ANUBIS - GOD OF THE DEAD
Introduction to my Guide :)
Welcome to my Smite 2 Guide for Anubis. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Anubis. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
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Mid Anubis
Support Build
ADC Build
Ability Leveling Order
God Introduction
Anubis is a great Mid laner in Smite 2. He brings High Burst Damage, Crowd Control, and Area Denial to any team fight.
Anubis has only had one small change added in Smite 2. When Anubis starts his Ultimate: Death Gaze, it now has a small wind up time before the damage begins, however it now does an initial burst of damage when it activates , on top of the consistant beam damage.
Anubis brings the same Strengths to Smite 2 that veterian players will remember: Glass Cannon. Anubis built with lifesteal has Extreme Sustain, and with any damage build will bring High Burst Damage, and High Shred.
Ability - The Scales
As Anubis' loses health, he gains additional Lifesteal, Physical Protection, and Magical Protection
Anubis Gains 1 Stack per 10% Missing Health
At Maximium stacks, Bonus Protections are doubled
At Maximium stacks, bonus Lifesteal is tripled.
----- Stats -----
Max Stacks: 8
Lifesteal Scaling Per Stack Per Rank: 6%
Physical Protections Per Stack Per Rank: 10 + 0.5 Per Level
Magical Protections Per Stack Per Rank: 10 + 0.5 Per Level
Basic Attack - Ranged
Anubis fires a projectile that deals Magic Damage to the first enemy hit.
This projectile stops on the first target hit, and does not pass through walls.
Stats:
Damage Scaling: 100% Strength + 20% Intelligence
Range: 8.8 Meters
Radius: 0.48 Meters
Ability 1 - Plague Of Locusts
Anubis channels a breath of locusts repeatedly dealing Magic Damage in a cone infront of you.
Anubis is Displacement Immune and moves at reduced Speed while channeling this ability.
This ability hits 12 times over 2.5 Seconds.
----- Stats -----
Damage Per Tick Per Rank: 15 / 22 / 29 / 36 / 43
Damage Scaling Per Tick Per Rank: 18% / 19% / 20% / 21% / 22% Intelligence
Self Slow: 35% / 30% / 25% / 20% / 15%
Radius: 5.6 Meters
Cone Angle: 110 Degrees
Cooldown Per Rank: 10 / 9.5 / 9 / 8.5 / 8 Seconds
Mana Cost Per Rank: 30 / 40 / 50 / 60 / 70
Ability 2 - Mummify
Anubis fires a projectile, dealing Magic Damage and Stuns the first god hit.
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The Magic Damage from this ability is ONLY dealt to Enemy gods.
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This Projectile ignores minions, and stops on walls.
----- Stats -----
Magic Damage Per Rank: 60 / 85 / 110 / 135 / 160
Ability Damage Scaling: 55% Intelligence
Stun Duration Per Rank: 0.85 / 0.95 / 1.05 / 1.15 / 1.25 Seconds
Range: 11.2 Meters
Radius: 0.56 Meters
Cooldown Per Rank: 16 / 15.5 / 15 / 14.5 / 14 Seconds
Mana Cost Per Rank: 50 / 55 / 60 / 65 / 70
Ability 3 - Grasping Hands
Anubis summons hands from the underworld, dealing Magical Damage repeatedly and applying a Slow to all enemies in an area.
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This ability hits 4 times over 1.5 seconds.
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The Slow debuff is refreshed on each hit, and does not stack.
----- Stats -----
Magic Damage Per Rank: 25 / 45 / 65 / 85 / 105
Ability Damage Scaling Per Tick: 35% Intelligence
Slow At All Ranks: 25%
Slow Duration At All Ranks: 2 Seconds
Range: 8.8 Meters
Radius: 3.2 Meters
Cooldown Per Rank: 14 / 13 / 12 / 11 / 10 Seconds
Mana Cost Per Rank: 40 / 50 / 60 / 70 / 80
Ultimate - Death Gaze
Anubis channels a laser beam in a line that deals Magic Damage
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Smite 2 Change: This deals an initial burst of Magic Damage
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Then channels to repeatedly deal Magical Damage
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Anubis is CC Immune while using this ability.
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This ability hits 24 times, plus the intial burst damage, over 2.4 Seconds
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Anubis is rooted while Channeling this ability.
----- Stats -----
Initial Magic Damage Per Rank: 140 / 170 / 200 / 230 / 260
Initial Magic Damage Scaling: 90% Intelligence
Tick Magic Damage Per Rank: 27 / 32 / 37 / 42 / 47
Tick Damage Scaling: 20% Intelligence
Range: 11.2 Meters
Radius: 0.72 Meters
Cooldown Per Rank: 90 / 85 / 80 / 75 / 70 Seconds
Mana Cost: 90
Gameplay Introduction/Guide
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God/Camp/Item Interactions
This will be a section for all known/current god interactions.
Things that need tested: