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Smite 2: Danzaburou Support - CA8

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Danzaburou, The Legendary Tanuki

Intro

Tanuki trickery out of support, its gonna get funky. Lets get into it

Discord: demise14

Twitch: https://www.twitch.tv/demise2014

Items, Items, Items

Arco de Ruptura
Arco de Ruptura
Estandarte de Guerra
Estandarte de Guerra
Escudo Berserker
Escudo Berserker
Talismán de Purificación
Talismán de Purificación
Escudo del Gladiador
Escudo del Gladiador
smite-2-items:shoguns-kusari.name
smite-2-items:shoguns-kusari.name
Circe's Hexstone
Circe's Hexstone
Espada de Qin
Espada de Qin

Tanky, a little attack speed, some good poke with qins, and not an insignificant amount of cooldown

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Ability Leveling Order

4>2>1>3

Basic Attack - Ranged

Fire a projectile that deals Physical Damage to the first enemy hit.

Stats:

  • Damage Scaling: 100% Strength + 20% Intelligence

Passive - Dishonest Duplication

You have a chance of spwaning a clone of yourself with each basic attack hitting an enemy.

Notes:

  • Clones last 3 seconds, deal 40% of your Basic Attack Damage and take 300% increased damage
  • Clones have a 5% + 0.25% per level chance of spawning a clone
  • Close target the enemy that was hit when they were created.
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Ability 1 - Fool's Gold

Roll out 3 money bags that deal Physical Damage to enemies hit and then explode dealing Physical Damage. They stop on enemy gods, Trembling them and dropping a coin. Coins can be picked up by yourself or allied gods to provide you 10 gold

Stats:

  • Damage: 95/145/195/245/295
  • Damage Scaling: 90% Strength + 65% Intelligence
  • Explode Damage: 30/55/80/105/130
  • Explode Damage Scaling: 20% Strength + 40% Intelligence
  • Range: 11.2 meters
  • Radius: 0.51 meters
  • Explode Radius: 1.92 meters
  • Cooldown: 12 seconds
  • Cost: 70/75/80/85/90

Notes:

  • Subsequent hits of bags or explosions on the same enemy deal 15% damage.

Ability 2 - Alluring Spirits

Drink some sake, Healing over time before throwing the bottle, dealing Physical Damage to enemies hit. On landing, the bottle applies a stacking Slow to enemy gods. On reaching 3 stacks, they are Taunted towards the bottle.

Stats:

  • Heal Per Tick: 10/15/20/25/30
  • Heal Scaling Per Tick: 5% Intelligence
  • Damage: 90/140/190/240/290
  • Damage Scaling: 70% Strength + 40% Intelligence
  • Slow: 10% Per Stack
  • Taunt Duration: 1 second
  • Hits to Break: 2/2/3/3/4
  • Range: 7.2 meters
  • Inner Radius: 2 meters
  • Outer Radius: 2.8 meters
  • Cooldown: 16/15/14/13/12 seconds
  • Cost: 60/65/70/75/80

Notes:

  • This ability does 40% bonus damage to Jungle Monsters
  • The inner circle deals damage on landing while the entire area slows.
  • The bottle can be broken early with enemy basic attacks.
  • Taunt is not affected by Diminishing Returns
  • If the Taunted enemy takes more than 30% of their max Health, the taunt ends early

Ability 3 - Tanuki Trickery

Create a field where you gain Movement Speed, Slow Immunity, your Basic Attack Movement Penalty is removed, and your Dishonest Duplication chance is double. When you leave the area, it disappears and you transform into a leaf while decoys mimic your movment. Enemies in the field are Slowed. As a leaf you gain increased Movement Speed, Slow Immunity and a buff that causes your next Basic Attack to deal Physical Damage

Stats:

  • Damage: 10/20/30/40/50
  • Damage Scaling: 100% Intelligence + 55% Strength
  • Movement Speed: 20%
  • Bonus Movement Speed: 30/32.5/35/37.5/40%
  • Slow: 20%
  • Radius: 3.84 meters
  • Cooldown: 14 seconds
  • Cost: 70

Notes:

  • Taking damage or attacking while in leaf form will end it early.
  • There is a brief delay beforing being able to end leaf form on first transforming
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Ultimate Ability - Uproarious Rocket

Fire a rocket that locks onto enemy gods or reactivate this ability to become the rocket. The rocket deals Physical Damage, Stuns the first enemy god hit and explodes dealing Physical Damage.

Stats:

  • Damage: 300/360/420/480/540
  • Damage Scaling: 100% Strength + 70% Intelligence
  • Explode Damage: 225/270/315/360/405
  • Explode Damage Scaling: 50% Strength + 80% Intelligence
  • Stun Duration: 1/1.1/1.2/1.3/1.4 seconds
  • Radius: 4.8 meters
  • Cooldown: 90 seconds
  • Cost: 100

Notes:

  • You are Rooted and CC Immune while Channeling and can only aim within 180 degrees
  • The rocket pierces through and damages minions but stops on the first god hit.
  • You are immune to damage while in rocket form.
  • You can cancel this ability while a rocket to transform back, sending out the rocket directly ahead.

Gameplay

Danza, as a support, is usually looking to peel for his backline. His 3 and 2 are good area denial tools, his ult being a stun is nice, and his 1 has some disruption. You don't want to be comboing as much as you want to cause problems with your disruption. Danza is ranged so you can sit back with your team and poke with autos without being out of position. Danza can initiate with his ult, but it is better to use it as chase down or follow up.

Conclusion

Danza is a strange little raccoon, but he is a lot of fun to play. He has a lot of cc but it is small areas so you need to be choosey about when and how you use it. In the right game danza can make your backline unkillable

If you would like to watch some danzaburou action, you can tune in to my twitch channel and let me know. GLHF

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Smite 2: Danzaburou Support - CA8

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