Cernunnos
Introduction to my Guide :)
Welcome to my Smite 2 Guide for Cernunnos. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Cernunnos. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
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Cernunnos ADC
Ability Leveling Order
God Introduction
Cernunnos is a good ADC, and decent Mid in Smite 2. He brings High Versile Damage, Crowd Control, and Shred to any team fight.
The God Strengths lie in his ability to adapt to an every changing game dynamic with the tools in his kit. His first ability, Shifter of Seasons lets him cover for any matchup weaknesses he may have. Cernunnos brings great **Damage **to any battle, great **Boxing **potential versus another carry, and good Crowd Control to help in team fights.
Passive - Heavy Glaive
Cernunnos's Basic attacks deal bonus Physical Damage to enemies in melee range
----- STATS -----
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Damage: 30% + 5% Intelligence
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Range: 0.48 meters
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Cone Angle: 120 degrees
Basic Attack - Ranged
Cernunnos fires a projectile that deals Physical Damage to the first enemy hit.
- The projectile stops on first target hit and does not pass through walls
----- STATS -----
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Damage Scaling: 100% Strength + 20% Intelligence
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Range: 1.92 meters
Ability 1 - Shifter Of Seasons
Activate to toggle between Spring, Sumer, Fall, or Winter basic attack bonus effects.
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Spring: Self Healing
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Summer: Bonus Damage
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Fall: Protection Reduction
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Winter: Slow
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This effect is always active once ranked.
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Summer Season basic attack deal Physical Damage if you have more Strengh, or Magical Damage if you have more Intelligence.
----- STATS -----
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Spring Lifesteal: 4 / 5 / 6 / 7 / 8%
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Spring Heal Scaling: 15% Intelligence
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Summer Damage: 5 / 10 / 15 / 20 / 25
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Summer Damage Scaling: 10 / 13 / 16 / 19 / 22% Strength or Intelligence ( whichever is higher)
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Fall Physical Proction Reduced: 5 / 10 / 15 / 20 / 25%
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Fall Magical Protection Reduced: 5 / 10 / 15 / 20 / 25%
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Debuff Scaling: 5% Intelligence
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Debuff Scaling: 5% Intelligence
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Fall Debuff Duration: 10 seconds
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Winter Slow: 10 / 11 / 12 / 13 / 14%
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Winter Slow Scaling: 2.5% Intelligence
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Winter Slow Duration: 1.5 seconds
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Cooldown: 0 seconds
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Mana Cost: 0
Ability 2 - Bramble Blast
Cernunnos fires a bramble that explodes on hit or upon raching max range, dealing Physical Damage in an area.
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This Roots a directly hit target
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The explosion leaves a bramble area that repeatedly deals Physical Damage
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Projectiles stops and explodes on first enemy hit. Projectile stops and explodes on walls or at max range.
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Bramble area hits 10 times over 5 seconds
----- STATS -----
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Initial Damage: 65 / 100 / 135 / 170 / 205
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Initial Damage Scaling: 75% Strength + 50% Intelligence
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Damage Per Tick: 8 / 12 / 16 / 20 / 24
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Damage Scaling Per Tick: 12% Intelligence + 6% Strength
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Root Duration: 1 second
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Range: 8.8 meters
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Radius: 3.2 meters
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Cooldown: 15 seconds
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Mana Cost Per Rank: 50 / 60 / 70 / 80 / 90
Ability 3 - Horn Charge
Dash forward, passing through all enemy types.
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Deals Physical Damage to all enemies hit.
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Dash passes through all enemies.
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You can cancel this ability at any time.
----- STATS -----
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Damage Per Rank: 70 / 125 / 180 / 235 / 290
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Damage Scaling: 85% Strength
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Range: 8.8 meters
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Radius: 1.6 meters
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Cooldown Per Rank: 15 / 14.5 / 14 / 13.5 / 13 seconds
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Mana Cost Per Rank: 70 / 75 / 80 / 85 / 90
Ultimate - The Wild Hunt
Cernunnos polymorphs enemy gods into wild boars and starts The Wild Hunt.
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Deals Physical Damage to all enemies in the area
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Polymorphed Enemies are Silenced, Disarmed, Slowed, and transformed to look like harmless animals.
----- STATS -----
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Damage Per Rank: 200 / 285 / 370 / 455 / 540
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Damage Scaling: 100% Intelligence + 65% Strength
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Polymorph Duration: 1.5 seconds
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Slow: 20%
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Slow Duration: 1.5 seconds
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Range: 8.8 meters
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Radius: 4 meters
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Cooldown: 90 seconds
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Mana Cost: 100
God/Camp/Item Interactions
Testing in progress