FINAL BOARD

































ROLLING
We play the beginning of the game around Annie and the Superfan trait, at level 6 it is worth rolling your Headliner to a better one in the form of Seraphine and enter level 7, there we roll deeper after Headliner Lulu (it is very important that she is in Hyperpop), this gives a big power spike at level 8 along with Ziggs. Once we get Chosen Lulu, we want to return to 50 economy and slowly roll her to level three, then we only have level 9/10 and adding legendaries such as Qiyana and Yorick.
We do not include the third item because she gets it from Superfan, i.e. Spear Of Shojin.
An interesting fact about this carry is that it counters the compositions with Ahri carry which, as you know, conquers this patch. The second more tip is to position yourself - as you will notice, Lulu throws her skill straight and flies through all the units, so in the case of, for example, Ahri, you have to hit her first with a hit, probably one shot at her.
HEADLINER (EARLY>MID>LATE)



AUGMENTS FOR THIS COMPOSITION









ITEMS LULU






EARLY GAME








MID GAME













