The Morrigan
Introduction to my Guide :)
Welcome to my Smite 2 Guide for The Morrigan. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Ares. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
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The Morrigan Mid
The Morrigan Solo
The Morrigan Support
ADC The Morrigan Without Crit
ADC Morrigan With Crit
Ability Leveling Order
The Morrigan Introduction
The Morrigan is in a solid place for Smite 2. She brings high Burst Damage, Flexability, and a very Diverse Playstyle. In the current game state, she can fill any role but exceeds best as a Mid or jungler.
The Morrigan brings several strengths to any game. Her Ultimate: Changeling, is the single move diverse abililty in the game, allowing her to transform into any god character in the current match. The Morrigan ganks from Stealth, bringing huge Burst Damage, Crowd Control, and Diversty to any fight she joins.
Passive - Doomsayer
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The third hit of your basic attack chain explodes, dealing 9% of the target's Health as Magical Damage over 3 seconds. Reduced by 80% against jungle bosses and Titans.
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Third Damage over time can crit.
Basic Attack - Ranged
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Throw a projectile forward that deals Magical damge to enemies hit.
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The Morrigan has a 3 hit chain. Attacks in an order of 1 / 1 / 1x damage and fire time.
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The final hit explodes on target, applying Doomsayer.
------ Stats ------
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Damage Scaling: 100% Strength + 20% Intelligence
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Range: 8.8 meters
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Radius: 0.48 meters
Ability 1 - Deadly Aspects
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Summon the power from all three of your forms, then activate again to deal Magical Damage and Stun enemies in front of you.
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The Buildup for this ability does not break Confusion's Stealth.
------ Stats ------
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Damage per Rank: 90 / 145 / 200 / 255 / 310
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Damage Scaling: 90% Intelligence
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Stun Duration: 0.8 seconds
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Cone Angle: 45 degrees
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Cooldown: 12 seconds
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Cost per Rank: 60 / 65 / 70 / 75 / 80
Ability 2 - Dark Omen
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Fire a wave of dark magic, dealing Magical Damage and marking enemies.
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The mark deals bonus Magical damage when that god is damaged by any god ability or doomsayer.
------ Stats ------
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Initial Damage per Rank: 40 / 70 / 100 / 130 / 160
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Initial Damage Scaling: 45% Intelligence
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Mark Damage per Rank: 40 / 70 / 100 / 130 / 160
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Mark Scaling: 45% Intelligence
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Minion Damage: 80 / 140 / 200 / 260 / 320
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Minion Damage Scaling: 60% Intelligence
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Range: 11.2 meters
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Radius: 0.8 meters
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Cooldown: 7 seconds
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Cost: 60 / 65 / 70 / 75 / 80
Ability 3 - Confusion
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Create a phantom clone of yourself and become Stealthed and gain Movement Speed.
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The clone will walk to your target location
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When the clone is damaged, it will appear as an illusion. It will change appearance and lose its health bar.
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The clone grants vision around itself.
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Taking damage while stealthed breaks the effect.
------ Stats ------
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Movement Speed per Rank: 30 / 32.5 / 35 / 37.5 / 40%
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Buff Duration per Rank: 3 / 3.5 / 4 / 4.5 / 5 seconds
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Clone Lifetime: 10 seconds
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Cooldown per Rank: 15 seconds
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Cost: 60 / 65 / 70 / 75 / 80
Ultimate - Changeling
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Select a god in the current match to transform into an exact copy of. Gain access to their abilities and items for 10 seonds.
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If the god you transform into has an Ultimate Cooldown longer than this Ultimate's Cooldown, use the transformed targets Cooldown instead.
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You will copy all their abilites and items, all with no cooldown.
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You will copy their ability ranks. If your level is differnt to the transform target's it will use the order they ranked their abilities, filling with Auto Skill as needed.
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If you are in the middle of firing an ability when the transform times out, you will de-transform the moment that the ability fire ends.
------ Stats ------
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Cooldown per Rank: 120 / 115 / 110 / 105 / 100 seconds
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Cost: 100
God/Camp/Item Interactions
Testing in progress