
E – The Weirding Aurora sends out a blast of spirit magic, dealing magic damage in an area and slowing enemies. She will hop backward slightly upon casting.
R - Between Worlds Aurora hops forward and, upon landing, sends out a pulse of spirit energy that deals magic damage and slows enemies. The area then merges with the spirit realm for a few seconds, granting Aurora an empowered spirit mode and allowing her to travel from one end of the area to the other. Enemies who try to cross the threshold will take magic damage, be slowed, and be pushed back toward the center of the area.
Ultimate Usage Tip: Her ultimate is a powerful tool in 1v1 scenarios, especially when combined with her E, Q, and W abilities (the best combinations are yet to be tested). It also serves as an effective crowd-control mechanism, disrupting enemy team synergy during team fights.
Who IS AURORA??
Aurora is a character who first appeared in "The Spirit of Hearth-Home," a point-and-click adventure mini-game released in Patch 14.11. In this game, she seeks the help of Ornn on behalf of her new friend, the forgotten demigod Hestrelk. Here’s what else you should know about her:
Background Origins: Aurora was born into a Vastayan Bryni tribe in the Freljordian village of Aamu. Unique Gift: She has the extraordinary ability to see through the veil that separates the spiritual and material realms. Personality and Challenges Sensitivity: Aurora often feels overwhelmed by the mortal world, particularly in large crowds, loud environments, lengthy conversations, and social gatherings. Social Struggles: This sensitivity made it hard for her to connect with her peers, leading her to find solace and companionship with spirits, whom she helps and heals. Abilities and Learning Magic Learning: Despite being a Vastayan, Aurora didn't initially know how to use magic. The Bryni tribe isn't known for magical prowess. She learned magic through trial and error, using a spellbook she meticulously worked on. Journey and Goals Quest for Knowledge: Determined to learn more about the spirit realm, Aurora left her village to travel across the Freljord. New Objective: After befriending Hestrelk (also known as Haestryr), Aurora set a new goal for herself: to become strong enough to help her demigod friend. Character Development Aurora's story is one of overcoming personal challenges, learning through persistence, and forming unique bonds that transcend the physical world. Her sensitivity and initial lack of magical skill highlight her resilience and determination to help others, both spirits and mortals alike.