Amaterasu
Introduction to my Guide :)
Welcome to my Smite 2 Guide for Amaterasu. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Amaterasu. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
Feel free to Comment on the post if there is any updated data or if you have questions feel free to reach out to me at the following:
More Guides: https://www.tacter.com/@frgotenpower
Discord: Frgotenpower
Youtube: https://www.youtube.com/@therealfrgotenpower
Twitch: https://www.twitch.tv/Frgotenpower
Coaching Sessions: https://www.fiverr.com/frgotenpower119
Mid Build
Alternative Mid Build Path
Jungle
Solo
Ability Leveling Order
God Introduction
Amaterasu is a great Solo and Jungler in smite 2. She brings a Team Aura, Crowd Control, a CC immune ult, Solid Burst, and great Self Sustain.
Amaterasu has had some reworks done in Smite 2. Amaterasu's first ability: Divine Presence, now provides buffs to Strength, Intelligence, Attack Speed, Movement Speed, and grants a Health Shield depending on the stance selected.
Amaterasu's strengths lie in her Self Sustain, her High Mobility, and her high Damage Output.
Passive - Illuminating Strike
Basic attack an enemy 3 times to illuminate their weaknesses, Causing them and other nearby enemies to take more damage from all sources.
----- STATS -----
Increased Damage taken: 10%
Debuff Duration: 6 Seconds
Radius: 4.8 Meters
Basic Attack - Melee
Amaterasu deals Physical Damage to an enemy in front of you.
The Basic Attack has a 3 hit chain. Attacks in order of 1 / 0.5 / 1 times damage and swing time.
----- STATS -----
Damage Scaling: 100% Strength +20% Intelligence
Range: 1.92 Meters
Cone Angle: 120 Degrees
Ability 1 - Divine Presence
Amaterasu heals herself over 4s, and alternates between the Gold and Red Buff effects.
-
Gold Buff Provides a Health Shield for 6s on activation, and a persistaent Movement Speed Buff
-
Red buff provides attack speed buff for 6s on activation, and a persistent Strength and Intelligence Buff
----- STATS -----
Heal per Tick Per Rank: 15 / 25 / 35 / 45 / 55
Heal Scaling Per Tick: 5% Intelligence
Shield Health Per Rank: 4 / 5 / 6 / 7 / 8% of your HP
**Movement Speed:**5 / 7 / 9 / 11 / 13%
Attack Speed: 10 / 12 / 14 / 16 / 18%
Strength: 14 / 18 / 22 / 26 / 30
Strength Scaling: 5% Intelligence
Intelligence: 18 / 22 / 26 / 30 / 34
Intelligence Scaling: 3% Intelligence
Radius: 5.6 Meters
Cooldown Per Rank: 12 Seconds
Mana Cost At All Ranks: 30
Ability 2 - Heavenly Reflection
-
Charge your Mirror and decrease all damage you take while charging.
-
Reactivate the ability to fire a projectile that deals Physical Damage to enemies, Increased by the mirror's charge amount.
-
Deal and take damage to charge the Mirror
-
Base Damage is doubled when mirror is fully charged
Stats:
Projectile passes through and damges all enemies, and passes through walls
Damage: 70 / 105 / 140 / 175 / 210
Damage Scaling: 60% Strength + 60% Intelligence
Damage Taken Reduction: 7 / 9 / 11 / 13 / 15%
Damage Reduction Scaling: 5% Intelligence
Buff Duration: 5 Seconds
Projectile Range: 8.8 Meters
Projectile Radius: 0.8 Meters
Cooldwon Per Rank: 12 Seconds
Cost At Each Rank: 60 / 65 / 70 / 75 / 80
Ability 3 - Glorious Charge
Silence enemies in front of you for 1s, then dash forward and deal Physical Damage.
- Pierces through and damages minions but stops on first god hit
Stats:
Damage : 80 / 135 / 190 / 245 / 300
Damage Scaling: 60% Strength
Silence Duration: 1 Second
Range: 8.8 Meters
Range: 3.2 Meters
Cost: 60
Cooldown At All Ranks: 15 Seconds
Ultimate - Dazzling Offensive
Become CC Immune and then attack 3 times to deal Physical Damage to enemies in front of you each time.
-
Attacks deal more damage and have bonus effects on each subsequent successful hit
-
2nd hit deals 1.2x damage and Slows by 30% for 2 seconds
-
3rd hit deals 1.4x damage and Stuns for 1.5s
Stats:
Damage: 100 / 140 / 180 / 220 / 260
Damage Scaling: 45% Strength +35% Intelligence
Slow: 30%
Slow Duration: 2 Seconds
Stun Duration: 1.2 Seconds
Radius: 5.6 Meters
Cone Angle: 110 Degrees
Cooldown Per Rank: 110 / 105 / 100 / 95 / 90 Seconds
Mana Cost at All Ranks: 100
God/Camp/Item Interactions
Testing in progress