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[Patch 15.7] LoL 25.S1.7 Patch Notes

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When does League Patch 25.S1.7 go live?

April 2, 2025.

1. Champions

Champion Buffs

  1. Volibear
  2. Zoe
  3. Brand
  4. Ivern
  5. Olaf
  6. Shaco
  7. Trundle

Champion Nerfs

  1. Darius
  2. Gwen
  3. Lillia
  4. Lulu
  5. Naafiri

Champions Adjusted

  1. LeBlanc
  • Complete visual overhaul
  1. Yone
  • Passive no longer deals reduced crit strike damage E no longer cleanses CC when returning to your body (still unstoppable during return, but will keep any CC duration after)
  1. Shen
  • Q now applies bonus attack damage to turrets. (only the base damage)
  1. Xerath

  2. Yorick

  • Q Ghoul damage to monsters reduced: 100% ⇒ 75%
  • Armor growth: 5.2 ⇒ 4.5
  • Ghoul base AD: 4 – 90 (breakpoints) ⇒ 15 – 75 (lvl growth)
  • Ghoul AD ratio: 20% total ⇒ 20% bonus
  • Ghoul base health: 110 – 212 (linear) ⇒ 110 – 400 (lvl growth)
  • Ghoul health ratio: 20% total ⇒ 15% bonus
  • Ghoul attack speed: 8% per level ⇒ 100% of Yorick’s bonus attack speed
  • Ghoul monster damage reduction: 50% ⇒ 60%
  • Ghoul minion damage reduction: 0% ⇒ 60%
  • Ghouls are no longer one shot by single target spells
  • Ghouls now take 200% damage from melee champ attacks
  • Ghoul AoE damage reduction: 50% flat ⇒ 34% – 60% (levels 1 – 14)
  • Passive grave cooldown: 12/6/2 seconds (levels 1/7/13) ⇒ 8 – 2 (1 – 13 every 2 lvls)
  • Q AD ratio: 40% ⇒ 50%
  • Q cooldown: 7 – 4 seconds ⇒ 6 – 4 seconds
  • Q now leaves a grave if hits a large monster or champ (doesn’t spawn 2 if it kills them)
  • E no longer deals 15% current HP damage (now entirely minimum damage)
  • E monster damage cap removed
  • E AP ratio increased from 70% to 100%
  • E no longer increases ghoul damage by 20%
  • E now reduces target’s armor by 18% – 30% for 4 seconds
  • E move speed to target: 20% ⇒ 30%
  • R mark damage: 2-3% max HP ⇒ 1.5 – 2% max HP
  • Maiden base AD: 0-40 ⇒ 60-120
  • Maiden AD ratio: 50% total ⇒ 30% bonus
  • Maiden base health: 400 – 1650 ⇒ 1050-3200
  • Maiden health ratio: 60% total ⇒ 60% bonus
  • R mark damage nerf reverted
  • Maiden base AD reduced from 60 - 120 to 50 - 100 (0 - 40 live)

2. System

System Buffs

  1. Umbral Glaive
  2. Catalyst the Protector

System Nerfs

  1. Recall Homeguard

System Adjustments

  1. Lane Swap Detection

3. Upcoming skins

  1. Pool Party Malphite
  2. Urgot the Clogfather
  3. Grill Master Braum
  4. Glizzy Naafiri
  5. Cat-in-the-Box Shaco
  6. Pengu Garen

4. Comment from Lead Design

Systems

  • Catalyst has been weak for a while, especially compared to Lost Chapter which feels like a significantly better purchase
  • We're not looking to decrease the price as that makes it too good at stalling action on the 1100 spike, so just looking to increase its actual efficiency
  • Umbral has also been pretty weak for a while with Pyke being the only user
  • Recall with symbiotic soles has been an intended but too powerful interaction, we like where it is on supports, but the mid lane use cases have been too powerful, so we're taking it down a tad

Gwen

  • Gwen's changes have had the effect we wanted in terms of skew (especially adding her back as a more effective pick in top lane in high skill play), however a bit too effective, even after the micropatch so we're taking her down a bit more

Naafiri

  • Naafiri is still pretty strong, even after the micropatch, so we're taking her down a bit further down
  • So far, she's pretty low ELO skewed; we're looking to bring her early game down and especially in jungle
  • So far her damage is pretty high, which we're keeping it there but making her work a little harder to access that damage

Yorick

  • Yorick's changes are aimed in broad strokes at making him a slightly more functional teamfighter in exchange for reduction in split pushing power
  • Making him better in the early game at some cost to his late game
  • Make him better at being a juggernaut and reducing the need for him to buy Seryldas as often (E hits shredding)
  • A variety of QoL changes that make him feel better to play, eg. ghouls continuing to fight while recalling

Singed

  • In our micropatch nerf for Singed, he has a pretty small number of levers that are effective and the changes that work well for normal champions don't work so well on him, so we have to change things that we know work (eg. Q damage)
  • At the same time, we want these changes to feel positive for Singed players long term and Q damage is basically the main thing he does, aside from “running fast”, “being unkillable (esp in R)”.
  • So we're restoring it back to where it was pre-nerf and taking some power out of other places instead

Yone

  • Yone's changes are intended to reduce some frustration from the E Crowd Control cleanse
  • Simultaneously, wanting to give more incentives for Yone to build Crit items

Brand Jungle

  • Jungle is still a very unpopular role in many regions; we want to make sure that as many jungle champs are viable as possible to ensure that players can transition roles cleanly, especially when they get filled
  • Our risk of (especially) jungle flex picks is also meaningfully reduced in this world

AD Voli & AD Shaco

  • 2 traditionally AD champions that have their builds dominated by AP currently
  • Just adding light incentives to add these back

Fountain Regen

  • The notes yesterday were a bit ambiguous, these changes are targeted at making repeated recalls and topping yourself off to win lane through attrition, worse
  • We still want to keep the typical behind cases of getting chunked hard and having to recall strong though (acknowledging that keeping this strong also does keep some ahead attrition cases strong as well though, but are more likely to hit players that are actually behind)
  • Incidentally, we also intend this to nerf Symbiotic Soles on mid laners a bunch, which is a bit of a playstyle that's picking up and relatively non-interactive
  • We still like the real support options being able to pick up Symbiotics here though
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PhoenixKola
PhoenixKola
Actualizada hace 4 d

[Patch 15.7] LoL 25.S1.7 Patch Notes

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