Lighter Character Information
Lighter is an S-rank Fire Stun unit. He is a member of the Sons of Calydon alongside Caesar, Burnice, Piper, and Lucy. While he isn't the first S-rank Fire Stun unit (hello, Koleda!), Lighter is the first male limited character in ZZZ.
Lighter Overview
Lighter is an S-Rank Fire Agent specializing in Stun abilities. He has earned the “undefeated Champion” title due to his unparalleled fighting mastery in the Outer Ring.
With a perfect record of victories, Lighter’s opponents often describe his overwhelming strength and skill. His achievements include ending the twenty-fight winning streak of the notorious thug, Bellum.
Lighter is a Stun Agent, specializing in controlling enemies with his abilities. He can build up Daze to stun opponents, creating perfect opportunities for your DPS to deal massive damage.
If you already have other Burn and Sons of Calydon characters like Lucy, Lighter can be a fantastic addition to your team.
To unlock Lighter’s full potential as a Stun character, you’ll need to max out his skills and talents using Lighter materials. This ONE Esports guide provides you with a complete list of the Lighter materials you need and how to obtain them.
Lighter Pros & Cons
- Pros
- Excellent character design backed by robust skill sets.
- Can tank a significant amount of incoming damage while using his Basic Attack.
- He can quickly stagger enemies and inflict massive Fire DMG.
- Lighter has a unique brawl-type playstyle, as he employs a series of jabs during combos.
- He is a flexible character that could be used across a variety of team compositions.
- Lighter can decrease a target’s Ice and Fire RES, making them highly susceptible to the element.
- Cons
- The Stun role in ZZZ is saturated with excellent agents, so Lighter has tough competition.
- Lighter requires a Sons of Calydon faction member on the team to access his additional ability, but he doesn't synergize with them.
Lighter Best Builds
- W-Engine
- Signature W-Engine: Laurel of the Flame Heart (S-Rank)
- Base attack: 714 Impact: 18% Increases Impact and applies Fatigue stacks
- Alternate S-Rank: Ice-Jade Teapot
- Base attack: 714 Impact: 18% Grants Tea-riffic stacks, increasing Impact and team damage
- Alternate S-Rank: Hellfire Gears
- Base attack: 684 Impact: 18% Increases Energy Regeneration and Impact
- Alternate S-Rank: The Restrained
- Base attack: 684 Impact: 18% Increases damage and Daze from Basic Attacks
- A-Rank: Precious Fossilized Core
- Base attack: 595 Impact: 15% Increases Daze based on target's HP
- F2P B-Rank: Arrow
- Base attack: 476 Impact: 12% Increases Daze on main target
- Drive Disc Sets
Two recommended 4-piece sets:
Proto Punk
2-piece: Increases Shield effect (not relevant for Lighter) 4-piece: Increases team damage after Defensive or Evasive Assist
Shockstar Disco (recommended)
2-piece: Increases Impact by 6% 4-piece: Increases Daze from Basic Attacks, Dash Attacks, and Dodge Counters
Lighter Best Teams and Bangboo
- Soldier 11 Lighter Team (Stun Role)
First, let’s assume that Lighter is used in the Stun role similar to Qingyi or Koleda. In this case, pairing him with an Attack Agent like Soldier 11 will work well.
Soldier 11 deals more damage when enemies are stunned, so these two have a natural synergy. Lucy is an easy third inclusion for her quick ATK buff.
If you own Caesar, you can also run her in this team instead of Lucy, but Caesar also fulfills the role of a Dazer with her Impact stat, so Lighter and Caesar might cannibalize each other on the same team.
However, Caesar’s Shield and buffs are still extremely valuable, so it would be an upgrade over Lucy. Having Caesar also lets you run Nekomata instead of Soldier 11 as you have the Physical Attribute overlap.
- Lighter Burnice Dual DPS
For this next team, let’s assume that Lighter can fulfill the role of an on-field DPS. With Burnice, we have two Agents dealing a majority of the team’s damage. Burnice will provide off-field Fire DMG while Lighter will be on-field.
