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SMITE 2 OPEN BETA 2 UPDATE NOTES

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NEW GOD SKINS

Danzaburou Party Animal

Khepri Living Brain

Aphrodite KissMeXOXO

Cyber Geisha Izanami

GENERAL CHANGES

Added new HUD Color setting to swap health bars and minimap colors to help colorblind players. This setting is found in UI - HUD Colors - Preset 1

Added contrast and color correction strength to help colorblind players. This setting is found in Usability.

Added Duel Picks and Bans as a custom lobby mode

Added Text Chat to End of Match Lobby Added in zoom in/out functionality while in-game on PC. Currently bound to the mouse wheel up & down, with the ability to change in Keybinding settings.

Added Pinning functionality on the Gods page to save favorite Gods to load at the top of the list

CONQUEST

Purple Buff Now provides Strength or Intelligence, depending on whichever is higher

Fire Giant Buff Now provides Strength or Intelligence, depending on whichever is higher

Layout Update Increased height of some islands to block long lines of sight into other jungle camp areas

Added more length to some islands to block long lines of sight through the jungle paths

Jungle Update Increased respawn time of side harpies from 80s to 120s

Reduced side elder harpy base gold reward from 17 to 10

Reduced side small harpy base gold reward from 3 to 2

Reduced overall buff camp gold scaling from +3 every 3 minutes to +1.5 every 3 minutes

Obsidian Dagger now always deals 500 damage

JOUST AND DUEL

Updated Tower Portraits

Fixed being able to channel the teleport while moving in Joust

Adjusted collision around Blue camp to prevent some abilities such as Hercules’ Boulder and Danzaburou money bags from getting stuck outside of the playable area

Increased stealth zone grass area to fill the entire width of the pathway

Purple Camp Pushed initial spawn time further from 00:20 to 00:25

** Lost Knight Stats** Now has a maximum Level of 25 (will stop scaling around 25 minutes)

Increased base Protections from 30 to 33

(Joust) Increased base Physical Power from 64 to 76

(Joust*) Increased base Max Health from 2750 to 3000

(Joust) Decreased scaling Max Health from +360 to +350

(Duel) Increased base Physical Power from 54 to 64

(Duel*) Increased base Max Health from 2000 to 2400

(Duel*) Decreased scaling Max Health from +360 to +175

(*change was already applied in a hotfix)

Lost Knight Buff Decreased Penetration bonus from +20% to +15%

Titan

Decreased base Physical Power from 250 to 225

Phoenix

Fixed Joust Phoenixes attacking faster than intended

(fixing this reduces base DPS from 250 to 200)

Adjusted Phoenix leash radius so the back of it is more visible

ASSAULT

Healer Rules have been added! If one team were to be randomly given a “healer” god, then the other team will also be given a “healer” god

These gods are placed in a tier list and both teams receive gods from the same tier list. Tiers will be monitored and adjusted as more healer gods join the SMITE 2 roster

Tier 1 Aphrodite Yemoja Ra

Tier 2 N/A

Tier 3 Cupid Baron Samedi

There can only be one “healer” god on each team.

Players who do not have a “healer” god cannot re-roll into a “healer” god.

Players who have a “healer” god can ONLY re-roll into a “healer” god.

Updated tower and Titan Portraits

Updated the Loading Screen and God Select Lobby text to display Random Pick

RANKED CONQUEST

Trio Queue Ranked Matchmaking Update

Ranked matchmaking imposes a hard limit on the SR range in a match that expands over time. The longer a player waits, the wider the range possible.

Trio queue is healthy for the top end of the Ranked funnel, and brings in many new Ranked players, but under the standard set of Ranked matchmaking rules created undesirable outcomes, especially with top Ranked players.

Note: we are working towards future technical ability to limit party sizes based on player SR and that may follow in a future patch.

Moving forward, we will treat Solo or Duo queueing as “Standard” Ranked queueing, and Trio queueing under its own set of rules.

Parties of size 3 will be evaluated based on the maximum SR of their party (as opposed to average SR with Duos) Parties of size 3 will be hard limited to a range of 1,000 SR, capping at 5,000 SR

This means parties of size 3 can incur indefinite wait times in Ranked if no viable match exists

This will be based on the maximum SR of party members on the opposing team as well

311v2111 was removed from the viable matchmaking pool in Ranked

Skill Rating (SR) Post Match Adjustment Update

A bug resulting in players gaining or losing an incorrect amount of SR based on quality of opposition was discovered, and fixed.

This resulted in many nonsensical feeling adjustments post match.

Skill Rating adjustment now factors quality of opposition much more heavily

Regional Ranked Update

A few regions which previously had minimal restrictions placed on their Ranked matchmaking will have slight adjustments made due to increased Ranked population, but will be monitored closely. These regions are: LATAM - South Oceania

Backfill disabled in Ranked

Backfill as a system was causing near-random placements of players into Ranked matches after a player failed to connect to the initial lobby

For probably obvious reasons, this was disabled until further work can be completed on the system

Matchmaking

Team Balancing update

Discrepancies with how teams were balanced was uncovered, and the first potential fix is being implemented, but work will continue on this front

Examples of this issue previously looked like matches where one or two player swaps made logical sense to create a more balanced match state

This incoming fix affects both Casual and Ranked matchmaking

Practice

** Replaced Ymir bot with a Target Dummy Totem**

The Target Dummy has 0 base Protections

Max Health can be configured by adjusting its Level via the Practice Menu (1 Level = 250 Max Health)

Practice Menu

Different God Bots can be spawned by cycling through their portraits next to the Spawn Bot option New Add Protections - This option adds Protections to a God Bot or Target Dummy in increments of 10, up to a maximum of 500

Apply Settings To Bot - This should now more accurately apply to the God Bot directly in your crosshairs

New Gods

Vulcan

New features

Backfire

Increased the Projectile Speed

Master Craftsman

In addition to the Movement Speed and Mana Regen for hitting enemy gods with abilities:

Vulcan has access to a variety of Mods in the item shop that affect his abilities. There are 3 sets of mods available at different levels. You can only have one Mod from each set. Mods cannot be sold.

Mod Set 1 - 0 gold - Available at level 1

Alternator Mod

Gain access to the Thumper Turret by alternating between an Inferno Cannon and Thumper each ability activation. Thumper pulses out an attack around it every 1s that deals 20/30/40/50/60 + 10% INT Magical Damage to all enemies in the area. Thumper's Rank will match Inferno Cannon's. Cooldown 12s.

Dual Mod

Gain access to the Thumper Turret in your first consumable slot. This will occupy this slot for the entire game. Thumper pulses out an attack around it every 1s that deals 20/30/40/50/60 + 10% INT Magical Damage to all enemies in the area. Thumper's Rank will match Inferno Cannon's. Cooldown 20s.

**Efficiency Mod ** Do not gain access to the Thumper ability, instead your passive grants 10 CDR in addition to the other effects when triggered.

Mod Set 2 - 0 gold - Available at level 7

Resonator Mod

Thumper gains 150 increased HP and applies an 10/15/20/25/30% Attack Speed debuff for 3s on hit.

Shrapnel Mod

Inferno Cannon applies additional damage over time on hit. Hits 6 times over 3s for 3/6/9/12/15 + 2% INT per hit.

Thermal Mod

Backfire and Magma Bomb deal 20 + 10% INT Bonus Magical Damage.

Mod Set 3 - 0 gold - Available at level 14

Masterwork Mod

Thumper gains 300 increased HP and applies a 10/20/30/40/50 Physical and Magical Protection buff to allied gods hit for 3s.

Surplus Mod

You can have 2 Inferno Cannons deployed at the same time.

Seismic Mod

Earthshaker Trembles enemies it hits for 2s.

Kit Summary

General

Ranged Basic Attacks

Deals only Magical Damage

Uses only Intelligence for Damage Scaling

Master Craftsman

Vulcan has access to a variety of Mods in the item shop that affect his abilities. There are 3 sets of mods available at different levels. You can only have one Mod from each set.

Hitting an enemy god with an ability grants you increased Movement Speed and Mana Regen for 5s. Backfire

Fire a projectile that causes you to Dash back and deal Magical Damage to all enemies it hits, marking the first god that is hit.

Inferno Cannons will prioritize hitting the marked god and deal more damage to them.

Inferno Cannon

Create an Inferno Cannon that shoots projectiles every 1s at an enemy in front of it, dealing Magical Damage. It lasts until destroyed or another is placed.

Inherits Vulcan's penetrations in addition to having 25% base Penetration.

Damage from Inferno Cannon does not trigger item effects.

** Magma Bomb**

Lob a projectile that explodes on impact with the ground, dealing Magical Damage and Displacing enemies in the area.

Enemies are displaced up and away from the explosion

Earthshaker

Launch a projectile that explodes on impact with the ground, dealing Magical Damage enemies in the area. Deals more damage the further it travels, up to 1.4x the base and scaling at max travel time.

Thumper XXV (optional)

Unlocks if you chose the Alternator or Dual Mod

Create a Thumper that pulses out an attack around it every 1s that deals Magical Damage to all enemies in the area.
Damage from Thumper XXV does not trigger item effects.

Hun Batz - Releasing the week of February 3

New features

Infused Strikes

When Hun Batz successfully hits an enemy with an infused strike basic attack, in addition to dealing 1.2x damage, it also grants Hun Batz a Strength buff. 2+0.25 STR per level, lasts 4s, stacks up to 4 times

Somersault

Removed the prefire time

Hun Batz now deals damage and slows enemies around him at the location where he takes off, in addition the location where he lands

Enemies hit by both areas in the same leap will take 25% damage from the 2nd hit Overhand Smash

Hun Batz now howls while channeling, applying a stacking physical protection debuff to targets in the area. 2/3/4/5/6 protections, lasts 2s, stacks up to 4 times.

Kit Summary

General

Melee Basic Attacks

Deals only Physical Damage

Uses only Strength for Damage Scaling

Infused Strikes

After using an ability, Hun Batz's next Basic Attack will deal increased damage After using an ability, Hun Batz's next Basic Attack will deal 1.2x damage and grants Hun Batz a stacking Strength buff on successful hit. Stacks up to 4 times.

**Somersault ** Leap forward, dealing Physical Damage and Slowing enemies in the area where you take off and where you land. Enemies hit by both areas take 25% damage from the 2nd hit.

Overhand Smash

Channel for a short duration, and repeatedly apply a Physical Protection debuff to enemies in front of you that stacks up to 4 times. At the end of the Channel, deal Physical Damage to enemies in front of you. While channeling you are Displacement Immune and Immune to strafe and backpedal movement penalties.

Sacred Monkey

Throw a projectile monkey that deals Physical Damage to any enemies it hits. After hitting an enemy it will bounce to nearby ones, applying a Mark to only the most recently hit enemy. Reactivate this ability to Teleport to the Marked enemy.

**Fear no Evil **

Create a Totem that repeatedly Fears and deals Physical Damage to all enemies around it.

New Aspects

Vulcan – Aspect of Fortification

Vulcan's Passive gains: Being near one of your turrets grants you and the turret increased Protections and Health Regeneration.

Backfire and Magma Bomb have lower Damage Scaling.

Hun Batz – Aspect of Disruption

Infused Strikes Slow gods hit by them, but do not grant Hun Batz the stacking Strength buff. Overhand Smash Stuns gods hit by it, but deals reduced damage.

Sobek – Aspect of Prey

Charge Prey now passes through all targets and knocks them forward. Sickening Strike's cooldown reduction now additionally triggers off Jungle Monsters but healing is halved.

Ares – Aspect of Reverberation

Call to Arms no longer grants Protections or affects allies. Instead, Ares empowers his Shield for his next Basic Attack, stunning the target and spreading damage to nearby enemies.

Damage: 30/35/40/45/50% of Empowered Shield Hit Stun Duration: 0.75s Damage can apply Basic Attack Item Effects.

Items

** Starter Items**

NEW - Gilded Arrow

25 Basic Attack Power

8% Lifesteal

Passive: Every 8s the highest health enemy minion or jungle monster within 12.8m of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Requires level 20 to upgrade.

NEW - Sharpshooter’s Arrow (upgrade from Gilded Arrow)

60 Basic Attack Power

10% Attack Speed

15% Lifesteal

15% Critical Strike Chance

Passive: All sources of Gold Gain are increased by 5%. Basic Attack Damage is increased by 20% when hitting a target over 7.5m away.

Balance

Items

Stampede Nerf

Decreased Physical Protection from 55 to 45

Decreased Active Buff Duration from 6s to 4s

Removed Active Attack Speed Buff

Screeching Gargoyle Nerf

Decreased Cooldown Rate from 20 to 15

Decreased Active Protection Debuff from 20% to 10%

Tekko-Kage Nerf

Decreased Passive Movement Speed from 3% to 2%

Gem of Focus Nerf

Decreased Passive Movement Speed from 3% to 2%

Soul Gem Nerf

Decreased Intelligence from 75 to 65

Qin’s Blade Nerf

Decreased Passive Max Health Damage from 3.5% to 3%

Passive Reword: If the target has more Max Health than you, deal an additional 4% of the difference in Max Health.

The World Stone Buff

Adjusted Recipe from Ring of Dispel + Oracle Staff to Oracle Staff + Oracle Staff

Removed Cooldown Rate

Increased Mana from 150 to 350

Increased Mana Regen from 2 to 3

Increased Passive Ultimate Cooldown Reduction from 20% to 30%

Chronos Pendant Buff

Increased Intelligence from 40 to 50

Blood-Bound Book Buff

Decreased Cost from 2550 to 2450

Increased Intelligence from 50 to 60

Dagger of Frenzy Buff

Increased Strength from 40 to 50

Increased Active Damage per level from 2 to 3

Hide of the Nemean Lion Buff

Adjusted Damage Reflect to be pre-mitigation instead of post-mitigation

**Avenging Blade Buff **

Decreased Cost from 2600 to 2400

Warrior’s Axe Buff

Decreased Passive Cooldown from 10s to 8s

Sundering Axe Buff

Decreased Passive Cooldown from 10s to 8s

War Flag Buff

Decreased Max Stacks from 10 to 6

Increased Movement Speed per stack from 0.25% to 0.5%

Increased Attack Speed per stack from 0.5% to 1.25%

War Banner Buff

Decreased Max Stacks from 10 to 6

Increased Movement Speed per stack from 2% to 3.5%

Increased Attack Speed per stack from 4% to 6.5%

Eros Bow Buff

Decreased Active Cooldown from 10s to 1s

New effect: The mark is now indefinite until a new mark is selected or the marked ally is further than 26.4m away.

Shifter’s Shield Shift

Now grants either 40 Strength or 55 (Up from 40) Intelligence, depending on which stat is higher.

Bumba’s Golden Dagger

Description Update

Changed AoE mention from non-minion to Jungle Monsters

Gods

Ullr Nerf

Invigorate (Expose Weakness)

Decreased Movement Speed from 15/17.5/20/22.5/25% to 10/12.5/15/17.5/20%

Hail of Arrows (Glory Bound)

Increased Cooldown from 14s to 15s

Wield Bow (Wield Axes)

