

Mordred

Introduction to my Guide :)
Welcome to my Smite 2 Guide for Mordred. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Mordred. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
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Ability Leveling Order








Mordred Introduction
Mordred is a great brawler in Smite 2. His diverse damage abilites let him exel in both the jungle and solo role. His Self Sustain, High Damage and Shred capabilites let him thrive.
Mordred's Strengths lie in his ability to **Burst **down Single targets, **Shred **high defense targets, and his Mobility in his Ult brings a large controlling element to any team fight.
God Aspect: Aspect of Rage
Shoulder Charge no longer knocks up enemy gods and deals reduced damage but now passes through enemy gods. Additionally, damaging an enemy god with an ability resets the cooldown of Shoulder Charge.
Passive - Wrath of the Forsaken
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Hit enemies to gain Wrath.
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Your Ultimate Ability Heart Slash can only be used after reaching 40 Wrath
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Your Ultimate Ability, Pursue the Weak, can only be used after reaching 80 Wrath.
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After using an ability or attacking, your Interact key becomes a Dash forward.
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This deals Physical Damage and Knocks Back th first enemy god hit.
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Hitting enemy gods with abilities provides 2 wrath and basic attacks provide 1 wrath
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Hitting enemy minions provides 1 Wrath.
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Gain 1 Wrath every 4 seconds passively.
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Wrath can only be gained once per abiity per enemy hit.
Basic Attack - Melee
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Mordred deals Physical Damage to an enemy in front of him.
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Has a 4 hit chain.
----- Stats -----
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Attacks in order of Mourning, Clarent, Clarent, Mourning with a 1 / 0.75 / 0.75 / 1x swing time and damage multiplier
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Mourning Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power
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Clarent Damage Scaling: 60% strength + 100% Intelligence + 60% Basic Attack Power
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Range: 1.92 meters
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Cone Angle: 120 degrees
Ability 1 - Cruel Strikes
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Mordred strikes twice with his swords.
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First Slash, Deals Physical Damage to enemies in front of Mordred.
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Then Mordred Slams, dealing Physical Damage to enemies in a line and either dealing bonus damage or healing, based on your Basic Attack Chain
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Lower healing on hitting enemy minions.
----- Stats -----
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Line attack deals bonus damage on hit if Mourning is next in the basic attack chain
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Line Attack heals you on hit if clarent is next in the basic attack chain.
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Slash Damage per Rank: 75 / 100 / 125 / 150 / 175
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Slash Damage Scaling: 45% Strength
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Slam Damage per Rank: 85 / 120 / 155 / 190 / 225
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Slam Damage Scaling: 65% Srength
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Bonus Damage: 45% Protections
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Heal: 45% Protections
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Minion Heal per Rank: 10 / 15 / 20 / 25 / 30
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Slash Radius: 4 meters
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Slash Angle: 90 degrees
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Slam Range: 4m
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Slam Radius: 0.75m
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Cooldown per rank: 12 / 11.5 / 11 / 10.5 / 10 seconds
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Cost per rank: 45 / 50 / 55 / 60 / 65
Ability 2 - Bloodrage
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Mordred deals Physical Damage to enemies around him, then gains increased Attack Speed and Movement Speed.
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While buffed, basic attack hits on enemies reduce their physcial protections and increase your own.
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Physical protection buff and debuff stacks up to 4 times.
----- Stats -----
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Damage per rank: 70 / 115 / 160 / 205 / 250
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Damage Scaling: 60% Strength + 40% Intelligence
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Attack Speed: 40%
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Movement Speed: 12 / 14 / 16 / 18 / 20%
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Protections per Stack per Rank: 4 / 5 / 6 / 7 / 8
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Buff Duration: 4 / 4.5 / 5 / 5.5 / 6 second
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Reduced Protections per Stack per Rank: -4 / -5 / -6 / -7 / -8
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Debuff Duration: 4 / 4.5 / 5 / 5.5 / 6 second
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Radius: 3.2 meters
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Cooldown: 14 seconds
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Mana Cost per Rank: 50 / 55 / 60 / 65 / 70
Ability 3 - Severing Slice
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Mordred fires a projectile that deals Physical Damage and Slows enemies.
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Direct hits with the center of the projectile cause targets to Bleed, taking Bonus Physical Damage as they move.
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Minions take dame over time instead
----- Stats -----
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Damage per rank: 55 / 85 / 115 / 145 / 175
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Damage Scaling: 50% Intelligence
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Bleed Damage per rank: 25 / 30 / 35 / 40 / 45
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Bleed Damage Scaling: 12.5% Strength
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Minion Damage per rank: 15 / 20 / 25 / 30 / 35
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Minion Damage Scaling: 5% Strength
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Slow: 30%
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Debuff Duration: 2.5 seconds
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Range: 9.6 meters
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Radius: 0.6 meters
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Inner Radius: 0.2 meters
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Cooldown: 12 seconds
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Mana Cost per Rank: 40 / 50 / 60 / 70 / 80
Ultimate - Heart Slash
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Mordred deals Physical Damage to enemies in an area in front of him.
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If Mordred hits an enemy god, they are Rooted. Mordred then channels to siphon their lifeforce, gaining a Shield and Healing over time while dealing Phsical Damage repeatedly to that enemy.
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Ability Repeatedly deals damage every 0.3s, over 1.5 seconds.
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Mordred is slowed while Channeling.
----- Stats -----
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Damage per Rank: 100 / 155 / 210 / 265 / 320
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Damage Scaling: 75% Strength
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Damage Per Tick per Rank: 30 / 40 / 50 / 60 / 70
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Damage Scaling Per Tick: 25% Intelligence
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Heal per Rank: 10 / 20 / 30 / 40 / 50
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Heal Scaling: 20% Intelligence
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Shield Heath per Rank: 160 / 200 / 240 / 280 / 320
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Range: 6 meters
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Radius: 1 meters
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Cooldown: 20 seconds
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Cost: 40 Wrath
Alternate Ultimate - Pursue the Weak
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Mordred becomes CC immune and charges forward, traveling through walls, stopping on the first enemy god hit.
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Nearby enemies take Physical Damage and are Stunned.
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After a short delay, Mordred launches himes and Stunned enemies into the sky, repeatedly dealing Physical Damage
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Charge lasts 4 seconds but continues past 4 seconds if within a wall, ending immediately when possible
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Mordred gains vision of all enemies surrounding him while charging
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If no enemy gods can be Displaced, Mordred will not launch himself in the air
----- Stats -----
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Mana Cost: 80
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Damage per Rank: 150 / 200 / 250 / 300 / 350
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Damage Scaling: 75% Strength + 75% intelligence
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Damage per Tick per Rank: 70 / 90 / 110 / 130 / 150
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Damage Scaling per Tick per Rank: 15% Strength and 15% intelligence
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Stun Duration: 0.5 seconds
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Radius: 3.2 Meters
God/Camp/Item Interactions
Testing in progress