⭐Info
⭐Build Card
⭐Overview
Arlecchino is a Pyro 5⭐ character, her role is that of DPS and his peculiarity is to use the Bond Of Life to increase her Damage.
She will not be able to receive healing from anyone other than herself via her burst. You can generate Bond of Life using her skill, while her Burst and normal attack dispel the Bond.
Following this mechanic the rotation of your team is very important, I created a graphic to help you better understand how her kit works.
Bond of Life
Normal Attack - Ivitation to a Beheading
When Arlecchino has a Bond of Life equal to or greater than 30% of her Max HP,
she will enter the "Masque of the Red Death" state, where her Normal, Charged, and Plunging Attacks will be converted to deal Pyro DMG.
This cannot be overridden.
When in the "Masque of the Red Death" state, Arlecchino's Normal Attacks will deal extra DMG to opponents on hit that scales off her ATK multiplied by a certain ratio of her current Bond of Life percentage.
This will consume 7.5% of said current Bond of Life. Her Bond of Life can be consumed this way every 0.03s. When her Bond of Life is consumed in this manner, All Is Ash's (skll) CD will decrease by 0.8s.
Elemental Skill - All Is Ash
Summons forth Balemoon Bloodfire, dealing Pyro DMG to multiple nearby opponents and performing a dash-cleave against one of them, dealing AoE Pyro DMG.
Opponents hit by the aforementioned attack will have a Blood-Debt Directive applied to them.
Blood-Debt Directive
- Lasts 30s. Every 5s, it will deal 1 instance of Pyro DMG to the opponent. Max 2 instances. This DMG will be considered Elemental Skill DMG.
- When Arlecchino uses a Charged Attack or her Elemental Burst, Balemoon Rising, she will absorb and clear nearby Blood-Debt Directives. Each Directive absorbed grants her a Bond of Life worth 65% of her Max HP.
- The maximum value of the Bond of Life she can be granted through Blood-Debt Directives within 35s after using her Elemental Skill is 145% of her Max HP. Using the Elemental Skill again during this duration will restart the count on duration and the limit othe value of Bond of Life she may gain from Blood-Debt Directives.
Ultimate - Balemoon Rising
Arlecchino's great wing of Balemoon Bloodfire beats as she absorbs and clears Blood-Debt Directives around her. She deals AoE Pyro DMG before clearing the CD of All Is Ash (Skill) and healing herself. The healing is based on her Bond of Life value and ATK.
Passive Talent 1
Passive Talent 2
Passive Talent 3
⭐Talent Priority
Normal Attack -----> Skill -----> Ultimate
As a DPS her entire kit is important. You can focus on Normal Attack first, since we will have few resources to increase her talents but try not to ignore her other talents, because are important too.
⭐Stats Priority
CR/CD -----> ATK% -----> EM -----> ER
With Arlecchino you have to focus on stats like crit and atk, the Elemental Mastery is a bit important if you use her in a Overload Team.
⭐Artifact
2PC Bonus: ATK +18%. 4PC Bonus: When the value of a Bond of Life increases or decreases, this character deals 18% increased DMG for 6s. Max 3 stacks.
Arlecchino being the only one to use this new combat system. This set of Artifacts is great for her, increasing her damage by 54% with maximum stacks.
⭐Weapon
Grants a Bond of Life equal to 25% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s.
In addition, when the equipping character has a Bond of Life, they gain a 12% DMG Bonus; if the value of the Bond of Life is greater than or equal to 30% of Max HP, then gain an additional 24% DMG Bonus.
⭐Arlecchino's Besti
Arlecchino needs a team working to support her and increase her damage. Not being able to receive heals and being in the field a lot, it is very fragile which is why it is advisable to combine her with a shield character. Both to defend her and to increase her resistance to interruptions.