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FINAL BOARD (version 1)
Rasgos
6Dominator
4Black Rose
2Sorcerer
2Form Swapper
Aumentos / Anomalías
Crown's Will
High Voltage
Componentes
x5
x3
x2
x5
x4
x3
x2
x2
FINAL BOARD (version 2)
Rasgos
6Dominator
1Banished Mage
4Black Rose
2Sorcerer
2Form Swapper
Aumentos / Anomalías
Crown's Will
Crown Guarded
High Voltage
Componentes
x3
x3
x2
x6
x4
x3
x3
x2
x1
ROLLING
Game Strategy – Strongest Board Focus 🔥
Early Game (Levels 2-5) 🌱
- If we have a good start, we aim to build the strongest possible board.
- This usually means Visionary & Sentinet at level 2, with Morgana/Vex as carries and Singed/Irelia as frontline tanks.
- If the start isn't ideal, it's better to lose the first five rounds to build up economy and better shop options.
Mid Game (Levels 6-8) ⚔️
- A key addition is Sion as the third or fourth Black Rose unit.
- We also want to reach 4 Dominators, which provides a solid mid-game power spike at level 7-8.
Rolling & Key Units 🎲
- At level 7, we roll to hit Cassiopeia and Blitzcrank at 3-star.
- This setup is strong enough to win fights consistently up to level 10.
Late Game (Levels 9-10) 🚀
- In the late game, we should add a secondary carry, such as Mordekaiser or Silco.
- Lastly, we can itemize Jayce and LeBlanc for extra power.
Additional Optimizations 🛠️
- If we have a Dominator Emblem, we can replace Ziggs with a 6-cost unit.
- Black Rose Emblem is also a great option to make Sion even stronger.
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#
ITEMS CASSIOPEIA
Adaptive Helm
Archangel's Staff
Spear of Shojin
Morellonomicon
Rabadon's Deathcap
Jeweled Gauntlet
Hextech Gunblade
Blue Buff
EARLY GAME
Rasgos
2Sentinel
2Visionary
MID GAME
Rasgos
5Dominator
3Black Rose
2Scrap
2Form Swapper