NEW GOD SKINS
Danzaburou Party Animal
Khepri Living Brain
Aphrodite KissMeXOXO
Cyber Geisha Izanami
GENERAL CHANGES
Added new HUD Color setting to swap health bars and minimap colors to help colorblind players. This setting is found in UI - HUD Colors - Preset 1
Added contrast and color correction strength to help colorblind players. This setting is found in Usability.


Added Duel Picks and Bans as a custom lobby mode
Added Text Chat to End of Match Lobby Added in zoom in/out functionality while in-game on PC. Currently bound to the mouse wheel up & down, with the ability to change in Keybinding settings.
Added Pinning functionality on the Gods page to save favorite Gods to load at the top of the list

CONQUEST
Purple Buff Now provides Strength or Intelligence, depending on whichever is higher
Fire Giant Buff Now provides Strength or Intelligence, depending on whichever is higher
Layout Update Increased height of some islands to block long lines of sight into other jungle camp areas
Added more length to some islands to block long lines of sight through the jungle paths
Jungle Update Increased respawn time of side harpies from 80s to 120s
Reduced side elder harpy base gold reward from 17 to 10
Reduced side small harpy base gold reward from 3 to 2
Reduced overall buff camp gold scaling from +3 every 3 minutes to +1.5 every 3 minutes
Obsidian Dagger now always deals 500 damage
JOUST AND DUEL
Updated Tower Portraits
Fixed being able to channel the teleport while moving in Joust
Adjusted collision around Blue camp to prevent some abilities such as Hercules’ Boulder and Danzaburou money bags from getting stuck outside of the playable area
Increased stealth zone grass area to fill the entire width of the pathway
Purple Camp Pushed initial spawn time further from 00:20 to 00:25
** Lost Knight Stats** Now has a maximum Level of 25 (will stop scaling around 25 minutes)
Increased base Protections from 30 to 33
(Joust) Increased base Physical Power from 64 to 76
(Joust*) Increased base Max Health from 2750 to 3000
(Joust) Decreased scaling Max Health from +360 to +350
(Duel) Increased base Physical Power from 54 to 64
(Duel*) Increased base Max Health from 2000 to 2400
(Duel*) Decreased scaling Max Health from +360 to +175
(*change was already applied in a hotfix)
Lost Knight Buff Decreased Penetration bonus from +20% to +15%
Titan
Decreased base Physical Power from 250 to 225
Phoenix
Fixed Joust Phoenixes attacking faster than intended
(fixing this reduces base DPS from 250 to 200)
Adjusted Phoenix leash radius so the back of it is more visible
ASSAULT
Healer Rules have been added! If one team were to be randomly given a “healer” god, then the other team will also be given a “healer” god
These gods are placed in a tier list and both teams receive gods from the same tier list. Tiers will be monitored and adjusted as more healer gods join the SMITE 2 roster
Tier 1 Aphrodite Yemoja Ra
Tier 2 N/A
Tier 3 Cupid Baron Samedi
There can only be one “healer” god on each team.
Players who do not have a “healer” god cannot re-roll into a “healer” god.
Players who have a “healer” god can ONLY re-roll into a “healer” god.
Updated tower and Titan Portraits
Updated the Loading Screen and God Select Lobby text to display Random Pick
RANKED CONQUEST
Trio Queue Ranked Matchmaking Update
Ranked matchmaking imposes a hard limit on the SR range in a match that expands over time. The longer a player waits, the wider the range possible.
Trio queue is healthy for the top end of the Ranked funnel, and brings in many new Ranked players, but under the standard set of Ranked matchmaking rules created undesirable outcomes, especially with top Ranked players.
Note: we are working towards future technical ability to limit party sizes based on player SR and that may follow in a future patch.
Moving forward, we will treat Solo or Duo queueing as “Standard” Ranked queueing, and Trio queueing under its own set of rules.
