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What are Charms?
Charms are the new TFT Set 12 mechanic. You can buy them for gold in your shop and they will provide you with resources or combat boosts. They follow multiple rules that are important to remember:
- A new Charm can only appear in every third shop (every 2nd starting Stage 5), it appears in the most right shop window
- Charms are based around the Stage, more powerful Charms will appear later and weak Charms will stop appearing
- If you buy a Charm then you can't receive a new one until the start of the next round
- You cannot receive any Charms during PVE rounds
- You can't use Charms reactionary, if you buy them after combat has started, they will count towards the next fight
Xerath Charms
Outside of a Stage requirement, some Charms will only appear under certain conditions. For example by fielding Xerath you will sometimes receive special Charms that are based around Tarot Cards:
- [The Chariot] This round, rerolls cost you 1 gold and buying XP costs you 3 gold.
- [The Emperor] Next combat: Xerath gains 20% damage amp and his allies gain 10%.
- [The Lovers] Gain a 5-cost champion and a 2* 2-cost champion that share traits.
- [The Magician] Reroll your shop with all Charms. You can buy one this round, which casts twice.
- [The Moon] Increase your odds of hitting a 5-cost by 4%.
- [The Star] Next combat: 1-stars star up. Their allies gain 200 Shield and 20 ability power.
- [The Sun] Gain a Support anvil and an Artifact anvil.
- [The Tower] Next combat: Gain a Lightning Dummy that strikes nearby enemies.
- [The World] Gain a copy of every 4-cost champion.
- [Judgement] Next combat: If you win, gain 8 gold; if you lose, gain 12 XP.
Xerath 3 Only:
- [Death] Kill everything. Profit.
Special Rules for Xerath Charms:
- If you buy/skip any Xerath Charm, you have to cycle through 5 new Xerath Charms before it can appear again
- If you buy/skip the Sun, you have to cycle through 20 new Xerath Charms before it can appear again
Tier 1 - Stage 2 to 3
Economy
- [All Ones] Reroll your shop with all 1-cost units
- [Coin Flip] 50% chance to gain 1g for each Coin Flip you’ve used
- [Dehance] Replace all units in your shop with ones 1 cost lower.
- [Minor Gambit] If you win your next player combat, gain 2g
- [Magic Mirror] Gan a 1-star copy of a random champion you fielded last combat.
Combat
- [Summon Dummy] Gain a Target Dummy for 1 round
- [Shivinate] All your items transform into Statikk Shiv for 1 round.
Other
- [Crystal Ball] Reveal your next opponent
- [Minor Wish] Gain a random minor effect
- [Minor Polymorph] Planning only: A 1-cost champion you have transforms into a 2-cost.
- [Copycat] Next combat: Get a 1-star copy of the first enemy champion to die.
Tier 2 - Stage 3 to 5
Economy
- [All Threes] Reroll your shop with all 3 costs
- [All Twos] Reroll your shop with all 2 costs
- [Die Roll] Roll a die. Gain gold equal to the result
- [Freeroller] Gain 2 free rerolls
- [Sinister Deal] Lose 1 HP. Gain 2 Gold
- [Truce] You and your opponent gain 1g
Combat
- [Hugify] Next combat: Your highest HP unit grows, gaining 500 HP.
- [Hexplosion] Next combat: The first ally champion to die explodes, dealing 600 magic damage.
- [Rite of Speed] Your team gain 10% AS for 1 round
- [Ultra Ascension] At 25 seconds, your team gains 300% damage amp
- [Zoomify] Next combat: Your team gains 300% movement speed.
- [Starless Shield] Next combat: Grant 300 Shield to your 1-star champions.
Other
- [Conjure Emblem] Gain a Random uncraftable Emblem
- [Polymorph] Planning only: A 2-cost champion you have transforms into a 3-cost.
- [Comfort Food] Gain 1 player health. Gain 2 more if you lose the next player combat.
Tier 2.5 - Stage 3 to 5
Combat
- [Aftershock] Next combat: After 10 seconds, stun all enemies for 1.5 seconds.
- [Assassin] Combat start: Your highest AD unit jumps to the enemy backline.
- [Dress Down] Next combat: 30% Shred and Sunder all enemies for 15 seconds.
- [Bunch-o'-Belts] Next combat: Your units gain 6 non-removable Giant's Belts.
- [Phantom Gloves] Gain a temporary Thief’s Gloves for 1 round
- [Golden Dummy] Gain a Dummy for 1 round. Your Dummies drop gold as they take damage.
- [Lucky Find] Gain 1 gold. Your team gains 50 Health for 1 round.
- [Summon Voidling] Gain a Voidling for 1 round.
- [Surprise!] 1 champion without items gains a Suspicious Trenchcoat for 1 round.
- [Treasure Hunter] 1 champion without items gain an Unstable Treasure Chest for 1 round.
- [Moonlight Ritual] Next combat: A random 1 or 2 cost champion stars up.
Trait
- [Piece of Cake] Gain 10 sugar for your Sugarcraft cake.
Other
- [Assembly] Gain a copy of each 1-cost champion.
- [Conjure Anvil] Gain a component anvil.
- [Minor Mimicry] Gain a Champion Duplicator.
Tier 3 - Stage 4+
Economy
- [All Fours] Reroll your shop with all 4 costs
- [Discount] This round, the next champion you buy is free.
- [Major Gambit] If you win the next player combat, gain 10g
- [Animate Shop] For 30 seconds, your shop refreshes for free every 3 seconds.
- [The Count] Reroll your shop with a 1, 2, 3, 4 and 5 cost unit.
- [Life Insurance] Next combat: Allied champions have a 50% chance to drop 1 gold on death.
Combat
- [Earthquake] At the start of combat, stun all enemies for 2 seconds
- [Sunfire Sorcery] At the start of combat, burn and wound enemies for 10 seconds
- [Life Insurance] Next combat: Allied champions have a 50% chance to drop 1 gold on death.
- [Lightning Strike] At the start of combat, deal 10% max Health true damage to all enemies
- [Phantom Claw] Gain 1 Temporary Dragon’s Claws for 1 round
- [Phantom Emblem] Gain a temporary emblem of your most active trait for 1 round.
- [Phantom Vest] Gain a temporary Bramble Vest for 1 round.
- [Silver Guard] Your units are immune to CC for the first 8 seconds next player combat
- [Summon Dummies] Gain 2 Target Dummies for 1 round
- [Yordle Spirit] Next combat: Units have a 99% chance to dodge attacks for 4 seconds.
- [Scrappy] Next combat: 2 champions without items gain a temporary completed item.
- [Phantom Artifact] Gain a temporary Artifact for 1 round
Trait
- [Ancient Ritual] Next Combat: Your Eldritch God is summoned immediately.
- [Busy Bees] Your Bees have + 20% Attack Speed this round.
- [Hocus Pocus] Next Combat: Witches gain 25 Ability Power.
- [Pyromania] Gain 8 Pyro infernal cinders.
- [Queen's Gambit] Next combat: If you win, gain a copy of your highest cost Faerie.
- [Spitfire] Next combat: Dragon attacks deal an extra 1% max Health true damage.
- [Quickening] Next combat: Chrono champions gain +30% attack speed after countdown.
- [Frosty Fortitude] Next Combat: Winter ice statues gain 40% additional health.
- [Portal Hopping] Gain a random Portal Champion.
- [Supreme Arcana] Your High Arcana champion gains additional damage & defenses for 1 round.
Other
- [Major Wish] Gain a random effect
- [Conjure Spatula] Gain a Spatula
- [Leadership] A random unit with 3 items equipped gains 300 HP permanently
- [Salvager] Any units you bench this turn have items removed and broken apart
- [Sticky Fingers] Next combat: copy a component from the 1st enemy your team kills.
Tier 4 - Stage 5+
Economy
- [All Fives] Reroll your shop with all 5 cost units
- [Desperate Plea] Next combat: If you would be eliminated, remain alive instead.
- [Enhance] Reroll your current Shop with champions 1 cost higher.
- [Major Polymorph] Planning only: A 4-cost champion you have transforms into a 5-cost.
- [Sinister Shop] Lose 4 HP. Gain 6 Rerolls
Combat
- [Animate Bench] Next combat: Every 6 seconds, a unit joins combat from the bench
- [Backrow Star] Next combat: A random back row champion gains 40% %i:scaleAS% for 7 seconds.
- [Big Surprise!] Next combat: 2 units with no items gain a Suspicious Trenchcoat.
- [Radiantize] One random equipped item becomes Radiant for 1 round
- [Summon Dragon] Summon a 4000 Health Dragon for 1 round.
- [Treasure Party] Next combat: 1 units without items gains 2 Unstable Treasure Chest.
Other
- [Conjure Artifact] Gain an Artifact anvil.
- [Late Bloomer] Gain a permanent 3-star 1-cost champion and a Magnetic Remover.
- [Major Mimicry] Gain a Champion Duplicator
- [Tinker] Gain a Reforger and a Remover
Stage 7+
- [Magnum Opus] Lose 66 player health. Gain a permanent 3-star 5-cost.