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Jane Doe Best Build Guides - Teams and Bangboo, Materials

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Jane Doe Character Information

Jane Doe is an S rank character with the Physical attribute who belongs to the Anomaly Specialty and who is part of the N.E.P.S. faction. Jane, a criminal behavior specialist, has had a "colorful" career as a consultant with Public Security over the years. She is an expert in disguise, infiltration, and other investigative work. She has a bad habit of trolling others and sometimes plays harmless pranks. She's a skilled mimic, able to change her appearance and demeanor at will, making people wonder what the "real" Jane is like.

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Jane Doe Pros & Cons

  1. Pros
  • Incredible mobility and 3 Dashes.
  • Absurdly fast and consistent Physical Anomaly buildup resulting in very frequent Assault Triggers.
  • Can cause Assault to critically strike - an additional multiplier not accessible to any other Anomaly character at the time of her release.
  • Strong damage in and outside of burst windows, making her viable all throughout the duration of combat.
  • Can drastically extend her Passion State in the hands of a skilled player thanks to multiple abilities resetting and extending the state when used optimally.
  • Can be used as a sole DPS or alongside other Anomaly characters in Disorder teams giving her great team-building flexibility and future prospects.
  1. Cons
  • When not taking advantage of her Chain Attack or the team's Ultimate Jane requires meaningful field time to enter and take advantage of the Passion State.
  • Can lose significant power if enough Anomaly Proficiency cannot be acquired in order to activate her scaling abilities.
  • Can sometimes lose meaningful damage due to the Anomaly Trigger cooldown and the Anomaly Ability cap (Abilities that can only Trigger Assault at the end of their animation and can waste build-up if it exceeds 100% before the end of the animation).

Jane Doe Best Builds

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Jane Doe Best Teams and Bangboo

Jane Doe Materials

Jane Doe Mindscape Cinema

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Jane Doe Overview

Jane Doe, an S-Rank Melee Physical Combat Agent, excels in delivering exceptionally high damage through repeated triggers of the Assault Anomaly. What set Jane apart from the typical Anomaly-based characters is her mobility, rapid Anomaly build-up speed, a unique mode called "Passion State," and the ability to cause her Assaults to CRIT. In the hands of a skilled player, Jane can dominate endgame content in various teams, making her one of the strongest DPS characters in the game (at the time of her release obviously).

At the heart of Jane’s kit is the Passion Stream or simply "Passion". It's a resource gauge (exclusive to her) that serves as the foundation for all her combat actions. Using any ability( including Perfect Dodges and Defensive Assists) will generate Passion. Once the Passion gauge is fully charged, Jane enters a temporary berserk mode known as Passion State. This state enhances her abilities, increases her Physical Anomaly Buildup Rate by 25%, and grants her an additional 2 flat Combat Attack points for each point of Anomaly Proficiency she possesses over 120, capping at 600 flat Attack (which maxes out at 420 Anomaly Proficiency). It's easy to say that Jane Doe transforms into a monster in this state. However, maintaining the Passion State indefinitely is a challenge. That's because her abilities that generated Passion now instead consume it. Once her Passion gauge depletes to 0, she exits the state. Jane's primary objective, along with the rest of her kit, revolves around repeatedly entering and sustaining the Passion State for as long as possible.

Jane Doe has two distinct Basic Attacks: a relatively standard six-part attack combo and far more powerful, charge-and-hold attack called "Basic Attack: Salchow Jump." The latter can only be used once per entry into the Passion State, making it an important asset in Jane's offensive arsenal. First, let's talk about, Jane's standard six-part basic attack combo. It serves the dual purpose of building and consuming Passion and acts as Jane's filler ability - only used when no other skills are available. As with other characters, the latter attacks in Jane's combo are more powerful, and she can skip the earlier parts by executing Basic Attacks after specific actions. This allows for some potent combinations. Notably, many of these combination attacks vary depending on whether Jane is in the Passion State, providing unique sequences that enhance her overall damage output.

Jane’s charge-and-hold attack, Basic Attack: Salchow Jump, is a game-changer. This powerful move causes Jane to spin rapidly, dealing tons of damage to nearby enemies. Upon releasing the attack (or when the ability is canceled) Jane performs a powerful finishing move in front of her. While spinning, Jane gains a 40% reduction in damage taken and Anti-Interrupt capabilities - also during the finishing move, she becomes completely invulnerable. The best part of this ability is its ability to restore Passion, regardless of whether Jane is in the Passion State or not. This means that using this attack not only inflicts massive damage but also extends Jane’s time in the Passion State - this is helpful in reducing downtime and making it a must-use ability at every opportunity (although preferably after entering the Passion State and spending some Passion, so she can immediately recover it).

Jane's Mobility is further enhanced by her unique Dodge, Dash Attacks, and Dodge Counters. She has distinct versions of these moves depending on whether she is in the Passion State. While the animations differ - becoming notably cooler in the Passion State, their primary function remains consistent and the become stronger variants of their non-Passion counterparts.