Parties of size 3 will be evaluated based on the maximum SR of their party (as opposed to average SR with Duos) Parties of size 3 will be hard limited to a range of 1,000 SR, capping at 5,000 SR
This means parties of size 3 can incur indefinite wait times in Ranked if no viable match exists
This will be based on the maximum SR of party members on the opposing team as well
311v2111 was removed from the viable matchmaking pool in Ranked
Skill Rating (SR) Post Match Adjustment Update
A bug resulting in players gaining or losing an incorrect amount of SR based on quality of opposition was discovered, and fixed.
This resulted in many nonsensical feeling adjustments post match.
Skill Rating adjustment now factors quality of opposition much more heavily
Regional Ranked Update
A few regions which previously had minimal restrictions placed on their Ranked matchmaking will have slight adjustments made due to increased Ranked population, but will be monitored closely. These regions are: LATAM - South Oceania
Backfill disabled in Ranked
Backfill as a system was causing near-random placements of players into Ranked matches after a player failed to connect to the initial lobby
For probably obvious reasons, this was disabled until further work can be completed on the system
Matchmaking
Team Balancing update
Discrepancies with how teams were balanced was uncovered, and the first potential fix is being implemented, but work will continue on this front
Examples of this issue previously looked like matches where one or two player swaps made logical sense to create a more balanced match state
This incoming fix affects both Casual and Ranked matchmaking
Practice
** Replaced Ymir bot with a Target Dummy Totem**
The Target Dummy has 0 base Protections
Max Health can be configured by adjusting its Level via the Practice Menu (1 Level = 250 Max Health)
Practice Menu
Different God Bots can be spawned by cycling through their portraits next to the Spawn Bot option New Add Protections - This option adds Protections to a God Bot or Target Dummy in increments of 10, up to a maximum of 500
Apply Settings To Bot - This should now more accurately apply to the God Bot directly in your crosshairs
New Gods
Vulcan
New features
Backfire
Increased the Projectile Speed
Master Craftsman
In addition to the Movement Speed and Mana Regen for hitting enemy gods with abilities:
Vulcan has access to a variety of Mods in the item shop that affect his abilities. There are 3 sets of mods available at different levels. You can only have one Mod from each set. Mods cannot be sold.
Mod Set 1 - 0 gold - Available at level 1
Alternator Mod
Gain access to the Thumper Turret by alternating between an Inferno Cannon and Thumper each ability activation. Thumper pulses out an attack around it every 1s that deals 20/30/40/50/60 + 10% INT Magical Damage to all enemies in the area. Thumper's Rank will match Inferno Cannon's. Cooldown 12s.
Dual Mod
Gain access to the Thumper Turret in your first consumable slot. This will occupy this slot for the entire game. Thumper pulses out an attack around it every 1s that deals 20/30/40/50/60 + 10% INT Magical Damage to all enemies in the area. Thumper's Rank will match Inferno Cannon's. Cooldown 20s.
**Efficiency Mod ** Do not gain access to the Thumper ability, instead your passive grants 10 CDR in addition to the other effects when triggered.
Mod Set 2 - 0 gold - Available at level 7
Resonator Mod
Thumper gains 150 increased HP and applies an 10/15/20/25/30% Attack Speed debuff for 3s on hit.
Shrapnel Mod
Inferno Cannon applies additional damage over time on hit. Hits 6 times over 3s for 3/6/9/12/15 + 2% INT per hit.
Thermal Mod
Backfire and Magma Bomb deal 20 + 10% INT Bonus Magical Damage.
Mod Set 3 - 0 gold - Available at level 14
Masterwork Mod
Thumper gains 300 increased HP and applies a 10/20/30/40/50 Physical and Magical Protection buff to allied gods hit for 3s.
Surplus Mod
You can have 2 Inferno Cannons deployed at the same time.
Seismic Mod
Earthshaker Trembles enemies it hits for 2s.
Kit Summary
General
Ranged Basic Attacks
Deals only Magical Damage
Uses only Intelligence for Damage Scaling
Master Craftsman
Vulcan has access to a variety of Mods in the item shop that affect his abilities. There are 3 sets of mods available at different levels. You can only have one Mod from each set.
Hitting an enemy god with an ability grants you increased Movement Speed and Mana Regen for 5s. Backfire
Fire a projectile that causes you to Dash back and deal Magical Damage to all enemies it hits, marking the first god that is hit.
Inferno Cannons will prioritize hitting the marked god and deal more damage to them.
Inferno Cannon
Create an Inferno Cannon that shoots projectiles every 1s at an enemy in front of it, dealing Magical Damage. It lasts until destroyed or another is placed.
Inherits Vulcan's penetrations in addition to having 25% base Penetration.
Damage from Inferno Cannon does not trigger item effects.
** Magma Bomb**
Lob a projectile that explodes on impact with the ground, dealing Magical Damage and Displacing enemies in the area.
Enemies are displaced up and away from the explosion
Earthshaker
Launch a projectile that explodes on impact with the ground, dealing Magical Damage enemies in the area. Deals more damage the further it travels, up to 1.4x the base and scaling at max travel time.
Thumper XXV (optional)
Unlocks if you chose the Alternator or Dual Mod
Create a Thumper that pulses out an attack around it every 1s that deals Magical Damage to all enemies in the area.
Damage from Thumper XXV does not trigger item effects.
Hun Batz - Releasing the week of February 3
New features
Infused Strikes
When Hun Batz successfully hits an enemy with an infused strike basic attack, in addition to dealing 1.2x damage, it also grants Hun Batz a Strength buff. 2+0.25 STR per level, lasts 4s, stacks up to 4 times
Somersault
Removed the prefire time
Hun Batz now deals damage and slows enemies around him at the location where he takes off, in addition the location where he lands
Enemies hit by both areas in the same leap will take 25% damage from the 2nd hit Overhand Smash
Hun Batz now howls while channeling, applying a stacking physical protection debuff to targets in the area. 2/3/4/5/6 protections, lasts 2s, stacks up to 4 times.
Kit Summary
General
Melee Basic Attacks
Deals only Physical Damage
Uses only Strength for Damage Scaling
Infused Strikes
After using an ability, Hun Batz's next Basic Attack will deal increased damage After using an ability, Hun Batz's next Basic Attack will deal 1.2x damage and grants Hun Batz a stacking Strength buff on successful hit. Stacks up to 4 times.
**Somersault ** Leap forward, dealing Physical Damage and Slowing enemies in the area where you take off and where you land. Enemies hit by both areas take 25% damage from the 2nd hit.
Overhand Smash
Channel for a short duration, and repeatedly apply a Physical Protection debuff to enemies in front of you that stacks up to 4 times. At the end of the Channel, deal Physical Damage to enemies in front of you. While channeling you are Displacement Immune and Immune to strafe and backpedal movement penalties.
Sacred Monkey
Throw a projectile monkey that deals Physical Damage to any enemies it hits. After hitting an enemy it will bounce to nearby ones, applying a Mark to only the most recently hit enemy. Reactivate this ability to Teleport to the Marked enemy.
**Fear no Evil **
Create a Totem that repeatedly Fears and deals Physical Damage to all enemies around it.
New Aspects
Vulcan – Aspect of Fortification
Vulcan's Passive gains: Being near one of your turrets grants you and the turret increased Protections and Health Regeneration.
Backfire and Magma Bomb have lower Damage Scaling.
Hun Batz – Aspect of Disruption
Infused Strikes Slow gods hit by them, but do not grant Hun Batz the stacking Strength buff. Overhand Smash Stuns gods hit by it, but deals reduced damage.
Sobek – Aspect of Prey
Charge Prey now passes through all targets and knocks them forward. Sickening Strike's cooldown reduction now additionally triggers off Jungle Monsters but healing is halved.
Ares – Aspect of Reverberation
Call to Arms no longer grants Protections or affects allies. Instead, Ares empowers his Shield for his next Basic Attack, stunning the target and spreading damage to nearby enemies.
Damage: 30/35/40/45/50% of Empowered Shield Hit Stun Duration: 0.75s Damage can apply Basic Attack Item Effects.
