Kukulkan
Introduction to my Guide :)
Welcome to my Smite 2 Guide for Kukulkan. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Kukulkan. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
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Ability Leveling Order
Kukulkan Mid Build
God Introduction
God Name is a great Mid in smite 2 and Even has some slight flexability in ADC, Kukulkan is a safe backline mage, Meaning he gets to deal famage from very far away.
God has had some reworks done in Smite 2, Primarily Around his 2 which can now be used as a dash if activated in a tornado.
The God Strengths lie with his Safe Damage, Objective Secure, and High burst with Poly Builds that allow him to out trade ADCs.
Passive - Power of the Wind Jewel
As you build items that provide Mana, Kukulkan gains bonus Intelligence
- This Effect does not scale off Base God Mana.
----- STATS -----
Intelligence from Item Mana: 7%
Basic Attack - Ranged
Kukulkan fires a projectile that deals Magical Damage to the first enemy hit.
- Projectile stops on first target hit and does not pass through walls.
----- STATS -----
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Damage Scaling: 100% Strength + 20% Intelligence
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Range: 8.8 meters
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Radius: 0.48 meters
Ability 1 - Zephyr
Kukulkan fires a projectile that explodes on the first enemy hit. The Explosion deals Magical Damage and Slows enemies in the area.
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Damaged enemies are also Slowed.
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Projectiles stops on walls
----- STATS -----
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Damage Per Rank: 85 / 135 / 185 / 235 / 285
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Damage Scaling: 80% Intelligence
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Slow Per Rank: 20 / 25 / 30 / 35 / 40%
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Slow Duration: 3 seconds
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Range: 11.2 meters
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Radius: 0.64 meters
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Explode Radius: 2.25 meters
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Cooldown: 7 seconds
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Mana Cost Per Rank: 50 / 55 / 60 / 65 / 70
Ability 2 - Slipstream
Kukulkan summons the wind to become Slow Immune and gain movement Speed that fades over time
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Activate this within a Whirlwind to instead Dash, dealing Magical Damage and Slowing enemies hit.
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Movement Speed Buff is applied as 4 stacks, stacks are lost one at a time.
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Dash passes through and hits all enemy types.
----- STATS -----
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Movement Speed Per Rank: 7 / 9 / 11 / 13 / 15% Per Stack
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Buff Duration: 4 seconds
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Dash Damage Per Rank: 85 / 135 / 185 / 235 / 285
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Dash Damage Scaling: 85% Intelligence
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Dash Slow Per Rank: 20 / 25 / 30 / 35 / 40%
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Dash Slow Duration: 3 seconds
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Dash Range: 8.8 meters
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Dash Radius: 2 meters
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Cooldown Per Rank: 15 / 14 / 13 / 12 / 11 seconds
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Mana Cost Per Rank: 55 / 60 / 65 / 70 / 75
Ability 3 - Whirlwind
Kukulkan creates a Whirlwind, which spreads onto all eneimes that enter its area.
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Affected enemies repeatedly take Magical Damage over time, even if they leave the area.
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The Whirlwind attempts to apply the effect over 0.35 seconds for 4 seconds.
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Damage over Time and Slow are refreshed on each hit.
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Damage over Time hits 6 times over 2.5 seconds.
----- STATS -----
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Damage Per Tick Per Rank: 12 / 18 / 24 / 30 / 36
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Damage Scaling Per Tick: 20% Intelligence
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Range: 8.8 meters
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Radius: 3.2 meters
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Cooldown Per Rank: 15 / 14 / 13 / 12 / 11 seconds
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Mana Cost Per Rank: 50 / 60 / 70 / 80 / 90
Ultimate - Spirit of the Nine Winds
Kukulkan summons the Spirit of the Nine Winds to deal Magical Damage in a large path.
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Enemies hit are also Knocked Back
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Projectile passes through and damages all enemy targets and passes through walls.
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Enemies are Displaced up and away from the projectile.
----- STATS -----
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Damage Per Rank: 400 / 500 / 600 / 700 / 800
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Damage Scaling: 115% Intelligence
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Range: 20.8 meters
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Radius: 1.4 meters
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Cooldown: 90 seconds
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Mana Cost: 120
God/Camp/Item Interactions
Testing in progress