Decreased Strength from 10/16/22/28/34 to 10/15/20/25/30

Medusa Nerf

Viper Shot

Decreased Damage per Tick from 15/20/25/30/35 to 10/15/20/25/30

Decreased Attack Speed from 60% to 40/45/50/55/60%

Jing Wei Nerf

Persistent Gust

Decreased Damage from 80/130/180/230/280 to 70/120/170/220/270

Increased Cooldown from 13/12.5/12/11.5/11s to 13s at all ranks

Thanatos Nerf

Aspect of Reaping

Soul Reap

Decreased Bonus Damage Scaling from 5% Max Health to 3.5% Max Health

Decreased Bonus Heal Scaling from 1% Max Health to 0.75% Max Health

Hecate Nerf

Triplicate Form

Decreased Bonus Damage from 10/15/20/25/30 + 5% INT to 10/13/16/19/22 + 3.5% INT

Spell Eater

Decreased Damage Scaling from 50% INT to 40% INT

Increased Cooldown from 8s to 9s

Aladdin Nerf

Sultan’s Grace

Decreased Dash Damage Scaling from 65% STR + 75% INT to 55% STR + 65% INT

Decreased Punch Damage from 30/45/60/75/90 + 45% STR + 25% INT to 24/38/52/66/80 + 40% STR + 25% INT

Agile Run

Decreased Landing Damage Scaling from 45% STR + 60% INT to 40% STR + 55% INT

Decreased Genie Damage Scaling from 60% STR + 30% INT to 50% STR + 25% INT

Decreased Max Leap Range from 10.4m to 8.8m

Into the Lamp

Decreased Non-Combatant increased damage from Combatants from 25% to 12.5%

Aphrodite Nerf

Kiss

Decreased Movement Speed from 6/7/8/9/10% to 6/6.5/7/7.5/8%

Decreased Shared Protections from 10% to 8%

Ra Shift

Divine Light

Decreased Solar Ray Damage from 25/60/85/110/135 to 10/20/30/40/50

Increased Solar Ray Damage Scaling from 55% INT to 85% INT

Poseidon Buff

Tidal Surge (Revert)

Increased Damage from 90/130/170/210/250 + 65% INT to 100/140/180/220/260 + 70% INT

Whirlpool (Revert)

Decreased Damage Scaling per tick from 15% INT to 20% INT

Release the Kraken (Partial Revert)

Increased Inner Ring Scaling from 90% INT to 100% INT

Bacchus Buff

Bellyflop (Revert)

Decreased Cooldown from 15s to 14s

Belch of the Gods (Partial Revert)

Decreased Cooldown from 13/12.5/12/11.5/11s to 12/11.5/11/10.5/10s

Sol Buff

Radiance

Increased Damage from 35/60/85/110/135 to 45/70/95/120/145

Decreased Cooldown from 11s to 10s

Stellar Burst

Fixed an issue where this ability’s description had the incorrect Range

Fixed an issue where this ability would consume Polynomicon when thrown.

Supernova

Reduced subsequent hit reduction from 70% to 35%, then 70% for further subsequent hits.

I.e. First hit = 0% reduction, 2nd hit = 35% reduction, other hits = 70% reduction

Neith Buff

Spirit Arrow

Increased Damage Scaling from 90% STR + 70% INT to 95% STR + 75% INT

Unravel

Increased Damage from 75/120/165/210/255 + 50% STR + 80% INT to 80/130/180/230/280 + 55% STR + 90% INT

Back Flip

Added 30% Slow for 2/3/3.5/4s on hit

Danzaburou Buff

Dishonest Duplication

Fixed an issue where Danzaburou’s Clone was not gaining any stats from Danzaburou when dealing Basic Attack Damage.

As a result this ability has undergone a significant rebalance pass. In general this ability should feel similar at low amounts of Strength and Intelligence, while being a bit stronger than it currently is at high amounts of Strength and Intelligence.

Now deals 10+1 Per Level Damage.

Non-Talent = 10% Basic Attack Damage

Talent = 12.5/13.75/15/16.25/17.5% Basic Attack Damage

Alluring Spirits

Decreased Cooldown from 16/15/14/13/12s 14/13.5/13/12.5/12s

Tanuki Trickery

Increased Damage from 10/20/30/40/50 to 20/30/40/50/60

Fixed an issue where this was always using rank 1 damage.