As usual, Lucy is a good third slot for a simple ATK buff and her Boars also provide some off-field DMG. With so much Fire on the team, Inferno Metal would be a great DPS Disk set for Lighter, giving him a consistent Crit Rate buff.
I would imagine that Lighter applies Daze at a solid rate, removing the need for a Stun Agent on this team. Just like before, Caesar is also a strong option to add into this team over Lucy.
- Lighter Hyper Carry
This last team is very similar to the one above, except we replace Burnice with another Support/Defense Agent. For this team, Lighter is the hyper carry, dealing a majority of the damage and Daze by himself.
This would be a very cost effective team to build, as everyone gets Nicole for free at the start of the game, and Lucy is a free Agent in Version 1.2.
You could replace Nicole with Rina, Soukaku, or Caesar as well. All of these options work toward buffing up Lighter, which is the main focus of this team.
Lighter Mindscape Cinema
- M1 (The Champion): Among the debuffs imposed by Core Passive: Accelerant, the Collapse effect's duration increases by 5s, while further reducing Ice RES and Fire RES by 10%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a light punch or jab combo deals 30% increased DMG.
- M2 (Red Scarf): When Collapse is triggered by Core Passive: Accelerant on enemies, the target's Stun DMG Multiplier increases by 25%. The increase to Ice and Fire DMG provided by Elation from the Additional Ability also increases by 125% of the original.
- M3 (Mercenary Leader): Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2.
- M4 (Sunglasses): When Lighter is off-field, the Energy Regen for the on-field character is increased by 10%. Upon entering the Morale Burst state, Lighter restores 4 Energy for off-field characters. This effect can trigger once every 18s.
- M5 (Decision Maker): Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2.
- M6 (Survivor): Lighter's Morale can be increased to a max of 200 points. When Lighter's Morale is greater than 150, Basic Attacks and Dodge Counters will trigger the Fire Up effect, dealing 240 % of Lighter's ATK as Fire DMG on hit. This effect can trigger once every 8s. When Lighter's Morale is greater than 150, Basic Attacks and Dodge Counters will also consume a certain amount of Morale and trigger the Flaming Strike effect, dealing 4 % of Lighter's ATK as Fire DMG. The Flaming Strike effect can trigger once every 480s. When Lighter's Morale is lower than 150, Basic Attacks and Dodge Counters will also trigger the Flaming Strike effect. When Lighter's Morale is lower than 150, Basic Attacks and Dodge Counters will also trigger the Fire Up effect. When Lighter's Morale is lower than 150, Basic Attacks and Dodge Counters will also consume a certain amount of Morale and trigger the Flaming Strike effect. When Lighter's Morale is lower than 150, Basic Attacks and Dodge Counters will also consume a certain amount of Morale and trigger the Fire Up effect. When Lighter's Morale is lower than 150, Basic Attacks and Dodge Counters will also consume a certain amount of Morale and trigger the Flaming Strike effect. Lighter's Morale can be increased to a max of 200 points. When Lighter's Morale is greater than 150, Basic Attacks and Dodge Counters will trigger the Fire Up effect, dealing 240% of Lighter's ATK as Fire DMG on hit. This effect can trigger once every 8s. When Lighter's Morale is greater than 150, Basic Attacks and Dodge Counters will also consume a certain amount of Morale and trigger the Flaming Strike effect, dealing 4% of Lighter's ATK as Fire DMG. The Flaming Strike effect can trigger once every 480s. When Lighter's Morale is lower than 150, Basic Attacks and Dodge Counters will also trigger the Flaming Strike effect. When Lighter's Morale is lower than 150, Basic Attacks and Dodge Counters will also trigger the Fire Up effect. When Lighter's Morale is lower than 150, Basic Attacks and Dodge Counters will also consume a certain amount of Morale and trigger the Flaming Strike effect. When Lighter's Morale is lower than 150, Basic Attacks and Dodge Counters will also consume a certain amount of Morale and trigger the Fire Up effect.