Here is some speculation on what Chasca’s and Ororon’s kits will be like.
About Chasca:
After using Elemental Skill, there will be 6 Anemo bullets. At the beginning, she can convert three of them, and the fourth bullet can be converted based on the number of Pyro, Hydro, Electro, and Cryo teammates. The constellation is related to capacity, similar to an additional bullet plus one. Weapon: 608 attack and 66.2% Critical Damage. When triggering a Swirl reaction, it increases attack and boosts Charged Attack damage based on the number of teammates with different elements.
When Chasca uses her Elemental Skill, a cannon appears, and she stands on it, firing downward from the air. During this process, she can move and aim simultaneously. Her energy recharge is quick, so she can usually use her Elemental Burst right after using her Elemental Skill. Her team's gameplay is very smooth. At Constellation Zero with her signature weapon, her damage output is adequate.
Normal Attack, Feathered Strike.
Normal Attack: Performs up to four consecutive bow shots. Charged Attack: Performs a more precise Aimed Shot with increased damage. While aiming, strong winds gather on the arrowhead. Fully charged arrows will deal Anemo Damage. Plunging Attack: Fires a shower of arrows in mid-air before striking the ground, dealing A.O.E. Damage upon impact.
Elemental Skill, Soulbind Pursuit.
Chasca resonates with the will dwelling within the weapon, unleashing an A.O.E. Anemo Damage that is Nightsoul-aligned. Upon casting, Chasca gains 80 Nightsoul Energy and enters the Nightsoul Infusion state.
Nightsoul Infusion: Chasca consumes Nightsoul Energy continuously. The Nightsoul Infusion ends when the energy is depleted or the skill is cast again.
In the Nightsoul Infusion state, Chasca gains the following effects:
Rides the Spectral Spear: Ritual Staff, increasing movement speed and resistance to interruption. In this state, Chasca hovers, consuming Nightsoul Energy or Fuel to maintain altitude. Dashing or ascending consumes additional Nightsoul Energy or Fuel.
When performing Normal or Charged Attacks, based on tap or hold, Chasca performs Multi-Aim attacks in different ways.
Multi-Aim
Tap: Deals Anemo Damage that is Nightsoul-aligned to enemies in front. This Damage counts as Normal Attack Damage.
Hold: Enters aiming mode, loads the magazine, and targets a certain number of enemies within a certain range, based on the charging time. Fires up to 6 Chasing Bolts at the designated targets after charging.
If held for an extended time, Chasca completes the reload and fires an unknown number of Chasing Bolts directly at the selected enemies.
Elemental Burst, Soulstrike Assault.
Chasca focuses her will, firing a Windrend Soulstrike Bolt, dealing A.O.E. Anemo Damage that is Nightsoul-aligned.
Afterward, the Windrend Soulstrike Bolt splits into six Soulseeker Bolts that target nearby enemies.
Soulseeker Bolts
Deal Anemo Damage that is Nightsoul-aligned.
For each Pyro, Hydro, Cryo, or Electro character in the party, two Soulseeker Bolts convert into Radiant Soulseeker Bolts of the corresponding element, dealing Anemo Damage that is Nightsoul-aligned with that element’s properties.
Nightsoul Blessing, Unyielding Heart. When Nightsoul Energy is depleted, Chasca will consume Fuel to maintain the Nightsoul Infusion state. In regions of Natlan with the Fuel mechanism, Nightsoul Transfer: Chasca can be triggered. When the active character is at a certain altitude, switching to Chasca will trigger Nightsoul Infusion, granting her 32 Nightsoul Energy. The team can trigger Nightsoul Transfer once every 10 seconds. Additionally, while in the Nightsoul Infusion state, holding the Elemental Skill Soulbind Pursuit will initiate a Nightsoul-aligned Plunging Attack. Releasing the skill will interrupt the Plunging Attack, allowing Chasca to maintain hovering. If the Plunging Attack lands during the descent, Nightsoul Infusion will end.
Passive 1, Trick of the Bullets. When using Multi-Aim in the Elemental Skill Soulbind Pursuit, if there are 1, 2, or 3 Pyro, Hydro, Cryo, or Electro characters in the team, there is a 33%, 67%, or 100% chance to trigger Spiritual Conversion, converting the third Chasing Bolt loaded into the magazine into a Radiant Chasing Bolt of the corresponding element.