Cabrakan Buff

Shadow Zone

Increased Damage Mitigation from 3% to 4%

Refraction Shield

Increased Damage from 65/115/165/215/265 to 80/135/190/245/300

Seismic Crush

Increased Damage from 65/105/145/185/225 to 80/125/170/215/260

Susano Buff

Storm Kata

Increased Strike Damage from 40/65/90/115/140 + 50% STR to 50/75/100/125/150 + 55% STR

Increased Spin Damage from 40/65/90/115/140 + 50% STR to 50/75/100/125/150 + 55% STR

Decreased Cooldown from 14/13/12/11/10s to 12/11.5/11/10.5/10s

Typhoon

Increased Damage per Tick from 10/15/20/25/30 + 10% STR to 15/20/25/30/35 + 12% STR

Increased Max Damage from 200/260/320/380/440 + 105% STR to 210/270/330/390/450 + 110% STR

Decreased Cooldown from 100s to 90s

Nemesis Buff

Swift Vengeance

Decreased Cooldown from 13/12.5/12/11.5/11s to 11s at all ranks

Slice and Dice

Increased Damage from 60/90/120/150/180 to 70/100/130/160/190

Increased Center Damage from 90/150/210/270/330 to 100/160/220/280/340

Bug Fixes

** Quality of Life**

Fixed issues with Character Target Highlighting appearing too thick and opaque

Loki

Fixed issues where his Auto Attack cancelling wasn’t parity to SMITE 1

Fixed issues where cancelling his Flurry Strike wasn’t activating item effects like Hydra’s Lament

General

Fixed issues with XBOX, PS5 and Steam Deck having right-stick gamepad drifting issues inside of game menus

Fixed issues with Grabs and Levitate abilities interrupting dashes causing players to get into an immune broken state. (Mordred and Fenrir Ultimate abilities)

Gods

Aladdin

Fixed an issue where after using his wishes the HUD wasn’t showing them as used

Fixed issues with his Agile Run on latency causing him to get into a broken falling state

Geb

Fixed an issue with his Rollout re-fire sometimes causing him to get stuck in map geometry

Hades

Fixed issues where his lower robe was jittering in his Combat and Non-Combat movements

Mordred

Fixed an issue with Heart Slash cancelling early when the ability hit an enemy God and minion at the same time

Sobek

Fixed an issue with his Charge Prey ability animation cutting short after use

Medusa

Fixed issues with her stone statues causing Minions to get stuck and pile up

Hercules

Fixed an issue where players being revived by Khepri’s Scarab’s Blessing while getting hit by Earthbreaker would fall through the map

Susano

Fixed an issue where Jet Stream’s teleport could be blocked by collision

Poseidon

Fixed an issue where his Base skin was using his Phantom Seas Voice Pack

Fenrir

Fixed issues where Ragnarok on Normal Cast wouldn’t allow him to bite properly if he pressed his other abilities during the fire ** Yemoja**

Fixed issues with her ability VFX replaying whenever players went into relevancy of where they were cast UI

Profile Loadout

Fixed issues with the SMITE 1 Mastery Badges not showing on the Loading screen to other players

Ranked Draft

Fixed issues where Chaac’s icon appeared as the default icon on the Enemy team after Ban and Pick phases

Fixed issues where Quest completion was visually reverted after relaunching the game

Fixed issues with the EULA agreement checkbox not having high enough contrast

Fixed an issue on the Match History Screen showing Duel in all caps

Items

Fixed multiple active item targeters rendering over models and environments

Added Lernaean Bow to the Healing Reduction Item Store Filter

Added Dominance to the Max Mana and Mana Regen Item Store Filter

**Amanita Charm **

Updated the targeter to show the new mushroom model

Eye of Providence

Updated the targeter to show the proper ward model ** Eye of the Storm**

Fixed an issue where the Vortex CC Bar would persist on player HP Bars even after the effect was over

Item Store

Fixed an issue where items weren’t properly sorting by their price

Maps

Fixed a case where Phoenixes would not target an enemy God who recently damaged a friendly God, if that enemy God was inside the Phoenix's radius when it respawned, and the Phoenix's first target was a minion.

Adjusted pathing radius of small Jungle Monsters to help camps move closer together as a group

Fixed a spot in the Conquest Duo Lane stealth grass that wasn’t applying stealth properly

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RubyEnemy
Actualizada hace 2 m

SMITE 2 OPEN BETA 2 UPDATE NOTES

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