Izanami
Introduction to my Guide :)
Welcome to my Smite 2 Guide for Izanami. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Izanami. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
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ADC
Ability Leveling Order
God Introduction
Izanami is a great ADC in Smite 2. She brings oppressive Early Game Pressure, high Shred, and great Mobility to any game.
Izanami's primary stregnths lie with her ability to gain an early lead through her Amazing Wave Clear, Shred down tanks with her high penetration, and Crowd Control enemies through her slows.
Passive - Death Draws Nigh
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Izanami gains Physical Penetration and Intelligece for eah 1% of her Max Health that has been taken as damage
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Each stack of her passive fades 10 seconds after the damage was taken.
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Stacks cannot drop below the percentage of your current missing health.
------ Stats ------
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Physical Penetration: 0.4% Per Stack
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Intelligence: 0.5 Per Stack
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Intelligence per Level: 0.05 Per Stack
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Max Stacks: 50
Basic Attack - Ranged
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Izanami throws a piercing projectile that deals Physical Damage to all enemies it hits or passes through. The projectile will return to Izanami after reaching its max range, or upon hitting a wall, dealing Physical Damage to any enemy hit on the way back.
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Izanami's projectile speed increases with higher Attack Speed, up to a maximium of a 45% increase, at 2.0 Attack Speed.
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Item effects only trigger on the first target hit per auto attack.
------ Stats ------
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Initial Damage Scaling: 75% Strength + 15% Intelligence
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Return Damage Scaling: 35% Strength + 7% Intelligence
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Range: 8.8 meters
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Radius: 0.48 meters
Ability 1 - Sickle Storm
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Izanami focuses the power of her Auto Attacks, significantly increasing there Attack Speed for 6 seconds.
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During this ability, Izanami's autos will no longer Pierce enemies, or return to her.
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During this ability, Izanami's autos will deal Bonus Damage to Structures.
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Sickle Storm applies a stacking Bleed effect to enemies hit.
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Izanami's projectile speed increases with higher Attack Speed, up to a maximium of a 45% increase, at 2.0 Attack Speed.
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Bleed damage increases with each stack, ticking for damage very 0.5 seconds.
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Izanami can actiate Sickle Storm without breaking Stealth granted from Fade Away.
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Izanami can cancel the ability early to end its effects.
------ Stats ------
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Attack Speed: 30 / 35 / 40 / 45 / 50%
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Damage Scaling: 100% Strength + 20% Intelligence
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Bonus Struture Damage: 5 / 10 / 15 / 20 / 25
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Bleed Damage: 5 / 10 / 15 / 20 / 25 + 30% Intelligence over 4 ticks
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Max Bleed Stacks: 3
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Bleed Duration: 2 seconds
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Range: 8.8 meters
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Radius: 0.48 meters
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Cooldown per Rank: 11 seconds
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Cost per Rank: 60 / 65 / 70 / 75 / 80
Ability 2 - Spectral Projection
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Izanami sends forth a spectral projection of herself in a straight line, dealing Physical Damae and Slowing all enemies hit.
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Spectral Projection passes through enemies and walls.
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Spectral Projection can be cast without breaking Stealth from Fade Away.
------ Stats ------
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Damage: 50 / 90 / 130 / 170 / 210
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Damage Scaling: 80% Strength + 60% Intelligence
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Slow: 20 / 22.5 / 25 / 27.5 / 30%
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Slow Duration: 2 seconds
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Range: 11.2 meters
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Radius: 0.8 meters
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Cooldown per Rank: 14 / 13.5 / 13 / 12.5 / 12 seconds
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Cost per Rank: 50 / 55 / 60 / 65 / 70
Ability 3 - Fade Away
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Izanami descends into the underworld, becoming Stealthed, then leaps away from her current position.
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Izanami gains Movement Speed while in Stealth
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Izanami can activate Sickle Storm and Spectral Projecation wihout breaking Stealth.
------ Stats ------
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Movement Speed: 15 / 20 / 25 / 30 / 35%
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Buff Duration: 3 / 3.5 / 4 / 4.5 / 5 seconds
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Range: 8.8 meters
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Cooldown per Rank: 15 seconds
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Cost: 50 / 55 / 60 / 65 / 70
Ultimate - Dark Portal
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Izanami summons a dark portal at a target location which deals instant Physical Damage and applies a Bleed ( which does Physical Damage).
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Damaged enemies are Silenced and Slowed.
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The Slow and Bleed start strong and fade away over 2 seconds.
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The Slow applied by Dark Portal is not effected by diminishing returns.
------ Stats ------
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Damage per Rank: 180 / 260 / 340 / 420 / 500
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Damage Scaling: 100% Strength + 30% Intelligence
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Bleed Damage: 50 / 80 / 110 / 140 / 170 over 4 ticks
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Bleed Damage Scaling: 70% Intelligence over 4 ticks
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Silence Duration: 2 seconds
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Initial Slow Amount: 60%
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Range: 9.6 meters
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Radius: 2.4 meters
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Cooldown per Rank: 90 seconds
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Cost: 100
God/Camp/Item Interactions
Testing in progress