Odin
Introduction to my Guide :)
Welcome to my Smite 2 Guide for Odin. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Odin. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
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Odin Solo
Jungle
Support
Ability Leveling Order
God Introduction
Odin is a great front liner in Smite 2. He brings Burst Damage, Mobility, and Area Lockdown. He can bring his damage to bear to nuke the backline; or he can shine as a support, making use of his AoE attack speed increase, or Stunning an enemy off his carries.
Odin's primary stregnths lie with his ability to Soak Damage with his health shield and to Negate All Healing while trapping the enemy via Ring of Spears.
Passive - Path to Valhalla
When a god dies, gain a brief increase to Movement Speed, Strength, and Intelligence.
------ Stats ------
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Movement Speed: 4% per stack
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Strength: 10% Per Stack
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Intelligence: 10% Per Stack
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Buff Duration: 10s
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Max Buff Stacks: 2
Basic Attack - Melee
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Deal Physical Damage to an enemy in front of you.
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Has a 4 hit chain. Attacks in order of 1 / 1 / 1 / 1.5x damage and swing time.
------ Stats ------
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Damage Scaling: 100% Strength + 20% Intelligence
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Range: 1.92 meters
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Cone Angle: 120 degrees
Ability 1 - Lunge
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Leap forward, dealing Physical Damage to nearby enemies as you land.
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If you have a Shield from Raven Shout, it explodes upon landing
------ Stats ------
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Damage per Rank: 120 / 165 / 210 / 255 / 300
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Damage Scaling: 75% Strength
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Range: 8.8 meters
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Radius: 2.4 meters
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Cooldown per Rank: 16 / 15 / 14 / 13 / 12 seconds
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Cost per Rank: 40 / 45 / 50 / 55 / 60
Ability 2 - Raven Shout
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Gain a Health Shield for a duration
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After the duration, the shield explo615- des, dealing Physical damage equal to the remaining Shield Health to nearby enemies.
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If the Shield is at full HP when it explodes, it deals Bonus Physical Damage
------ Stats ------
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Shield Health per Rank: 100 / 150 / 200 / 250 / 300
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Shield Health Scaling: 30% Strength + 50% Intelligence
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Explode Radius: 3.2 meters
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Cooldown per Rank: 14 / 13.5 / 13 / 12.5 / 12 seconds
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Cost per Rank: 45 / 50 / 55 / 60 / 65
Ability 3 - Gungnir's Might
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Charge up, pulsing damage around you twice, then throw your spear.
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The pulses deal Physical Damage and Slows
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The spear deals Physical Damage and Stuns if fired after two pulses
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If you refire the spear early, Odin and nearby allies get attack speed and this ability has a 40% reduced cooldown
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Projectile passes through and damages all targets, stops on the fist god hit, and stops on walls.
------ Stats ------
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Pulse Damage: 45 / 70 / 95 / 120 / 145
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Pulse Damage Scaling: 50% Intelligence
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Projectile Damage: 60 / 115 / 170 / 225 / 280
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Projectile Damage Scaling: 60% Strength
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Stun Duration: 0.9 Second
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Attack Speed: 30 / 32.5 / 35 / 37.5 / 40%
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Buff Duration: 4 seconds
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Pulse Radius: 3.2 meters
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Projectile Range: 8.8 meters
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Projectile Radius: 0.48 meters
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Cooldown: 14 seconds
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Cost: 50 / 60 / 70 / 80 / 90
Ultimate - Ring of Spears
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Create a spear ring of walls that impedes enemies.
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Enemies in the area cannot Heal, and have reduced Strength and Intelligence
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Enemies who leave the area take Physical Damage and are Slowed, unless exiting through a segment of the ring destroyed by basic attacks.
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Ring of Spears does not block ally movement or projectiles, only enemy basic attacks and enemy god movement.
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The Ring is made of 8 Segments that each have 5 Hit points, an enemy basic attack will deal 1 Hit point Per hit.
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If an enemy god dies inside the cage, Odin gains a permanent stacking Strength Buff.
------ Stats ------
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Damage per Rank: 120 / 190 / 260 / 330 / 400
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Damage Scaling: 75% Strength
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Slow: 25%
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Slow Duration: 5 seconds
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Strength per Rank: -15 / -17.5 / -20 / -22.5 / -25%
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Intelligence per Rank: -15 / -17.5 / -20 / -22.5 / -25%
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Strength Buff per Stack: 5
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Cooldown per Rank: 110 / 105 / 100 / 95 / 90 seconds
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Cost: 100
God/Camp/Item Interactions
Testing in progress