Birthday Gifts Aplenty!

INFORMATIONS
TFT’s 5th Birthday is just around the corner, and everyone is invited to celebrate, including all of our past sets!
TFT's 5th Birthday is just around the corner, and whether you're brand new to TFT or a Set 1 legend, everyone is invited to celebrate, including all of our past sets!
Celebrate with a heap of login rewards & a free Event Pass with some very special rewards (including Treasure Tokens and a particularly talented Pengu), a brand new chaotic, yet nostalgic game mode called Pengu's Party, new Tacticians, including a brand new Chibi Champion, and more! All this comes with patch 14.12 (June 12) and ends with the conclusion of patch 14.14 (July 15).
It wouldn't be a TFT birthday without presents, and there's more to be earned during our 5-Year Bash than ever before. Players can earn rewards just by logging in each day during the event and by earning XP on a new free 5-Year Bash Event Pass.
By logging in 10 days total during the event (on either TFT PC or Mobile!), you'll earn Treasure Tokens and the I Celebrate Emote!
And speaking of Emotes, you'll also be able to earn the All Skill Emote on the free Event Pass which, when equipped in your loadout, grants a special Tactician Trail effect throughout the duration of the event! Please note - since this is a temporary trail, it'll temporarily take higher priority than other trails you may have from other equipped Emotes or Icons.

Pengu's Party Mode
Pengu is throwing their biggest party ever, and everyone, including every single Set, is invited. Introducing Pengu's Party, a veritable convergence of some of TFT's most beloved (and feared) Traits of all time in Pengu's Party!
Pengu's Party starts much like a normal game of TFT. You'll queue up with 7 other players equally excited to celebrate TFT's 5th birthday in the world of Inkborn Fables. In Pengu's Party, however, you'll be able to bolster your roster with traits from past sets that represent all 5 years of TFT history! The Carousel is also getting updated with some 5-Year Bash flair to amp up the celebration.
Each Set will be represented by two traits completely unique to that Set. At various points in the game you'll be able to choose an Emblem from set's past, with an opportunity to make one Prismatic by the end of the game. We've all seen Me Mech, No Scout, No Pivot, but how about a Me Mech, Me a Pirate, fire the cannons? Feeling social, elect your set superlative by placing them on the Sociliate hex from Gizmos & Gadgets!
It's also shaping up to be more than just a brawl - we've heard designers talking about… some sort of Party Crab that's scuttling over? It's the kind of wild party that only TFT could throw, and Pengu couldn't be more excited for everyone to dive in!
We aren't going to reveal everything here, but you can tune in on TFT's social channels to see every trait coming back for our 5-Year Bash, along with a few other surprises, and join in the celebration starting patch 14.12!

SOURCE
I wrote this post so that people on the website could have such information, because not every player looks at Twitter and RIOT's home pages. I think it was a good idea!
Of course, from my side, if you already know me well, there will be a guide about this mode and probably more information in this post, if I know more, sometimes you can come back here within 2 weeks.
YOU WILL FIND THIS INFORMATION HERE:
(CONFIRMED BY RIOT)
ALL MECHANICS
A LITTLE REMINDER OF WHAT WAS IN OTHER SETS!
SET 1
NO MECHANIC!
SET 2
The newest TFT set is finally arriving and with it comes brand new champions, origins, classes, and even brand new board mechanics.
Overall, its theme focuses on being able to adapt your play to the different elements Set 2 presents.
In this article, we’ll be focusing on the new board mechanics and synergies. Check out our separate guide that covers all the champions and be sure to check out our item tier list, champion tier lists, and best TFT team comps to help you keep up with the new meta!
Elemental Hexes TFT’s second set is titled, Rise of the Elements. This refers to the four elements: Inferno, Mountain, Ocean, and Wind (very similar to the elemental Dragons from Summoner’s Rift). At the beginning of each match, everyone in the game will have to play around one of these four elements (decided at random).
Based on the element that is chosen, elemental hexes will appear on the board that grant buffs to the units that are positioned on them. Here is a quick TLDR of their effects:
- Inferno Hex + 30% Attack Speed
- Mountain Hex + 30 HP per round permanently for rest of game
- Ocean Hex + 30 Starting Mana
- Wind Hex + 30% Dodge Chance
SET 3
TFT Set 3 is likely less than a month away (along with the long-awaited full release of TFT Mobile!) and the teasers have already begun. Today, Riot Games gave us a big reveal regarding the newest mechanic coming to Set 3. Called “Galaxies” the new mechanic is going to make every game of TFT feel completely unique and different.
