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FINAL BOARD
Rasgos
1
Breakout

4
Executioner

3
Pentakill

2
Sentinel

2
Guardian

2
Emo

2
Mosher

2
True Damage

8
30


















Componentes
x3
x2
x2
x1
x4
x1
x3
x2








ROLLING
At the beginning of the game we move around True Damage, thanks to this we can roll AD Items on Yasuo and AP on Senna at level 6, we can also roll to strengthen our table after Yone or Senna Chosen. At level 8, we start deep rolling for our final Headliner Akali (True Damage) or Karthus, which is better, I think Karthus, remember that there must be these Chosen under Executioner, then we activate the feature under 4
HEADLINER (EARLY>MID>LATE)




AUGMENTS FOR THIS COMPOSITION






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ITEMS AKALI






ITEMS KARTHUS




EARLY GAME
Rasgos
3
True Damage

3
Superfan

5
7





MID GAME
Rasgos
1
Breakout

3
Executioner

3
Pentakill

2
Guardian

2
Mosher

2
Emo

7
27







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