🟠 ALL ANOMALIES FOR SET 13 INTO THE ARCANE 🟠

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The Anomaly

The Set mechanic for Set 13 is called "The Anomaly". It appears in Stage 4-6 and lets you evolve a unit that is placed in the middle of board for different effects. There are currently 60 different effects in the game and you can reroll them for 1 gold.

This is not confirmed yet, but the game appears to be avoiding duplicates until you've seen all 60 Anomalies, meaning if you have 60 gold in your bank, you should be able to guarantee the effect you're looking for.

NameDescription
Arcana OverwhelmingGain Ability Power equal to 25% of Magic Resist. Gain 50 Magic Resist.
Attack ExpertThis champion gains 60% more Attack Damage from all sources.
Avalanche of ArmorGain Attack Damage equal to 25% of Armor. Gain 50 Armor.
Avarice IncarnateGain 5 gold. Gain 15% Damage Amp and 1% more per 2 gold you have (up to 40%).
Berserker RageGain 20 Ability Power & 20% Attack Damage. Triple it when below 50% Health.
BullyGain 18% Damage Amp, doubled against units with a lower star level.
BulwarkGain 30 Armor & 30 Magic Resist. Triple it when above 50% health.
Calling CardGain an emblem that matches a non-unique trait from this champion.
Center of the UniverseGain 6 stars that orbit this champion. Each star deals 70 magic damage and orbits faster as their Attack Speed increases.
Comeback StoryGain 5% Damage Amp for every 10 player health you have lost this game.
Cosmic RhythmNo longer gain Mana but instead cast their Ability every 4 seconds.
Cull the WeakGain up to 100% Critical Strike Chance based on target's missing Health. Every 3 seconds, target the lowest percent Health enemy in range.
Deep RootsGain 700 Health, 25 Armor, and 25 Magic Resist. They cannot move or be stunned, and pull their target into range.
Defense ExpertThis champion gains 40% more Armor and Magic Resist from all sources.
Diving InOn first cast, leap to enemies and stun in a 2-hex radius for 1.5 seconds and gain 35% Attack Speed and 20% Omnivamp.
DragonsoulThis champion's first attack against a new target fires a Dragonsoul blast, dealing 20% max Health true damage.
Dramatic EntranceCombat start: Leap off the battlefield. After 6 seconds, arrive with 60% increased max Health and Stun all enemies for 1.5 seconds.
Dual WieldingGain 2 completed items that fit this champion's role.
Eagle EyeGain +1 Range. Every 2 seconds this champion doesn't move, gain 6% Attack Damage.
Energy AbsorptionGain 30 Ability Power. Each time an ally dies, gain 5% of their Ability Power.
Essence of NavoriMax mana reduced by 10%, increased by 10% each time this champion casts (up to 40%).
FireballFor every 60 Mana spent, throw a 2-hex fireball that deals 7% max Health true damage and Burns for 5 seconds.
Force of FriendshipGain 1% Damage Amp for each star level on your board. Three-star champions grant 8% Damage Amp instead.
FortifiedGain 12% max Health. Every 3 seconds, gain another 12% (up to 5 times).
FreestylingGain 4.5% Damage Amp for each activated trait you have.
Giant-SizedGain 1000 Health and grow greatly in size.
HeadhunterGain 15% Attack Speed. After every kill, permanently gain 1% more (doubled in Hyper Roll).
Heavy HitterAttacks deal bonus physical damage equal to 20% of this champion's max Health. (Cooldown: 4 seconds)
Hunger for PowerCombat start: Consume the nearest ally and gain 60% of their Health and Attack Damage.
HypervelocityGain 10% Attack Speed. On cast, gain 15% stacking Attack Speed for the rest of combat.
Into the UnknownThis champion disappears for 2 rounds. When they return, they gain 50 Ability Power and 50% Attack Damage.
InvisibilityEvery 4 seconds, turn invisible for 1 second. The next attack has 100% Critical Strike Chance.
Kill StreakGain 30 Mana each kill.
KnockoutGain 15% Attack Damage. The next attack after casting gains 35% Critical Strike Chance and deals 110% true damage.
Laser EyesConstantly deal 80% Ability Power magic damage per second in a 3-hex line and Burn enemies for 3 seconds.
Last ChanceOn first death, revive to full Health, gain 50% Attack Speed and 20% Omnivamp but lose 12.5% Health each second.
Legacy of ShurimaAfter 10 seconds of combat, ascend, gaining 40% max Health and 60% Attack Speed
Mage ArmorGain Armor and Magic Resist equal to 40% of Ability Power.
Magic ExpertThis champion gains 40% more Ability Power from all sources.
Magic TrainingGain 20 Ability Power. On cast, your team gains 2 Ability Power for every 10 Mana spent.
Mini MeesGain 3 minis that deal 30% Attack Damage every 3 attacks. Their attacks reduce Armor by 5.
MiniaturizeTransform into an item that gives 50% of their Attack Damage, Ability Power, Armor, and Magic Resist. Equipped items pop off.
Nothing WastedWhen an ally dies, gain 100% of their current Mana.
One Thousand CutsAttacks deal 30 bonus true damage, plus 15 true damage for each time the target was damaged by this effect.
Power AbsorptionGain 30% Attack Damage. Each time an ally dies, gain 5% of their Attack Damage.
Protective ShieldingCombat start and every 8 seconds: 20% max Health Shield to self and 2 lowest health allies for 5 seconds.
RepulsorGain 30% Attack Speed. On cast, knock back their target if within 2 hexes of them.
Scuttle FamiliarOn death, summon a crab with 125% of their maximum Health, Armor, and Magic Resist.
Share Your EnergyCombat start: grant 8% of their Attack Damage, Ability Power, Health, Armor, and Magic Resist to adjacent allies.
Slime TimeEvery 2 seconds, deal 100% magic damage in a 1-hex radius and heal this champion for 100% of damage dealt.
Slow CookerEvery second, deal magic damage in a 1-hex radius equal to 4% of their max Health. Radius increases every 6 seconds.
StoneskinCombat start: Gain 225 Armor and Magic Resist. Every second, reduce this bonus by 10.
Strength TrainingGain 20% Attack Damage. Every 3 times they attack, your team gains 2% Attack Damage.
The FinisherThis champion's attacks and Ability executes enemy champions at 15% Health or lower.
ThornskinGain 60 Armor and 60 Magic Resist. When damaged, deal 20% of the damage blocked to adjacent enemies as magic damage.
Titanic StrikesAttacks deal an additional 30% Attack Damage to the target and adjacent enemies.
Touch of FrostAbility casts 20% Chill (reduce Attack Speed) enemies for 4 seconds. When Chilled enemies die, they stun the nearest enemy for 1 second.
Ultimate HeroStar up a 3-star 1-cost champion to 4 stars!
Unstoppable ForceOn takedown, charge the next target and Stun them for 1.5 seconds, then heal 10% max Health.
Wolf FamiliarsSummon 2 wolves that attack with 25% of this champion's Attack Damage.
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