What are the Galaxies? Galaxies are a brand new mechanic coming to this next Set, which will alter the game more than the new Elemental Hexes that Riot brought to TFT in Set 2. Galaxies will introduce certain brand new rule sets to games, with players being forced to adapt.
"For example, on Galaxy you might travel to is the Neekoverse Galaxy, where everyone starts with two Neeko’s Help items ready to go. With everyone having this advantage, it becomes about making strategic decisions around when and how to use those Neekos…Another Galaxy you might travel to is the “4-cost-carousel” Galaxy (the name is a work in progress), where the first carousel is entirely four-cost champions."
We can see how the Galaxies mechanic is an evolution from the Elemental Hexes. In Set 2, these Hexes would give specific champions bonuses and also impact some of the units on the board (like Qiyana), but every player in the game would have the same opportunity to use these Hexes to their advantage. Galaxies do that as well but will provide an advantage to your team as a whole that all players will have access to.
- More from Blog of Legends
- Bee’koz Vel’koz Skin: Splash Art, Price, Release, How to Get
- King Beegar Skin: Splash Art, Price, Release, How to Get
- EMENES retires following leave from Cloud9, cites military service
- EMENES Donezo Manifesto: Former Cloud9 Midlaner airs out grievances
- Team Heretics Perkz: European legend reportedly playing for TH
Riot Games says their goal is to create games that feel more diverse (this was also the goal of Set 2’s Elemental Hexes) so that it’s harder to simply min/max the ideal comp based on the guides available. As I’ve said before, I do think there is value to being able to know and optimize the best comps available, but I do like this approach that Riot is taking to forcing more adaptation. The Galaxies won’t be revealed until you get in-game, so players will have to adapt on the fly.
What kinds of Galaxies are there? In the announcement, Riot noted that there could end up being as many as 10 different Galaxies, with new Galaxies being introduced (or removed) throughout Set 3. They’ve already revealed two, the Neekoverse and the “4-cost-carousel” Galaxies, so that means there could be five or ten more. While we don’t know what these other Galaxies could be, here are a few options that I think could be perfectly viable.
- An “item only carousel” Galaxy
- A “no PvE round” Galaxy
- A Galaxy where mana regens much slower or faster than normal
- An “URF” Galaxy where spells constantly coming off cooldown
- A Galaxy with a much smaller board (maybe half the size of the regular board)
- A “Communist” Galaxy where players don’t make interest or get bonus gold for win/lose streaking (you only get the base five gold per round)
- A “Casino” Galaxy where you can gamble your gold or units for upgrades
SET 4
With the release of Set 4 coming very soon, everyone will be looking to gain a competitive edge against other players to start their ranked climb. Some players have lots of time to spend on PBE to familiarize themselves with the new champions and mechanics. For the players who don’t have much time, I hope to try and give some pointers on how to adapt your play style for the upcoming Set 4 release.
NOTE: If you haven’t already, make sure to download our overlay to keep up with all of the latest meta comps. The overlay will also allow you to view the team comps from within your game client.
Understand the New Champions, Abilities, and Traits It can be intimidating for players to essentially relearn the game as there are new champions, traits, and even a few items. If you have the time, you could go through every single trait and champion to learn all the new abilities and traits. While this will definitely help, sometimes it’s just best to throw yourself in a game and learn as you play.
Learn while Playing
Preparing before you play will help a lot, but I believe that for many players, simply playing the game will be much more effective. You can read and try to memorize all you want, but playing the game itself will help you learn the easiest.
Even if you only play one comp every game, you can still absorb the information from other players you play against. As you get more comfortable with one comp, you move onto the next, and the next, and the next. Eventually, you will have used most of the champions in the game, or at the very least have seen other players utilize all the champions.
With inevitable patch updates, it’s important to try and familiarize yourself with as many comps as possible. If the meta shifts toward certain comps, you will already have enough knowledge to quickly pick up a new comp.
Chosen Mechanic
The Chosen mechanic is the main feature of Set 4 and will add a lot of variance to the games you play. For those of you who don’t know, here’s a brief explanation of the Chosen mechanic from Riot’s dev article.
Occasionally, in your shop, you will be offered a Chosen champion. These champions are already at 2-star level, so they cost three times their normal 1-star price and come with some extra power:
One of their traits (origin or class) is “Chosen” and counts as 2 of that trait!
