Ymir
Introduction to my Guide :)
Welcome to my Smite 2 Guide for Ymir. Below we will cover the Stats, Builds, Playstyles, and Strategies for playing Ymir. I hope this guide serves you well and feel free to reach out about any questions, comments, or concerns.
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Ymir Support
Ymir Jungle
Ability Leveling Order
God Introduction
Ymir is in a great spot for Smite 2. He has massive Crowd Control to function as a Support, he has impressive Boxing capability to hold an icey grib on the solo lane, and his High Burst potental makes him extremely viable in the jungle.
Ymir has had some reworks done in Smite 2, Primarily to his Ice Wall. Ice wall will now knock forward anyone ( including Ymir) that it hits when he casts it. He can use this wall to dash at enemies, dash away, or to knock others back towards him.
Ymir's Strengths lie in his Explosive Burst damage, his zone Lockdown, and his Objective Secure.
Passive - Frostbite
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Your abilites apply Frostbite when they damage or CC enemies.
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Frostbitten enemies take more basic attack damage from you and deal less damage to you.
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Frostbite's effect stacks with Critical Strikes.
------ Stats ------
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Damage: 175% + 35% Intelligence
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Reduced Damge Dealt: 10%
Basic Attack - Melee
- Deal Magical Damage to an enemy in front of you.
------ Stats ------
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Damage Scaling: 100% Strength + 20% Intelligence
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Range: 1.92 meters
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Cone Angle: 120 degrees
Ability 1 - Ice Wall
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Create a Wall that Knocks Back enemies on creation
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Reactivate to destroy the wall early.
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The Wall Impedes all characters.
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Create the Wall at your feet to Displace yourself up and forward.
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Displaces Enemies up and away from the wall.
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Reactivate to destroy the Wall early.
------ Stats ------
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Lifetime: 2.5 / 3 / 3.5 / 4 / 4.5 seconds
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Range: 11.2 meters
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Radius: 3.25 meters
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Cooldown: 15 / 14.5 / 14 / 13.5 / 13 seconds
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Cost per Rank: 50 / 55 / 60 / 65 / 70
Ability 2 - Glacial Strike
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Smash your club into the ground, creating a field of ice that deals Magical Damage and Slows.
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Damage area starts at Ymir and moves away over time.
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While using this ability, Ymir is slowed by 42.5% during the activation.
------ Stats ------
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Damage per Rank: 90 / 145 / 200 / 255 / 310
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Damage Scaling: 70% Intelligence + 55% Strength
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Slow: 25%
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Slow Duration: 2 seconds
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Range: 6 meters
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Radius: 3.6 meters
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Cooldown per Rank: 8 / 7.5 / 7 / 6.5 / 6 seconds
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Cost per Rank: 45 / 50 / 55 / 60 / 65
Ability 3 - Frost Breath
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Unleash your freezing breath, Stunning enemies in front of you and dealing Magical Damage.
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You are rooted during activation
------ Stats ------
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Damage per Rank: 50 / 85 / 120 / 155 / 190
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Damage Scaling: 55% Intelligence
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Stun Duration per Rank: 1 / 1.15 /1.3 / 1.45 / 1.6 seconds
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Cone Angle: 90 degrees
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Cooldown per Rank: 14 seconds
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Cost per Rank: 40 / 50 / 60 / 70 / 80
Ultimate - Shards of Ice
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Freeze the air around you, Slowing enemies as you Channel.
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AFter 3 seconds, erupt with a burst of Magical Damage to all enemies in range
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You may cancel this ability early, dealing less dmage
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You are CC Immune while using this ability
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Damage Scales linearly from 25% to 100% based on Channel time.
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Max Channel time of 3 seconds.
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You are Rooted while Channeling.
------ Stats ------
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Damage per Rank: 550 / 750 / 950 / 1150 / 1350
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Damage Scaling: 160% Intelligence + 30% Protections
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Slow: 40%
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Radius: 5.6 meters
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Cooldown per Rank: 90 / 85 / 80 / 75 / 70 seconds
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Cost per Rank: 80 / 90 / 100 / 110 / 120
God/Camp/Item Interactions
Testing in progress