Unlike most characters, Jane has access to three charges of Dodge instead of the usual two. Her standard non-Passion Dodge also features two alternating animations (without any impact on its functionality). In the Passion State, Jane’s Dodge is upgraded, allowing her to dodge through enemies rather than just away from them. Additionally, executing Perfect Dodges within the Passion State generates Passion.

Jane's non-Passion Dash Attack comes in two variants, corresponding to her separate dodge animations. In the Passion State, the Dash Attack is enhanced, making it longer to execute but dealing more damage and covering more distance. Jane can also follow her Passion-enhanced Dash Attacks with a Basic Attack skip to execute the following combo:

  • Dash Attack: Phantom Thrust (Passion)
  • Basic Attack: Dancing Blades P4 (Passion)
  • Basic Attack: Dancing Blades P5 (Passion)
  • Basic Attack: Dancing Blades P6 (Passion)

Jane’s standard Dodge Counters, like her Dash Attacks, have two different animations but function as typical Dodge Counters. Her Passion-enhanced Dodge Counter is stronger overall but lacks any special benefits. Executing either of the standard Dodge Counters followed by Basic Attacks allows Jane to perform the following basic-skipping combos, which are ideal for quickly building up and returning to the Passion State:

  • Dodge Counter: Swift Shadow
  • Basic Attack: Dancing Blades P3
  • Basic Attack: Dancing Blades P4
  • Basic Attack: Dancing Blades P5
  • Basic Attack: Dancing Blades P6

Alternatively, after a Dodge Counter in the Passion State, Jane can execute a stronger combo:

  • Dodge Counter: Swift Shadow Dance (Passion)
  • Basic Attack: Dancing Blades P5 (Passion)
  • Basic Attack: Dancing Blades P6 (Passion)

Jane’s EX Special Attack is one of her strongest abilities - dealing significant damage and building a lot of Anomaly. Still, despite its power, it does not fit well into any specific combo and lacks additional effects beyond the standard Passion spend/generation. That's why it's best to use this ability during the Passion State - ideally when your team is at its peak strength and the enemy is most vulnerable (such as during its Stunned state).

Jane’s Chain Attack and Ultimate are both amazing in terms of damage and Anomaly build-up. However, their most notable feature is their ability to instantly fill and activate (or reactivate) her Passion State. These attacks provide an important shortcut to establishing and maintaining the Passion State, allowing for more frequent use of Basic Attack: Salchow Jump. Reactivating Passion State allows you to use this attack again.

Jane Doe's Quick Assists, Defensive Assists, and Assist Follow-Ups are all standard attacks without much to show for compared to rest of her kit. A point to note is that, Jane has Quick Assists for both her Passion and Non-Passion states, allowing her to execute Basic Attack combos with some skips instead. Below are some key combos that highlight her potential:

Quick Assist Combo

  • Quick Assist: Lutz Jump (Passion)
  • Basic Attack: Dancing Blades P5 (Passion)
  • Basic Attack: Dancing Blades P6 (Passion)

Defensive Assist Combo

  • Defensive Assist: Last Defense
  • Assist Follow-Up: Gale Sweep
  • Basic Attack: Dancing Blades P3 (Passion)
  • Basic Attack: Dancing Blades P4 (Passion)
  • Basic Attack: Dancing Blades P5 (Passion)
  • Basic Attack: Dancing Blades P6 (Passion)

Jane’s Core Passive: Insight enhances all her attacks by applying the "Gnawed State" to enemies for 10 seconds. This passive also grants Jane the ability to cause the Assault Anomaly to CRIT—something that wasn't possible until now in Zenless Zone Zero. When an Assault triggers against an enemy in the Gnawed State, the chance for a CRIT to happen is set at a base of 40%. This chance can be increased by 0.16% for each point of Anomaly Proficiency Jane possesses (capping at 100% at 375 Anomaly Proficiency at max level).

The critical damage modifier is fixed at 1.5x and it's unaffected by other sources of Crit or Crit Damage (outside of Mindscapes). Additionally, assaults against Gnawed enemies will extend the "Flinch" debuff by 5 seconds with each hit, making Jane's attacks stronger over time. Jane's Additional Ability: Sore Spot is activated by having any Anomaly or same-faction character on her team and boosts her Anomaly Buildup Rate. It provides an unconditional 20% bonus and an additional 15% when Jane attacks enemies already suffering from an Attribute Anomaly. This powerful enhancement is rather easy to activate, thankfully.

Jane Doe stands out as one of the most formidable Physical DPS agents at the time of her release. Her mobility, ability to deliver burst damage without ramp-up time (despite being Anomaly-based), and flexibility within the Disorder archetype make her a force to be reckoned with - whether she’s the sole DPS or working alongside other Anomaly characters, Jane’s future looks bright.

For optimal strategies and to fully harness the power of Jane’s abilities, refer to the Rotation & Teams section of this guide.

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Jane Doe Best Build Guides - Teams and Bangboo, Materials

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