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Smite 2 Ra Guide - CA6

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Ra

Introduction to my Guide :)

Welcome to my Smite 2 Guide for Ra. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Ra. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.

Feel free to Comment on the post if there is any updated data or if you have questions feel free to reach out to me at the following:

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Ra Mid Build

Péndulo de las Eras
Péndulo de las Eras
Runa de Destello
Runa de Destello
Gema de la Concentración
Gema de la Concentración
Gema del Alma
Gema del Alma
Fragmento de Obsidiana
Fragmento de Obsidiana
Ruina Divina
Ruina Divina
Bastón de Tahuti
Bastón de Tahuti
Segador de Almas
Segador de Almas
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Ra Solo Build

Péndulo de las Eras
Péndulo de las Eras
Runa de Destello
Runa de Destello
Escudo del Gladiador
Escudo del Gladiador
Escudo del Fénix
Escudo del Fénix
Talismán de Purificación
Talismán de Purificación
Maldición del Faraón
Maldición del Faraón
Joya de Aislamiento
Joya de Aislamiento
Fragmento de Obsidiana
Fragmento de Obsidiana

Ability Leveling Order

God Introduction

Ra is a great Mid Laner in smite 2. He brings High Burst Damage, Healing, and Long Range Damage to any team fight.

Ra's main strengths lie in his ability to deal Massive Long range Damage, to sustain his teammates through his Healing, and to bring High Pressure through is Low Cooldowns.

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Passive - Speed of Light

  • After Ra uses an ability, he gets a stack of Movement Speed.
  • This Movement Speed buff can stack up to 3 times.

----- STATS -----

  • Movement Speed Per Stack: 5%

  • Buff Duration: 15 seconds

Basic Attack - Ranged

Ra fires a projectile that deals Magical Damage to the first enemy hit.

----- STATS -----

  • Damage Scaling: 100% Strength + 20% Intelligence

  • Range: 8.8 meters

  • Radius: 0.48 meters

Ability 1 - Celestial Beam

Ra summons a moving beam of intense light on his location and fires it forward in front of him, dealing Magical Damage to enemies hit.

  • This beam passes through all enemies and walls.

----- STATS -----

  • Damage Per Rank:: 95 / 155 / 215 / 275 / 335

  • Damage Scaling: 100% Intelligence

  • Range: 12.8 meters

  • Radius: 0.72 meters

  • Cooldown Per Rank: 10 seconds

  • Mana Cost Per Rank: 60 / 65 / 70 / 75 / 80

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Ability 2 - Divine Light

Ra emanates light from his body in a 360 degree area around him, that repeatedly Slows enemies, before exploding and dealing Magical Damage to those close to him.

  • While the ability is active, and for a brief time after Divine Light explodes, Ra's basic attacks become Solar Rays, dealing bonus Magical Damage.

  • Solar Ray auto attacks count as abilities, trigger ability effects, and pass through all enemies.

  • Enemies looking at Ra during this ability gain additonal stacks of Slow, and are Blinded by the explosion.

  • A stack of Slow is applied every 0.5 seconds.

  • The ability explosion occurs after 2 seconds.

----- STATS -----

  • Damage Per Rank:: 70 / 120 / 150 / 200 / 250

  • Damage Scaling Per Tick: 70% Intelligence

  • Solar Ray Damage: 60 / 95 / 125 / 155 / 185

  • Solar Ray Damage Scaling: 30% Intelligence

  • Solar Ray Duration: 3 / 3.5 / 4 / 4.5 / 5 seconds

  • Slow Per Stack: 5%

  • Slow Duration: 3 seconds

  • Radius: 4.8 meters

  • Cooldown Per Rank: 12 seconds

  • Mana Cost Per Rank: 60 / 65 / 70 / 75 / 80

Ability 3 - Solar Blessing

Ra summons a pillar of blessed light, that repeatedly deals Magical Damage to enemies inside it, and Heal allies.

  • While inside the ability, Ra and his allied gods are empowered, gaining Strength, Intelligence, Physical and Magical Protections.

  • This ability ticks 6 times over 6 seconds.

----- STATS -----

  • Damage Per Rank:: 20 / 32 / 44 / 56 / 68

  • Damage Scaling Per Tick: 25% Intelligence

  • Heal Per Tick: 12 / 24 / 36 / 48 / 60

  • Strength: 10 / 15 / 20 / 25 / 30

  • Intelligence: 20 / 25 / 30 / 35 / 40

  • Physical Protection: 10 / 15 / 20 / 25 / 30

  • Magical Protection: 10 / 15 / 20 / 25 / 30

  • Range: 8.8 meters

  • Radius: 3.2 meters

  • Cooldown Per Rank: 15 / 14.5 / 14 / 13.5 / 13 seconds

  • Mana Cost Per Rank: 65 / 75 / 85 / 95 / 105

Ultimate - Searing Pain

Ra fires a blast of extreme heat in front of him, dealing Magical Damage to all enemies hit.

  • This ability deals bonus damage to enemy gods hit, based on their Maximium Health

----- STATS -----

  • Damage Per Rank:: 425 / 500 / 575 / 650 / 725

  • Damage Scaling: 110% Intelligence

  • True Damage: 5% of Target's Max HP

  • Range: 19.2 meters

  • Radius: 1.6 meters

  • Cooldown Per Rank: 80 / 75 / 70 / 65 / 60 seconds

  • Mana Cost Per Rank: 90 at all ranks

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God/Camp/Item Interactions

Testing in progress

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