They also get +200 HP and a unique stat bonus—either 500 HP, 35% spell power, 50 AD, or 25% reduced mana cost. (Tunings subject to change) Chosen units make reaching certain traits like Warlord (9) much more doable than in previous sets. It also allows you to reach high unit synergies with less units, allowing you to be more flexible with the units you choose. This mechanic opens up a lot of options, and will inevitably affect the meta very much.
SET 5
What are Shadow Items in TFT?
On the carousel or in the armory (another new mechanic added where players will get to choose one of a selection of items for free before the second round of the stage) certain items will have a green outline on the item frame. These are Shadow Items, which give the extra boost to their power, for a price.
It should be noted that, while component items can have this outline, they are not technically Shadow Items because they only give raw stats. The stats a Shadow component gives are the same as the regular version of that component item. The Shadow bonus and penalty only apply to combined items.
How to get a Shadow Item
Players can either get a Shadow Item through regular means (the carousel or a Draconic egg), but the most common way is for a player to combine a Shadow component with another item to get the completed Shadow Item. It does not matter which component item has the Shadow effect on it, as combining one Shadow and one regular item will make the upgraded item a Shadow Item. For instance, in making a Shadow Spear of Shojin (aka the Spectral Spear of Shojin), either the Tear of the Goddess or BF Sword can be a Shadow Item to get the proper upgrade.
If both components are Shadow Items the resulting combination will be a Shadow Item as well. There is no benefit or penalty to combining two component Shadow Items. The result will still be a Shadow Item. So, getting a Shadow Item is as easy as getting any component Shadow and combining it with any other component, whether it’s a Shadow or not.
IN SET 5.5 RIOT CHANGE SHADOW ITEMS IN RADIANT ITEMS!
SET 6
Completely new in Set 6, an odd combination of the Galaxies from Set 4 and the Shadow/Radiant from Set 5, is the introduction of "Hextech Augments". In short, this means that on 1-4, 3-5 and 5-1 you can choose one of three random cards (stronger in terms of game progression) that are required to apply the upgrades. These effects can range from 1 feature for another (as in the case of Set 4's Chosen), a gold source's interest, to 7 or item selection for Ornn (the same one that created Set 4's Ornn). Each user's upgrade shop is different, but will be at the same power level. These power-ups are available throughout the game, which can be seen by what your opponents have selected (and floating) in the small floating equipment on the map that appears in Hexcore. Upgrades relate to specific traits, so your choice will be a way to shape your strategy and units, as some upgrades are tied to synergy bonuses with them; for example, the "Ardent Censer" upgrade, which allows enchanters to provide 15% AS attack stacking whenever they shield/heal an ally.
There are 140 different upgrades you can imagine, which are 3 in itself, which in the socket network, is not statistically limited. For this reason, so that new and different can be taken out, but there are many concepts that will require a lot of monitoring and balancing.
SET 7
Dragons are the new Teamfight Tactics mechanic within Set Seven, bringing three new styles of gameplay and strategy.
Each new TFT set has a unique mechanic and dragons are the focus of the Set Seven Dragonlands set. Hextech Augments were the main mechanic from Gizmos & Gadgets, and they are sticking around for Set Seven as a revised mechanic with a name change. Dragons have their own mechanic via a unique trait, and Raptors have been replaced with an Armory-like mechanic that can help players complete their comps while heading into the late game stages.
Here are the three main TFT Set Seven mechanics in Dragonlands, according to Riot Games.
The seventh TFT set has a total of seven dragons, four of which are tier four and three at tier five. Each dragon has the Dragon trait, in addition to other traits that don’t cross over with other dragons because the Dragon trait only activates when one dragon is on the battlefield.
Dragon trait: Active with only one dragon on the battlefield (unless altered by a Draconic Augment). Dragons take up two slots, gain 600 bonus health, and plus-three stats to a marked trait. Adding a dragon to your comp can increase the team’s overall power levels significantly, which is why all dragons cost twice as much as other TFT champions in those tiers and take up two slots on the battlefield. Each of the seven dragons automatically has the Dragon trait. Two of the seven have one additional trait, and the other five have two other traits in conjunction with the Dragon trait.
- Daeja: Tier-four dragon with the Mirage trait.
- Idas: Tier-four dragon with Shimmerscale and Guardian traits.
- Shi Oh Yu: Tier-four dragon with Jade and Mystic traits.
- Sy’fen: Tier-four dragon with Whispers and Bruiser traits.