Items
** Starter Items**
NEW - Gilded Arrow
25 Basic Attack Power
8% Lifesteal
Passive: Every 8s the highest health enemy minion or jungle monster within 12.8m of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Requires level 20 to upgrade.
NEW - Sharpshooter’s Arrow (upgrade from Gilded Arrow)
60 Basic Attack Power
10% Attack Speed
15% Lifesteal
15% Critical Strike Chance
Passive: All sources of Gold Gain are increased by 5%. Basic Attack Damage is increased by 20% when hitting a target over 7.5m away.
Balance
Items
Stampede Nerf
Decreased Physical Protection from 55 to 45
Decreased Active Buff Duration from 6s to 4s
Removed Active Attack Speed Buff
Screeching Gargoyle Nerf
Decreased Cooldown Rate from 20 to 15
Decreased Active Protection Debuff from 20% to 10%
Tekko-Kage Nerf
Decreased Passive Movement Speed from 3% to 2%
Gem of Focus Nerf
Decreased Passive Movement Speed from 3% to 2%
Soul Gem Nerf
Decreased Intelligence from 75 to 65
Qin’s Blade Nerf
Decreased Passive Max Health Damage from 3.5% to 3%
Passive Reword: If the target has more Max Health than you, deal an additional 4% of the difference in Max Health.
The World Stone Buff
Adjusted Recipe from Ring of Dispel + Oracle Staff to Oracle Staff + Oracle Staff
Removed Cooldown Rate
Increased Mana from 150 to 350
Increased Mana Regen from 2 to 3
Increased Passive Ultimate Cooldown Reduction from 20% to 30%
Chronos Pendant Buff
Increased Intelligence from 40 to 50
Blood-Bound Book Buff
Decreased Cost from 2550 to 2450
Increased Intelligence from 50 to 60
Dagger of Frenzy Buff
Increased Strength from 40 to 50
Increased Active Damage per level from 2 to 3
Hide of the Nemean Lion Buff
Adjusted Damage Reflect to be pre-mitigation instead of post-mitigation
**Avenging Blade Buff **
Decreased Cost from 2600 to 2400
Warrior’s Axe Buff
Decreased Passive Cooldown from 10s to 8s
Sundering Axe Buff
Decreased Passive Cooldown from 10s to 8s
War Flag Buff
Decreased Max Stacks from 10 to 6
Increased Movement Speed per stack from 0.25% to 0.5%
Increased Attack Speed per stack from 0.5% to 1.25%
War Banner Buff
Decreased Max Stacks from 10 to 6
Increased Movement Speed per stack from 2% to 3.5%
Increased Attack Speed per stack from 4% to 6.5%
Eros Bow Buff
Decreased Active Cooldown from 10s to 1s
New effect: The mark is now indefinite until a new mark is selected or the marked ally is further than 26.4m away.
Shifter’s Shield Shift
Now grants either 40 Strength or 55 (Up from 40) Intelligence, depending on which stat is higher.
