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[Patch 14.22] LoL 14.22 Patch Notes

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When does League Patch 14.22 go live?

November 6.

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1. Champions

Champion Buffs

  1. Ambessa
  • Passive bonus attack range: 100 ⇒ 75
  • Passive base damage: 5 – 15 ⇒ 5 – 30
  • Passive bonus AD ratio: 25% ⇒ 30%
  • Q cooldown: 14 – 10 seconds ⇒ 10 – 8 seconds ⇒ 11 – 9 seconds
  • W shield duration: 1.5 seconds ⇒ 2.5 seconds
  • W block bonus damage: 60% ⇒ 50%
  • W base shield: 85 – 250 (stat growth) ⇒ 85 – 325 (linear)
  • W shield bonus AD ratio: 150% ⇒ 160%
  • E base damage: 40 – 160 ⇒ 40 – 140
  • R bonus AD ratio: 100% ⇒ 80%
  1. Briar
  2. Fizz
  3. Irelia
  4. Katarina
  5. Kayle
  6. Rumble
  7. Swain
  8. Varus
  9. Vayne
  10. Vel'Koz
  11. Vi
  12. Wukong

Champion Nerfs

  1. Aatrox
  2. Anivia
  3. Corki
  4. Illaoi
  5. Jax
  6. Lillia
  7. Mordekaiser
  8. Poppy
  9. Seraphine
  10. Shen
  11. Sylas
  12. Syndra
  13. Udyr

Champions Adjusted

  1. Warwick
  • W move speed: 35% – 65% ⇒ 30% – 50%
  • W mana cost: 70 ⇒ 35
  • W active range: 4000 ⇒ 3000
  • W cooldown: 100 – 40 seconds ⇒ 80 – 40 seconds
  • W cooldown is now reduced to 30% if no one is found
  • W no longer cools down twice as fast when not hunting
  • W is no longer put on a 3-second cooldown in combat
  1. K'Sante

2. System

System Adjustments

  1. Opportunity
  • Rectrix replaced by Pickaxe and Long Sword
  • AD: 50 ⇒ 55
  • Passive lethality: 10/6 ⇒ 11/7
  • 4% move speed removed ⇒ reverted
  • Passive move speed: 200 ⇒ 300 ⇒ 200
  • Passive move speed duration: 1.5 seconds ⇒ 2 seconds ⇒ 1.5 seconds
  1. Statikk Shiv
  • Cost reduced from 2900 to 2700 – AD reduced from 50 to 45 – Attack speed reduced from 35% to 30% – On kill passives removed
  • First 3 attacks within 8 seconds fire chain lightning on-hit, dealing 60 magic damage up to 5 targets (500 range), increased to 85 against non-champs. Cooldown of 25-10 (lvl 7-12), starting on first attack, fully reset by takedowns
  1. Youmuu’s Ghostblade
  • AD: 60 ⇒ 55
  • Now has a 4% move speed
  • Pickaxe now replaces Long Sword
  1. Yun Tal Wildarrows
  • New recipe: BF Sword + Scout’s Slingshot + Long Sword + 750g = 3000g
  • AD: 60 ⇒ 50
  • Now has 20% attack speed
  • No longer has 25% crit
  • [NEW]: grants 0.2% crit per attack, stacks up to 25% crit
  • Attacking enemy champs grants 30% attack speed for 4 seconds (40 second cooldown, reduced by 1 sec per attack, increased to 2 on crit)
  1. Barrier
  • Shield: 120 – 480 ⇒ 100 – 460
  1. Smite
  • Epic monster prioritization range reduced from 300 to 125