- Ao Shin: Tier-five dragon with the Tempest trait
- Aurelion Sol: Tier-five dragon with Astral and Evoker traits
- Shyvana: Tier-five dragon with Ragewing and Shapeshifter traits
The “plus-three marked trait” will always be a trait other than the dragon trait. A plus-three on Shimmerscale via Idas will automatically activate the trait if there are no other Shimmerscale units on the battlefield. A plus-three on the Whispers trait via Sy’fen can take a comp fully vertical to eight, providing +12 damage and ability power to the whole team.
Dragons in TFT Set Seven aren’t an auto-include that can win games. Players will need to build around them and strategize to gain the full value of having a dragon on your team.
SET 8
Set 8: Monsters Attack is introducing a new mechanic, Hero Augments. They’re like a mix between the current Augment system, and the Chosen system from Set 4.
This article will cover everything you need to know about the new mechanic, as well as a list of all the Hero Augments.
For a list of all of the Augments and Hero Augments, check out our Augment Page here.
Much like regular Augments, you will be given a selection of 3 Hero Augments to choose from. This will empower a specific champion in the game, and also give you a copy in case you don’t have one yet.
Every player will receive a selection at the same time, and the heroes shown will scale up depending on which selection you are given.
Every unit has two different Hero Augments, one being a supportive one, and the other one looking to turn them into a carry.
SET 9
TFT Set 9 New Mechanic: Region Portals
TFT Set 9: Runeterra Reforged is all about exploring the lore of the game through the different regions such as Demacia, Noxus, Ionia, and more. Region Portals are a new mechanic that adds a new rule to the game, similar to how Set 3 Galaxies did.
At the start of the game, there will no longer be an opening item carousel. (Finally, we don’t have to all compete for one item)
Instead, three Region Portals will be present on the floor. Everyone will move their Little Legend to a portal in order to “vote” for which Region they want to play in. The game will then randomly pick one Little Legend, and the game will add the new Region Portal “rule” to the game. Here are a few examples of some of the new Region Portals.
- NoxusNoxkraya: Each time you take an augment, a random arena hex appears. Units on an arena hex gain an item that they can use.
- Void – The Lavender Sea: Starting on 2-1, after every carousel and PvE round, a void symbiote infects a new board hex. The hex grants 20% damage reduction if it’s in the first two rows or 20% increased damage if it’s in the back two rows.
- Demacia – House Lightshield: Gain a powerful Crown of Demacia on 2-1. If the wearer dies, you instantly lose the fight.
TFT Set 9 New Mechanic: Legends
Have you ever been tilted because all of your Augment choices were garbage? Not only do you get to reroll Augments individually, but TFT is introducing a new Legends system. The new Legend mechanic will be a way to ensure you always get one Augment of your choosing every game.
Before every game, you will be able to select or equip 1 out of 15 Legends. These Legends, will guarantee that one of your Augments on 2-1 will be predetermined. For example, let’s take a look at Aurelion Sol’s Legend Augments.
Legend: Aurelion Sol
2-1
- Silver – Cutting Corners: Leveling up costs 2 XP less
- Gold – Patient Study II: After player combat, gain 2 XP if you won or 4 XP if you lost. You can now reach Level 10.
- Prismatic – Level Up!: When you buy experience points, gain an additional 11. You can reach level 10.
When you play a game of TFT with ASol selected as your Legend, one of your Augments in the game will be guaranteed to be from this list. There may be Legends that affect different augment selections like the one at 3-2 or 4-2, but this is the simple rundown of how they work.
With the new Legends system, TFT is giving you more control and freedom to select what Augment you want to see, and what playstyle you want to play.
SET 10
Headliner Mechanic Explained
In this guide, I’ll be covering the new mechanic for Set 10: Headliners. This mechanic harkens back to Set 4, and is essentially the same mechanic as Chosen.
For the players that started TFT after Set 4, I’ll cover everything you need to know about the mechanic.
Let’s get into the guide.
How Headliners Work
Headliners are buffed up units that will appear in your shop as 2-star units. One of their traits will grant double effect, and they also have a unique bonus. These Headliners will cost gold equivalent to their cost. (For example, a 3-cost Headliner will cost 9 gold, as it’s similar to buying 3 copies for a 2-star)
How to Get Headliners Now that you understand the basics, here are a how Headliner shops work.
- If you don’t have a Headliner already, one will appear in every shop.
- If you already have a Headliner, one will appear in every third shop
- If you played back in Set 4, you’ll know that it was semi random how often they appeared in shop. With these changes, Headliners should be more consistent to play around. You might not find the perfect one on your roll down, but having set rules allows for skill expression.