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FINAL BOARD
Rasgos
1Machine Herald
5Visionary
4Sentinel
3Rebel
Aumentos / Anomalías
Visionary Crest
Voidcaller
Starry Night
Componentes
x3
x1
x1
x4
x3
x1
x3
FINAL BOARD (with Emblem Visionary)
Rasgos
6Visionary
1Machine Herald
4Sentinel
3Rebel
Aumentos / Anomalías
Visionary Crest
Voidcaller
Starry Night
Componentes
x3
x1
x1
x5
x1
x3
x1
x3
FINAL BOARD (with Emblem Sentinel)
Rasgos
1Machine Herald
5Sentinel
5Visionary
3Rebel
Aumentos / Anomalías
Visionary Crest
Voidcaller
Starry Night
Componentes
x3
x2
x1
x4
x3
x1
x1
x3
ROLLING
We try to play the strongest possible table around Sentinel Visionary at the beginning to reach level 6 with as much health as possible. Then slow roll on this level after Renata and Rell to level 3. Finally, just add the units visible on the FINAL BOARD, up to level 9/10 it is worth adding Viktor or Mel
we can play too Morgana & Vex 3 but dont need this
ITEMS RENATA GLASC
Spear of Shojin
Hextech Gunblade
Archangel's Staff
Adaptive Helm
Morellonomicon
Rabadon's Deathcap
Jeweled Gauntlet
Red Buff
Statikk Shiv
Nashor's Tooth
EARLY GAME
Rasgos
2Sentinel
2Visionary
MID GAME
Rasgos
6Sentinel
1Junker King
4Visionary
3Rebel