Bumba’s Golden Dagger
Description Update
Changed AoE mention from non-minion to Jungle Monsters
Gods
Ullr Nerf
Invigorate (Expose Weakness)
Decreased Movement Speed from 15/17.5/20/22.5/25% to 10/12.5/15/17.5/20%
Hail of Arrows (Glory Bound)
Increased Cooldown from 14s to 15s
Wield Bow (Wield Axes)
Decreased Strength from 10/16/22/28/34 to 10/15/20/25/30
Medusa Nerf
Viper Shot
Decreased Damage per Tick from 15/20/25/30/35 to 10/15/20/25/30
Decreased Attack Speed from 60% to 40/45/50/55/60%
Jing Wei Nerf
Persistent Gust
Decreased Damage from 80/130/180/230/280 to 70/120/170/220/270
Increased Cooldown from 13/12.5/12/11.5/11s to 13s at all ranks
Thanatos Nerf
Aspect of Reaping
Soul Reap
Decreased Bonus Damage Scaling from 5% Max Health to 3.5% Max Health
Decreased Bonus Heal Scaling from 1% Max Health to 0.75% Max Health
Hecate Nerf
Triplicate Form
Decreased Bonus Damage from 10/15/20/25/30 + 5% INT to 10/13/16/19/22 + 3.5% INT
Spell Eater
Decreased Damage Scaling from 50% INT to 40% INT
Increased Cooldown from 8s to 9s
Aladdin Nerf
Sultan’s Grace
Decreased Dash Damage Scaling from 65% STR + 75% INT to 55% STR + 65% INT
Decreased Punch Damage from 30/45/60/75/90 + 45% STR + 25% INT to 24/38/52/66/80 + 40% STR + 25% INT
Agile Run
Decreased Landing Damage Scaling from 45% STR + 60% INT to 40% STR + 55% INT
Decreased Genie Damage Scaling from 60% STR + 30% INT to 50% STR + 25% INT
Decreased Max Leap Range from 10.4m to 8.8m
Into the Lamp
Decreased Non-Combatant increased damage from Combatants from 25% to 12.5%
Aphrodite Nerf
Kiss
Decreased Movement Speed from 6/7/8/9/10% to 6/6.5/7/7.5/8%
Decreased Shared Protections from 10% to 8%
Ra Shift
Divine Light
Decreased Solar Ray Damage from 25/60/85/110/135 to 10/20/30/40/50
Increased Solar Ray Damage Scaling from 55% INT to 85% INT
Poseidon Buff
Tidal Surge (Revert)
Increased Damage from 90/130/170/210/250 + 65% INT to 100/140/180/220/260 + 70% INT
Whirlpool (Revert)
Decreased Damage Scaling per tick from 15% INT to 20% INT
Release the Kraken (Partial Revert)
Increased Inner Ring Scaling from 90% INT to 100% INT
Bacchus Buff
Bellyflop (Revert)
Decreased Cooldown from 15s to 14s
Belch of the Gods (Partial Revert)
Decreased Cooldown from 13/12.5/12/11.5/11s to 12/11.5/11/10.5/10s
Sol Buff
Radiance
Increased Damage from 35/60/85/110/135 to 45/70/95/120/145
Decreased Cooldown from 11s to 10s
Stellar Burst
Fixed an issue where this ability’s description had the incorrect Range
Fixed an issue where this ability would consume Polynomicon when thrown.
Supernova
Reduced subsequent hit reduction from 70% to 35%, then 70% for further subsequent hits.
I.e. First hit = 0% reduction, 2nd hit = 35% reduction, other hits = 70% reduction
Neith Buff
Spirit Arrow
Increased Damage Scaling from 90% STR + 70% INT to 95% STR + 75% INT
Unravel
Increased Damage from 75/120/165/210/255 + 50% STR + 80% INT to 80/130/180/230/280 + 55% STR + 90% INT
Back Flip
Added 30% Slow for 2/3/3.5/4s on hit
Danzaburou Buff
Dishonest Duplication
Fixed an issue where Danzaburou’s Clone was not gaining any stats from Danzaburou when dealing Basic Attack Damage.
As a result this ability has undergone a significant rebalance pass. In general this ability should feel similar at low amounts of Strength and Intelligence, while being a bit stronger than it currently is at high amounts of Strength and Intelligence.
Now deals 10+1 Per Level Damage.
Non-Talent = 10% Basic Attack Damage
Talent = 12.5/13.75/15/16.25/17.5% Basic Attack Damage
Alluring Spirits
Decreased Cooldown from 16/15/14/13/12s 14/13.5/13/12.5/12s
Tanuki Trickery
Increased Damage from 10/20/30/40/50 to 20/30/40/50/60
Fixed an issue where this was always using rank 1 damage.
