Nemesis - Goddess of Vengeance
Introduction to my Guide :)
Welcome to my Smite 2 Guide for Nemesis. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Nemesis. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
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Solo
Jungle
Ability Leveling Order
God Introduction
Nemesis is a great Jungler in Smite 2. She brings Crowd Control through her slows, High Mobility, and extreme Shred to any team fight.
Nemesis has many strengths. Her abilities make her an amazing Boxer, Shreder, and Assassin. She is able to take out front line flanking targets, ( like enemy warriors), in a 1v1 situaton, giving her a very impactful teamfight presence.
Passive - Scales of Fate
- Hitting enemies with a Basic Attack, steals there Power, Srength, and Intelligence, giving it to Nemesis ( this includes Jungle Minions).
------ Stats ------
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Reduction per Stack: 7%
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Increase per Stack: 7%
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Buff and Debuff Duration: 5 seconds
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Max Buff Stacks: 3
Basic Attack - Melee
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Nemesis deals Physical Damage to an enemy in front of her.
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Nemesis has a 4 hit chain.
----- STATS -----
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Range: 1.92 meters
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Cone Angle: 120 degrees
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Damage Scaling: 100% Strength + 20% Intelligence
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Auto Attack Chain Damage: 1 / 1 / 0.75 / 1.25 times
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Auto Attack Chain Swing Time: 1 / 1 / 0.75 / 1.25 times
Ability 1 - Swift Vengeance
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Nemesis dashes in a line, dealing Physical damage and passing through all enemies
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Nemesis may dash again within 2 seconds the initial dash.
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Nemesis may use Basic Attacks and Abilities between dashes.
------ Stats ------
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Damage per Rank: 50 / 80 / 110 / 140 / 170
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Damage Scaling: 35% Strength
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Range: 4.8 meters
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Radius: 1.6 meters
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Cooldown per Rank: 13 / 125 / 12 / 11.5 / 11 seconds
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Cost per Rank: 50
Ability 2 - Slice and Dice
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Nemesis attacks in a cone in front of her, dealing Physical Damage to all enemies hit.
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Enemies in the center of the slash take additional damage and are Slowed
------ Stats ------
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Damage per Rank: 60 / 90 / 120 / 150 / 180
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Damage Scaling: 40% Strength + 25% Intelligence
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Cone Center Damage: 90 / 150 / 210 / 270 / 330
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Cone Center Damage Scaling: 80% Strength + 75% Intelligence
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Slow: 30%
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** Slow Duration**: 2 seconds
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Range: 5.6 meters
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Cone Angle: 150 degrees
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Center Cone Angle: 45 degrees
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Cooldown per Rank: 11 seconds
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Cost per Rank: 60 / 65 / 70 / 75 / 80
Ability 3 - Retribution
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Nemesis gains a health shield.
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When the Health Shield takes damage, Nemesis will Heal for a percentage of the damage taken.
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When the Health Shield takes damage, it reflects a percentage of the damage taken from enemy gods as Physical Damage.
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Any HARD Crowd Control effets that hit Nemesis during this ability, will remove the Shield.
------ Stats ------
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Shield Health: 100 / 150 / 200 / 250 / 300
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Shield Health Scaling: 7.5% Max Health
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Reflect Damage: 35% of the damag blocked
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Reflect Damage Scaling: 20% Strength
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Heal: 50% of the damage blocked
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Heal Scaling: 10% Intelligence
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Shield Duration: 2 seconds
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Cooldown: 14 / 13.5 / 13 / 12.5 / 12 seconds
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Cost: 60 / 65 / 70 / 75 / 80
Ultimate - Divine Judgement
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Nemesis calls down Divine Judgement on a single enemy god, dealing Phsyical Damage to them and all enemies in an area surrounding them.
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While Divine Judgement is active, Nemesis gains a percentage of the tagets Movement Speed and Protections. (Nemesis gains the same amount her target losses).
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Protections gained from Divine Judgement are equal to the enemy with the most Protections.
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On hitting an enemy, a homing projectile spawns from them, granting the buffs when it reaches Nemesis.
------ Stats ------
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Damage per Rank: 10 / 12.5 / 15 / 17.5 / 20% of the Enemy's Currnt Health
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Damage Scaling: 45% Strength + 65% Intelligence
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Protections: 25%
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Movement Speed: 10 / 12.5 / 15 / 17.5 / 20%
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Duration: 5 seconds
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Range: 8.8 meters
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Radius: 1.6 meters
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Cooldown per Rank: 90 seconds
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Cost: 90 / 95 / 100 / 105 / 110
God/Camp/Item Interactions
Testing in progress