FINAL BOARD (version 1)
FINAL BOARD (version 2)
ROLLING
One of the simpler compositions in Set 13. At the start, we try to gather as much economy as possible or play for tempo if we have a good initial item slam and a quick Akali. At level 6, we slow-roll to get Akali to level 3, and we can also work on getting Nocturne to 3, though this is not required.
When it comes to activating traits, it's better to go for 5 Rebel and 4 Sentinel rather than 7 Rebel, especially if we have an Emblem on Akali. The 2-second CC from Rebels isn't as crucial, but it's important to know unless you have the chance to hit level 10, in which case you can go for it, though it's still better to add 2 legendary units.
As a tank, you play Illaoi, and as a second carry, Nocturne or Jinx at levels 9/10.
second versions
It's best to play with the NO PIVOT NO SCOUT augment, thanks to this you stack Nocturne from the beginning of the game, the difference between without and with is about 8k dmg, which is a huge amount. We roll at level 6 to get this unit to the third level, and at level 9 we can add 4x Automata. You can use Twisted Fate Ambessa or Akali as a second carry. The most important thing is the augment that gives you artifacts thanks to them you can play Flex Nocturne with Rapidfire Cannon - the most important items + Sniper Focus and adding a criticism to it, i.e. IE