3. Comment from Lead Design

  1. Blitzcrank: Want to make sure he fills his job at reliably catching and killing his target. Simple E damage buff.
  2. Briar: She’s extremely low-MMR skewed and it’s nice to even that out when convenient. Early game HP is an easy grant to a melee champ and affects high MMR more
  3. Fizz: We decided to bring his scaling back up as his itemization got a bit weaker. He’ll also like the roaming buffs described later.
  4. Irelia: This still makes her worse than most fighters vs. turrets but this makes her much better in side lane. We’ll monitor her power level.
  5. Katarina: Lowering her need to wait for later levels in order to reach high mobility. Also this R CD should give her a lot more laning power.
  6. Kayle: Bring up her late game carry potential, simple as that. She should be the best late game top carry on average.
  7. Rumble: No pro on this patch means no more pro jail. He already deals more than enough damage in early lane, so we choose durability for the low-mobility melee champion.
  8. Swain: Trying to mostly buff his base kit and provide both damage and durability since he should have both.
  9. Varus: BotRK nerfed him. Simple on-hit damage buffs.
  10. Vayne: Playing up damage that scales with crit chance to diversify builds a touch.
  11. Vel’Koz: Goving him more opportunities to act since he’s often low agency.
  12. Vi: Melee diver made tankier yes.
  13. Wukong: W is jungle skewed, mana is top skewed. Aiming for a relatively flat buff across roles and we generally don’t want him to have to max W second.
  14. Aatrox: mostly dominant in lower MMR so a fairly light touch that we hope is low MMR skewed via late game XP scaling.
  15. Anivia: Has had a super high win rate for a long time. Still generally lowering late game armor on squishies and mixing with some -damage to make it large enough.
  16. Corki: Hoping for mid-skewed nerfs via XP scaling. Mid uses Manamune 2x as often, so mana should be mid skewed too.
  17. Illaoi: Another very strong low-MMR champion. Just simple nerfs to make her a little more difficult and make space in her very strong laning phase.
  18. Jax: Looking to reduce burst damage specifically and leave more room for his sustained DPS to carry his output.
  19. Lillia: Another low-MMR skewed champion though she’s very performant everywhere. Making her high move speed riskier via late game armor nerf and slightly less camp healing.
  20. Mordekaiser: Similar to Lillia on performance. Lowering damage since he should be tanky as a juggernaut.
  21. Poppy: Still the #1 support and players finally know it. Base AD affects her first two items in support, less so in other roles. AS compensation should make this closer to neutral top/jg but not perfect.
  22. Seraphine: OP in Bot. Bot-skewed nerf that support shouldn’t feel too hard.
  23. Shen: Stronger than we think is fair. Want to keep his late-game tankiness and overall dueling, so peeling back some early safely and his ult shield, which has crept up a lot over time.
  24. Sylas: Simple nerf that should still have him want to build some HP in most slots.
  25. Syndra: Performing too well in general and has low counter play to a lot of damage. Just making her a bit less lethal.
  26. Udyr: Probably the strongest jungler in the game when R max. Q max is ok. Nerfs are jungle skewed and kept to only R damage, preserving his juggernaut tankiness
  27. Maokai: Meant to be win rate positive jungle/support without affecting top lane too much, as it’s already performant and low-gameplay. Rules simplification on E move speed and generic support/jungle-skewed buffs otherwise.
  28. K’Sante: Too good of a laner and a bit OP but we’re generally happy with how most of his changes have landed. For now directionally making All Out slightly better and weakening his early lane.
  29. Minions: This means that mid lane gets increasingly longer roam windows as the game goes on into midgame. Super early roaming will barely be affected but minute 8+ will be noticeable. We want to take a long look at 1v1 dynamics, too, but think this level of roaming is appropriate.
  30. Youmuu’s/Opportunity: This trade of stats is a buff in both cases. Most champions didn’t buy both and wanted either roaming or burst. Now each item is better at their intended purpose.
  31. Barrier: Crowded out other summoner options and hurt assassins. Light tap to help both cases.
  32. Shiv: A redesign to give ADCs less “random” chip damage while still being an early wave clear item. No more ARAM pentas.
  33. Yun Tal: Scaling first-slot AD-Crit item. It’s meant to be weaker than Collector/ER on purchase but outscale them as auto-crit champs fit that power curve.
  34. Smite: You can still smite “around” an epic to get it despite body-blocking. This tuning mitigates issues for players who smite the ground right after a Voidgrub dies, causing them to smite another one in the camp. Will now only happen if they’re packed close together.
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