Cabrakan Buff
Shadow Zone
Increased Damage Mitigation from 3% to 4%
Refraction Shield
Increased Damage from 65/115/165/215/265 to 80/135/190/245/300
Seismic Crush
Increased Damage from 65/105/145/185/225 to 80/125/170/215/260
Susano Buff
Storm Kata
Increased Strike Damage from 40/65/90/115/140 + 50% STR to 50/75/100/125/150 + 55% STR
Increased Spin Damage from 40/65/90/115/140 + 50% STR to 50/75/100/125/150 + 55% STR
Decreased Cooldown from 14/13/12/11/10s to 12/11.5/11/10.5/10s
Typhoon
Increased Damage per Tick from 10/15/20/25/30 + 10% STR to 15/20/25/30/35 + 12% STR
Increased Max Damage from 200/260/320/380/440 + 105% STR to 210/270/330/390/450 + 110% STR
Decreased Cooldown from 100s to 90s
Nemesis Buff
Swift Vengeance
Decreased Cooldown from 13/12.5/12/11.5/11s to 11s at all ranks
Slice and Dice
Increased Damage from 60/90/120/150/180 to 70/100/130/160/190
Increased Center Damage from 90/150/210/270/330 to 100/160/220/280/340
Bug Fixes
** Quality of Life**
Fixed issues with Character Target Highlighting appearing too thick and opaque
Loki
Fixed issues where his Auto Attack cancelling wasn’t parity to SMITE 1
Fixed issues where cancelling his Flurry Strike wasn’t activating item effects like Hydra’s Lament
General
Fixed issues with XBOX, PS5 and Steam Deck having right-stick gamepad drifting issues inside of game menus
Fixed issues with Grabs and Levitate abilities interrupting dashes causing players to get into an immune broken state. (Mordred and Fenrir Ultimate abilities)
Gods
Aladdin
Fixed an issue where after using his wishes the HUD wasn’t showing them as used
Fixed issues with his Agile Run on latency causing him to get into a broken falling state
Geb
Fixed an issue with his Rollout re-fire sometimes causing him to get stuck in map geometry
Hades
Fixed issues where his lower robe was jittering in his Combat and Non-Combat movements
Mordred
Fixed an issue with Heart Slash cancelling early when the ability hit an enemy God and minion at the same time
Sobek
Fixed an issue with his Charge Prey ability animation cutting short after use
Medusa
Fixed issues with her stone statues causing Minions to get stuck and pile up
Hercules
Fixed an issue where players being revived by Khepri’s Scarab’s Blessing while getting hit by Earthbreaker would fall through the map
Susano
Fixed an issue where Jet Stream’s teleport could be blocked by collision
Poseidon
Fixed an issue where his Base skin was using his Phantom Seas Voice Pack
Fenrir
Fixed issues where Ragnarok on Normal Cast wouldn’t allow him to bite properly if he pressed his other abilities during the fire ** Yemoja**
Fixed issues with her ability VFX replaying whenever players went into relevancy of where they were cast UI
Profile Loadout
Fixed issues with the SMITE 1 Mastery Badges not showing on the Loading screen to other players
Ranked Draft
Fixed issues where Chaac’s icon appeared as the default icon on the Enemy team after Ban and Pick phases
Fixed issues where Quest completion was visually reverted after relaunching the game
Fixed issues with the EULA agreement checkbox not having high enough contrast
Fixed an issue on the Match History Screen showing Duel in all caps
Items
Fixed multiple active item targeters rendering over models and environments
Added Lernaean Bow to the Healing Reduction Item Store Filter
Added Dominance to the Max Mana and Mana Regen Item Store Filter
**Amanita Charm **
Updated the targeter to show the new mushroom model
Eye of Providence
Updated the targeter to show the proper ward model ** Eye of the Storm**
Fixed an issue where the Vortex CC Bar would persist on player HP Bars even after the effect was over
Item Store
Fixed an issue where items weren’t properly sorting by their price
Maps
Fixed a case where Phoenixes would not target an enemy God who recently damaged a friendly God, if that enemy God was inside the Phoenix's radius when it respawned, and the Phoenix's first target was a minion.
Adjusted pathing radius of small Jungle Monsters to help camps move closer together as a group
Fixed a spot in the Conquest Duo Lane stealth grass that wasn’t applying stealth properly