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[Patch 15.6] LoL 25.S1.6 Patch Notes

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When does League Patch 25.S1.6 go live?

19 March 2025.

Naafiri Rework

1. Champions

Champion Buffs

  1. Jarvan
  2. Jhin
  3. Kai'Sa
  4. Kha'Zix
  5. Lillia
  6. Lucian
  7. Poppy
  8. Smolder
  9. Twisted Fate
  10. Xin Zhao

Champion Nerfs

  1. Caitlyn
  2. Corki
  3. Darius
  4. Draven
  5. Ezreal
  6. Garen
  7. Jinx
  8. Karma
  9. Master Yi

Champions Adjusted

  1. Gwen changes:
  • Base health increased from 620 to 650
  • Health growth reduced from 115 to 110
  • P AP ratio reduced from 0.6% per 100 AP to 0.55%
  • P base monster damage cap reduced from 10 to 5
  • Q final snip base damage increased from 60 - 160 to 70 - 170
  • W base resists changed from 22 - 30 to 25 flat
  • W resist AP ratio reduced from 7% to 5%
  • E base damage changed from 15 flat to 12 - 20
  • E AP ratio increased from 20% to 25%
  • E cooldown reduced from 13 - 11 seconds to 12 - 8
  • E cooldown refund changed from 25% - 65% to 50% flat
  • R base damage per hit reduced from 35 - 95 to 30 - 90
  • R AP ratio per hit reduced from 10% to 8%
  • R slow increased from 40% - 60% to 60% flat
  • R reduced slow increased from 15% - 25% to 25% flat
  1. Singed changes:
  • Health growth reduced from 99 to 96
  • Base attack speed increased from 0.625 to 0.7
  • Q now grants kill credit against effected minions if they are about to die to minion damage
  • E AP ratio reduced from 60% to 55%
  1. Naafiri changes:
  • Highlights: W swapped to R, R swapped to W. Both abilities have been retuned for their new slots.
  • Casting W is better in combat and makes Naafiri untargetable
  • Jungle clear
  • E Mobility
  • More packmates passively
  • Overall damage down
  • Packmate damage and defense down to account for increased numbers
  • Health growth reduced from 110 to 105
  • All health regen changes reverted
  • Packmate monster damage increased from 160% to 175%
  • W cooldown increased from 20 - 16 seconds to 20 - 18
  • E bonus AD ratio nerf reverted
  • R champ reveal duration increased from 3 seconds to 4
  • R shield duration reduced from 4 seconds to 3
  • Packmate monster damage increased from 155% to 160%
  • Packmate base AD reduced from 10 - 20 to 8 - 20
  • Q minion damage increased from 60% to 70%
  • E max dash range reduced from 500 to 450

2. System

System Buffs

  • Warmogs

System Adjustments

  1. Anti-Lane Swap changes:
  • Detection start timer increased from 1:30 to 1:35
  • Gold and XP penalty reduced from 50% to 25% (you get 75% now)
  1. Serylda's
  2. Team Bounties

3. Comment from Lead Design

Losing Team Bounties

  • Bounties appearing on the losing team has been a problem we’ve been incrementally tapping down for a while
  • This patch we’re able to rewrite some of that code to better account for early bounties on the losing team in particular
  • This should reduce a significant amount of these early cases, if not completely eliminate them. If not, we’ll continue to follow up in the future

Anti-Lane Swap

  • After the micropatch, anti-lane swap are triggered ~1% in regular games
  • On First Stand so far, we’ve been seeing standard lanes pre-grubs swap which is good
  • While the changes have been effective in achieving their goals so far, we still intend to find a better long term solution that isn’t so heavy handed, but TBD on timeline

Atakhan and Noxus Map

  • On 25.5, we made some adjustments to the Noxus map to bring back some of that green and you may have noticed some mysterious foliage popping back up…
  • On 25.5, we also adjusted Atakhan to show up more in Pro games especially; so far we’ve had 4 Ruinous and 1 Voracious, so it seems to be working well so far

Items

  • Changes to Seryldas to make it better against tanky targets
  • Changes to Warmogs after it was nerfed a bit too heavily after the Support poaching
  • We’re making Warmogs more effective for income tanks in particular

Naafiri

  • Naafiri has been quite bad for a while, often being quite binary with her combat patterns
  • In retrospect, a simple assassin was not the right shape for her and so we’re giving her significantly more depth and a more “normal kit” for an assassin
  • We’re adding more outplay potential, which will give her more options in combat and make her more effective of a champion than one shot or be one shot
  • We’re swapping her W and R, which will give her ultimate the power budget that it needs to create a high moment
  • Her W will also be a situational damage button (ie. use before R) or a tool to hold for outplay, which will give her more long term depth

Darius

  • Darius Jungle has become a lot more popular recently :)
  • But also, it’s been secretly very powerful
  • We’re tapping him down there as a result
  • We love the organic innovation and these discoveries help keep League fresh

First Stand Commentary

  • Standard lanes with the lane swap changes have been looking good, and we're looking to pull it back a bit this patch to further reduce impact to solo queue
  • As mentioned yesterday, after the micropatch, impact is very low, but we're still interested in pursuing long term more elegant solves to this
  • Most games have been Ruinous Atakhan which has been a welcome change, but we think we can get a little more Voracious into some of those slow games

ADC's

  • This patch comes with a rotation to some of the meta present ADC's, Corki, Ezreal in particular for high MMR and Caitlyn, Jinx
  • Ezreal and Corki have been dominant in particular for a while and small taps to each of them will put the meta in a better spot; we're not looking at large nerfs to any particular champion, just small nudges

Jungle Meta

  • Jungle has also been shaken up a lot from Darius entering the meta; we're not looking to remove him from here, but just to tap him down a bit
  • For Xin and J4 buffs in particular, these champs might "feel strong" but aren't particularly supported by their actual performance metrics. As a result, we're giving them light taps up to better align those 2
  • Kha'Zix just seems bad, so we're giving him a bump up

Gwen

  • For a while now, Gwen has been a very heavily backloaded scaling champion and we're intending to move her more towards being a lightly scaling champion to give her a bit more agency in the early game and reduce some of the frustrating cases of getting one shot later in the game at very high HP by her ult (with Passive)
  • We think this will both make Gwen more fun to play and also more fun to play against

Singed

  • There are some small adjustments to Singed to make him feel better to play, in particular having him feel less bad about interacting with waves and feeling less need to proxy in order to farm successfully (through mainly guaranteeing last hits of poisoned targets)
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PhoenixKola
PhoenixKola
Actualizada hace 19 d

[Patch 15.6] LoL 25.S1.6 Patch Notes

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