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[Patch 14.21] LoL 14.21 Patch Notes

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When does League Patch 14.21 go live?

Wednesday, Oct 23, 2024

1. Champions

Champion Buffs

  1. Xayah
  2. Sivir
  3. Azir
  4. Corki
  5. GP
  6. Irelia
  7. Kayle
  8. Malphite
  9. Qiyana
  10. Talon
  11. Teemo

Champion Nerfs

  1. Kai'Sa
  2. Camille
  3. Aurelion Sol
  4. Brand
  5. Fiddlesticks
  6. Galio
  7. Gwen
  8. Karthus
  9. Kassadin
  10. Nasus
  11. Senna
  12. Taric
  13. Viego
  14. Volibear
  15. Yone
  16. Yorick

Champions Adjusted

  1. Nilah

  2. Swain stats:

  • base mana: 468 --> 400
  • base MP5: 8.0 --> 10.0

P:

  • soul healing: 3% / 4% / 5% / 6% @ 1 / 6 / 11 / 16 --> 2%-5% linear 1-18

Q:

  • first hit damage:
  • base: 65-145 --> 60-160
  • AP scaling: 40% --> 45%
  • repeat hit damage:
  • base: 15-55 --> 15-40
  • AP scaling: 10% --> 11.25%
  • note: repeat hits are now always x0.25 of the first hit
  • total possible damage:
  • base: 125-365 --> 120-320
  • AP scaling: 80% --> 90%
  • note: due to the repeat hits now always being x0.25 the first hit, the total possible damage is now always x2.0 the first hit
  • cost: 45-65 --> 42-50

W:

  • damage:
  • base: 80-220 --> 70-210
  • AP scaling: 55% --> 60%
  • minions are still x0.5 these values
  • slow: 25%-65% for 2.5s --> 50%-70% for 1.5s
  • this is a buff at rank 1 and a nerf after
  • reveal duration: 4s-8s --> 6s all ranks

E:

  • outgoing damage: 35-175 +25% AP --> removed
  • incoming damage:
  • base: 35-75 --> 80-240
  • AP scaling: 25% --> 60%
  • note: total damage from both hits was 70-250 +40% AP
  • cooldown: 10s all ranks --> 14s-10s
  • cost: 50 all ranks --> 60-80
  • missile halfwidths:
  • outgoing: 85 (unchanged)
  • incoming: 85 --> 95
  • missile speeds:
  • outgoing:
  • old: 935 / 1235 / 1735 / 2735 @ 0s / 0.08s / 0.30s / 0.525s
  • new: 1125-1800 with 1125 acceleration (max speed at 0.6s)
  • reaches max range after: 0.562s --> 0.585s
  • incoming:
  • old: 600 / 1400 / 2200 @ 0s / 0.25s / 0.45s
  • new: 2000-2800 with 2000 acceleration (max speed at 0.4s)
  • returns from default max range after: 0.666s --> 0.400s

R:

  • damage per second:
  • base: 20 / 40 / 60 --> 15 / 25 / 35
  • AP scaling: 10% --> 5%
  • heal per second:
  • base: 15 / 27.5 / 40 --> 15 / 30 / 45
  • AP scaling: 18% --> 5%
  • now scales with +1% bHP
  • non-champs are still x0.1 these values
  • recast damage:
  • base: 150 / 225 / 300 --> 150 / 250 / 350
  • AP scaling: 60% --> 50%
  • recast slow: 60% --> 75%
  • can now be recast up to 100 times (10s cooldown, affected by ability haste, initial 2s lockout unchanged)
  • cooldown: 100s / 80s / 60s --> 120s all ranks
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2. System

System Buffs Lethal Tempo Melee

System Nerfs Blade of the Ruined King Sorcerer's Shoes

System Adjustments Champion & Objective Bounties

3. Comment from Lead Design

Bounties

  • Some significant bounty changes coming this patch that have been cooking for a while; some of the reasoning here is to make bounties feel more intuitive to players across both champion and objective bounties
  • Would recommend checking out Phreak's patch preview for the nitty gritty details
  • The high level is:
  • Bounties will be more tightly correlated with gold in and gold out
  • When players are negative in bounties, getting gold will bring them back to 0 progressively, rather than a 0-7 player getting 2 kills and then having a 150g bounty, 2 kills may or may not be enough to get someone back to being worth 300g
  • Killing players repeatedly will both acquire less bounty, but also give less gold
  • Objective bounties will be a bit more based on Gold rather than XP to better match player sensibilities, even if it's less accurate (more aligned with what players associate with leads, especially in Pro Play)

Systems Changes

  • Lethal Tempo is a tad weaker than alternatives for the melee carries, so we're giving it a bump after Grasp was nerfed out for them
  • This is also to keep the power level roughly the same for them with the BORK nerf
  • We acknowledge the concerns around buffing Yone/Yasuo last patch while they're dominant at worlds; the reasoning for that was because 14.19 changes were a nerf to them and we were restoring a bit of power while skewing them a little towards crit as their items were too skewed towards non-crit
  • AP is still a little too strong and crowding out Lucidity in particular; bringing down Sorcs as a result, because we think Lucidity is in a reasonable spot and don't want to buff it

Champions

  • Will talk more about champions tomorrow
  • A bunch of the changes this patch are for champions that we had to cut last patch
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