Introduction
Teamfight Tactics (TFT) Set 13 continues to evolve with Patch 3.6, bringing significant changes to champions, traits, and augments. This update aims to balance the meta, adjust underperforming synergies, and introduce fresh mechanics for a more dynamic gameplay experience. Below, we’ll cover all the key updates and their potential impact on the game.
Champion Updates
Buffs and Adjustments
Amumu – Obsolete Technology
Passive: Incoming damage reduction increased from 12/15/25 to 15/20/30.
Now emits sparks every second, dealing 10/15/25 magic damage to adjacent enemies.
Draven
Attack Speed increased from 0.7 → 0.75.
Powder – Misfit Toy
Ability damage increased from 350%/500%/700% to 420%/550%/735%.
Sevika
Mana cost reduced from 0/60 → 0/50, allowing for more frequent ability usage.
Nerfs
Rumble – The Equalizer
Armor and Magic Resist reduced from 70 → 65.
Ability damage decreased from 500%/750%/4000% → 450%/675%/4000%.
Singed – Dangerous Mutations
Ally Attack Speed buff reduced from 100/120/160% → 100/115/130%.
Trait Updates
Buffed Traits
Automata
(4) Bonus Armor/Magic Resist increased from 55 → 60.
(6) Bonus Armor/Magic Resist increased from 100 → 111.
Sniper
(2) Damage per hex increased from 7% → 10%.
(6) Damage per hex increased from 36% → 80%, Snipers now gain +5 Attack Range.
Nerfed Traits
Blood Hunter
Warwick's execute threshold reduced from 15% → 12%.
Healing reduced from 500 → 450.
Sorcerer
(4) Ability Power decreased from 55 → 50.
(6) Ability Power decreased from 90 → 85.
Augment Updates
Silver Tier
Diversified Portfolio+
Gold gain per 4 non-unique traits reduced from 2 → 1.
Kingslayer
Gold gained when defeating a player with more HP increased from 5 → 6.
Gold Tier
Overheal
Bonus damage increased from 125% → 150%.
Healing now converts excess healing into a shield up to 300 HP.
Spirit Link
Healing increased from 5% → 6% max HP every 4 seconds.
Anomaly Changes
Heavy Hitter
Bonus damage per attack increased from 20% → 30% of max HP.
Hunger for Power
Consumed ally's Health and Attack Damage transfer increased from 60% → 66%.
Meta Impact and Strategy Tips
Who Benefits Most from Patch 3.6?
Sniper compositions receive a major boost with improved scaling damage, making long-range carries stronger.
Automata buffs make them tankier and more viable in prolonged fights.
Draven and Powder players should see increased damage output, making them better AD carry choices.
Who Gets Weaker?
Sorcerer compositions will need to adjust to the reduced Ability Power.
Blood Hunter players might struggle with the lower execute threshold on Warwick.
Singed comps now have a reduced Attack Speed bonus for their strongest ally.
Conclusion
Patch 3.6 for TFT Set 13 introduces a mix of buffs and nerfs to keep the game balanced and engaging. With major changes to key champions, traits, and augments, players will need to adapt their strategies accordingly. Stay ahead of the meta by experimenting with these new changes and finding the best synergies for your team compositions!