PATCH NOTES - TEXT
CHAMPIONS
Alistar
Passive - Damage Reduction:
- Live: 12/18/25
- PBE: 15/20/30
Active Damage:
- Live: 200/300/450
- PBE: 240/360/600
Dr. Mundo
Heal:
- Live: 88/138/217 = 2% Health + 115% AP
- PBE: 108/174/280 = 5% Health + 115% AP
Damage:
- Live: 195/332/567 = 20% Health + 130% AD
- PBE: 263/443/752 = 25% Health + 200% AD
Kog'Maw
On-Hit Bonus Damage:
- Live: 29/44/65
- PBE: 34/52/76
Formula:
- Live: 40% AD + 14% AP
- PBE: 50% AD + 14% AP
Morgana
Total Damage Over Time:
- Live: 220/330/550 over 10s
- PBE: 400/600/1000 over 15s
Shaco
No changes
Zyra
Main Damage:
- Live: 260/390/600
- PBE: 280/420/650
Secondary Damage:
- Live: 130/195/300
- PBE: 140/210/325
Twisted Fate
Ace High
- Passive:
- Ability Power per attack: 2 → 1.5
- Active:
- Card damage: 200/300/450 → 220/330/500
- Kingpin Bonus – Special Card Damage:
- 250%/375%/565% → 265%/400%/595%
📌 Twisted Fate trades scaling AP for higher base spell damage and stronger Kingpin special cards.
Jhin
Mana:
- 14/74 → 4/74
Logic Bomb
- Base damage: 77/115/172 → 72/108/162
📌 Lower base damage on ability but significantly easier access due to reduced starting mana.
Vayne
Mana:
- 40/80 → 30/90
📌 Lower initial cast requirement enables faster first ability use but higher total cost balances it out.
Veigar
Cyber Supremacy
- Damage:
320%/420%/560% → 310%/400%/535%
📌 Slight nerf to Veigar's spell scaling across all star levels.
LeBlanc
Sigils per cast:
- Live: 5
- PBE: 6
Naafiri
Base AD:
- Live: 55/83/124
- PBE: 52/78/117
Active Damage:
- Live: 151/227/340
- PBE: 143/215/322
Packmate Damage:
- Live: 41/62/93
- PBE: 39/59/88
Alpha Damage:
- Live: 96/144/217
- PBE: 91/137/205
Braum
Kingpin Bonus Damage:
- Live: 135/203/325 = 100% Armor+MR + 10% HP
- PBE: 135/228/375 = 150% Armor+MR + 10% HP
Gragas
Mana:
- Live: 30 / 90
- PBE: 20 / 80
Jarvan IV
Damage:
- Live: 350
- PBE: 280
Rengar
Heal:
- Live: 140/160/180
- PBE: 140/145/150
Varus
Primary Damage:
- Live: 200/300/480
- PBE: 215/325/500
Stun Duration:
- Live: 1s
- PBE: 1.5s
Yuumi
Primary Damage:
- Live: 95/145/220
- PBE: 100/150/235
Secondary Damage:
- Live: 55/85/125
- PBE: 60/90/140
Marked Bonus Damage:
- Live: 175%
- PBE: 190%
Xayah
AD (Attack Damage):
60/90/135 → 65/98/146
📌 Slight buff to her base and scaling attack damage, strengthening her auto attacks and synergy with AD items.
Brand
Paint Bomb
- Primary explosion damage:
260/390/1500 → 250/375/1500 - Secondary explosion damage:
Unchanged: 1500 magic damage to 4 nearest enemies
📌 Minor reduction in AoE damage to balance early power, while the high single-target burst remains untouched.
