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OP DAMAGE THOR SUPPORT?? - CA7

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Thor, God of Thunder

Slayer | Global | Mobile
Slayer | Global | Mobile

Intro

Hi yall welcome to my support guide for thor. Thor has decent lockdown with a wall and stun on a single ability, good poke with his hammer, and a lot of set up with his ult. He is unconventional, but give him a shot, he is a lot of fun

Discord: demise14

Twitch: https://www.twitch.tv/demise2014

Items, Items, Items

Runa de Destello
Runa de Destello
Estandarte de Guerra
Estandarte de Guerra
Ankh Ruinoso
Ankh Ruinoso
Capa Profética
Capa Profética
Escudo del Gladiador
Escudo del Gladiador
Talismán de Purificación
Talismán de Purificación
Ojo de la Tormenta
Ojo de la Tormenta
Circe's Hexstone
Circe's Hexstone
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Ability Leveling Order

4>3>2>1

Take your 1 first, then your 2, then max 3. You could also max your 1 if you feel like getting wall hammer poke is going to be a better playstyle for you

Basic Attack - Melee

Deal Physical Damage to an enemy in front of you.

Stats:

  • Range: 1.92 meters
  • Damage: 46 + 2.47 per level
  • Cone Angle: 120 degrees
  • Damage Scaling: 100% Strength + 20% Intelligence

Passive - Warrior's Madness

You gain Strength for each enemy god near you, up to 3. After using Berserker's Barrage or Anvil of Dawn, you gain Thunderstruck. While Thunderstruck, Mjolnir's Attunement and your basic attacks will deal bonus physical damage. This damage can arc to up to 2 nearby enemies

Stats:

  • Damage: 1.25 Per Level + 4
  • Damage Scaling: 10% Strength
  • Bonus Strength: 10 per Stack

Notes:

  • Thunderstruck arcs to the nearest enemy within range from the previous hit.
  • An ability can only trigger Thunderstruck once per cast
  • Duration of Thunderstuck is additive
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Ability 1 - Mjolnir's Attunement

Throw Mjolnir forward, dealing Physical Damage to enemies as it travels. When it reaches max range it flies back to you. Gods hit by mjolni returning to you take 200% damage, minions take 100%. You may reactivate this ability to teleport to Mjolnir's current position

Stats:

  • Damage: 50/90/130/170/210
  • Damage Scaling: 30%
  • Range: 11.2 Meters
  • Radius: 0.48 meters
  • Cooldown: 13 Seconds
  • Cost: 55/60/65/70/75

Notes:

  • Mjolnir must be in a valid location for Thor to be able to teleport to it
  • You cannot teleport to Mjolnir if afflicted by hard cc, cripples, or while firing a differnt ability

Ability 2 - Tectonic Rift

Slam down Mjolnir creating a fissur, dealing Physical Damage to enemies as it erupts. Enemies hit are also Stunned. The fissure blocks movement but allows projectiles to pass through it. You may reactivate this ability to bring the fissure down early

Stats:

  • Damage: 30/50/70/90/110
  • Damage Scaling: 20% Strength
  • Stun Duration: 1.2/1.3/1.4/1.5/1.6
  • Range: 11.2 meters
  • Cooldown: 17/16.5/16/15.5/15
  • Cost: 60

Notes:

  • The fissure appears over 0.16 seconds

Ability 3 - Berserker's Barrage

Spin, dealing Physical Damage to enemies around you. You spin twice before unleashing a final cone attack that deals Physical damage to enemies in front of you. You are Displacement Immune while channeling. You gain 3 Seconds of Thunderstruck this ability finishes casting.

Stats:

  • Spin Damage: 30/50/70/90/110
  • Spin Damage Scaling: 40% Strength
  • Cone Damage: 45/65/85/105/125
  • Cone Damage Scaling: 60% Strength
  • Range: 3.2 meters
  • Cone Angle: 120 degrees
  • Cooldown: 12/11.5/11/10.5/10
  • Cost: 55/60/65/70/75
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Ultimate Ability - Anvil of Dawn

Fly into the sky. Choose a location to land dealing Physical Damage to enemies when landing. Enemies hit are Stunned. You are CC Immune during this ability. You gain Thunderstruck for 6 seconds after landing, causing Mjolnir hits to arc and damage nearby enemies

Stats:

  • Damage: 100/165/230/295/360
  • Damage Scaling: 80% Strength
  • Stun Duration: 1.5 Seconds
  • Range 32 meters
  • Radius: 3.2 Meters
  • Cooldown: 110/105/100/95/90
  • Cost: 80/90/100/110/120

Notes:

  • If you are not aimed at a valid location, you will land at the closest valid point when aiming times out.

Gameplay

Thor is a non traditional support, so you will want to play a little different. Its best to play a little aggressive early and get in your enemies face, holding your hammer to avoid taking as much damage. Sucessfully out trading your opponent will set you up well. Additionally you can look to cut off paths and set up damage with your 2. In the mid game, be active. Look for invades, use your ult to make quick rotations and tip the scales of fights in your favor. You have a lot of cc that can help a win a fight for your team so use it well. Late game you will mostly be looking for wall/hammer combos for poke and set up.

Conclusion

Thor is an odd one for sure, but in the right hands you can bring down the thunder upon your enemies. Give it a try, and dunk down on your foes.

If you would like to watch some Thor support action, you can tune in to my twitch channel and let me know. GLHF

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OP DAMAGE THOR SUPPORT?? - CA7

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