Aphelios
Chakram Damage:
- Live: 4.41/6.615/71
- PBE: 6.93/10/142
Chakram Duration:
- Live: 6 attacks
- PBE: 8 attacks
Mana:
- Live: 0 / 60
- PBE: 0 / 50
Cho'Gath
Mana:
- Live: 60 / 110
- PBE: 60 / 100
Sejuani
Passive:
- Live: 30% bonus Armor/MR
- PBE: 40% bonus Armor/MR
Stun Duration:
- Live: 1.75/2/8
- PBE: 1.75/2.25/8
Vex
Overheal Conversion:
- Live: 150% to true damage
- PBE: 200% to true damage
Secondary Damage (Explode):
- Live: 190/285/1100
- PBE: 210/315/1200
Zed
Stats:
- Armor: 65 → 60
- MR: 65 → 60
- HP: 1050/1890/3402 → 1000/1800/3240
Zeri
Attack Speed:
- Live: 0.75
- PBE: 0.80
Aurora
Direct Damage:
- Live: 125
- PBE: 90
Split Damage:
- Live: 1000
- PBE: 800
Kobuko
On-Hit Damage:
- Live: 90/135/314
- PBE: 100/150/999
Shield:
- Live: 630/1134/11664
- PBE: 900/1620/11664
Phase 2 Bonus:
- Live: 100% AS, 20%/20%/100% Omnivamp
- PBE: 125% AS, 30%/30%/100% Omnivamp, +33% magic damage on-hit
Mana:
- Live: 120 / 240
- PBE: No Mana
Urgot
Rocket Damage:
- Live: 68/102/1516
- PBE: 74/111/1585
Formula:
- Live: 95% AD + 12% AP
- PBE: 100% AD + 12% AP
TRAITS
⚙️ Trait Adjustments – Patch Summary
🧠 A.M.P. – Ability Amp
A.M.P. champions upgrade their abilities in unique ways with Amp. They also gain Health.
Units | Before | After |
---|---|---|
(2) | 1 Ability Amp, 100 Health | 1 Ability Amp, 100 Health |
(3) | 2 Ability Amp, 200 Health | 2 Ability Amp, 200 Health |
(4) | 3 Ability Amp, 350 Health | 3 Ability Amp, 400 Health |
(5) | 4 Ability Amp, 500 Health | 5 Ability Amp, 600 Health |
🔧 Changes:
- (4): Health increased from 350 → 400
- (5): Ability Amp increased from 4 → 5, Health increased from 500 → 600
⚡ Dynamo
Every 3 seconds, your team gains Mana. Dynamos gain 100% more.
Units | Before | After |
---|---|---|
(2) | 5 Mana | 4 Mana |
(3) | 7 Mana | 7 Mana |
(4) | 10 Mana | 10 Mana |
🔧 Changes:
- (2): Mana per tick decreased from 5 → 4
🐂 Golden Ox
Golden Ox gain Damage Amp and can drop gold on kill.
If you spend 0 gold on XP or rerolls in a turn (rerolls count double), gain permanent bonuses.
(Golden Ox must have fought last round.)
Units | Before | After |
---|---|---|
(2) | 12% Damage Amp, 20% Gold drop chance | No changes |
(4) | 22% Damage Amp, 60% Gold drop chance | No changes |
(6) | 30% Damage Amp, 100% loot, 7% component chance | 28% Damage Amp, 100% loot, 7% component chance |
🔧 Changes:
- (6): Damage Amp reduced from 30% → 28%
🎨 Street Demon
Allies in painted hexes gain Health, Ability Power, and Attack Damage.
Signature hexes grant 50% more. Street Demons double all bonuses.
Units | Before | After |
---|---|---|
(3) | +6% HP, +6 AP, +6% AD | No changes |
(5) | +10% HP, +10 AP, +10% AD | No changes |
(7) | +15% HP, +15 AP, +15% AD | +17% HP, 17 AP, 17% AD |
(10) | +50% HP, 50 AP, 50% AD | +45% HP, 45 AP, 45% AD |
🔧 Changes:
- (7): Buff increased from 15 → 17
- (10): Buff decreased from 50 → 45
🌀 New Portals – HACK
🪙 P0T 0F G0LD
After each Carousel round, all players vote to either split a pot of gold or increase its size for future rounds.
🔁 Reroll Subscription
At the start of every stage, receive free Shop rerolls.
⚖️ To Split or Not to Split
After each Carousel round, players choose how to distribute a shared pool of gold among themselves.
💫 Upgraded Start
Begin the game with a 2-star 2-cost champion already on your board.