Passive 2, Intent of Cover. When a nearby character in the team triggers Nightsoul Surge, Chasca fires a Blazing Chasing Bolt at nearby enemies, dealing Anemo Damage that is Nightsoul-aligned, equivalent to 150% of the Chasing Bolt Damage from the Elemental Skill Soulbind Pursuit. If there is a Pyro, Hydro, Cryo, or Electro character in the team, the Blazing Chasing Bolt undergoes Elemental Conversion, dealing Damage that is Nightsoul-aligned with the corresponding element, equivalent to 150% of the Radiant Chasing Bolt Damage from Soulbind Pursuit. This Damage is considered Charged Attack Damage.
Overworld Passive. Increases the gliding movement speed of your own team members by 15%. Cannot stack with other passives providing the exact same effect.
Chasca’s Constellations.
Constellation One: Magazine, Restless Cylinder
When Spiritual Conversion is triggered in the Passive Trick of the Bullets, the second Chasing Bolt loaded into the magazine also converts into a Radiant Chasing Bolt. Additionally, the chance to trigger Spiritual Conversion is increased: if there are 1, 2, or 3 Pyro, Hydro, Cryo, or Electro characters in the team, the chance to trigger Spiritual Conversion becomes 66%, 100%, or 100%.
Requires unlocking the Passive Trick of the Bullets.
Furthermore, the Nightsoul Energy and Fuel consumption during Chasca’s Nightsoul Infusion state is reduced by 30% outside of combat.
Chasca Constellation One let's her fly more.
Constellation Two: Muzzle, Scorching Smoke When Chasca’s Radiant Chasing Bolt from the Multi-Aim in the Elemental Skill Soulbind Pursuit hits an enemy, it deals A.O.E. Damage of the corresponding element based on the Radiant Chasing Bolt’s element, equivalent to 400% of Chasca’s attack. This effect can only trigger once per Multi-Aim cast.
Constellation Three: Binding Rope, Meticulous Control Increases the level of the Elemental Skill Soulbind Pursuit by 3, up to a maximum of level 15.
Constellation Four: Starfire, Instantaneous Strike When the Radiant Soulseeker Bolt from the Elemental Burst Soulstrike Assault hits an enemy, it restores 1.5 Energy to Chasca and deals A.O.E. Damage of the corresponding element based on the Radiant Soulseeker Bolt’s element, equivalent to 400% of Chasca’s attack. This effect can only trigger once per use of Soulstrike Assault.
Constellation Five: Hat Brim, Sandshadow Outline Increases the level of the Elemental Burst Soulstrike Assault by 3, up to a maximum of level 15.
Constellation Six: Final Duel, Glory of Struggle
After triggering Spiritual Conversion in the Passive Trick of the Bullets, Chasca gains the Assault state. For the next 3 seconds, the next Multi-Aim used in the Elemental Skill Soulbind Pursuit will instantly complete its charge, and its Critical Damage is increased by 120%.
Requires unlocking the Passive Trick of the Bullets.
Chasca's Signature Bow. Critical Damage: 66.2%. Base attack: 608. After triggering a Swirl reaction, increases attack by 24% for 12 seconds. Additionally, if there are at least 1 or 2 characters in the team with different elemental types from the wielder, Charged Attack Damage is increased by 20% or 48%, and Elemental Burst Damage is increased by 10% or 24%.
Ororon’s Ascension + attack.
Elemental Skill.
Throws a Spirit Eye that bounces three times between enemies, dealing Electro Damage.
Elemental Burst.
Summons a Supersonic Spirit Eye that deals A.O.E. damage. The Supersonic Spirit Eye taunts enemies and emits sound waves, dealing Electro Damage.
Passive 1.
During the duration of the Elemental Skill, when the active character deals Electro or Hydro Damage, Ororon restores a certain amount of Nightsoul Energy.
When nearby enemies receive Electro-Charged Damage or when a team member deals Nightsoul-aligned Damage, and Ororon has at least 10 Nightsoul Energy, it triggers a 130% multiplier A.O.E. Electro Damage: Manifest Sensation.
Passive 2. After hitting an enemy with the Elemental Skill, Ororon gains the Mark of the Spirit. When an active character deals Electro or Hydro Damage, it restores 3 Energy to that character. If Ororon is off-field, it also restores 3 Energy to Ororon.
Constellation 1: The bounce count of Elemental Skill is increased by 2. Additionally, when it hits an enemy, the multiplier of Manifest Sensation is increased by 60%.
Constellation 2: After using Elemental Burst, gains Spirit Perception, increasing Electro Damage by 12%. If Elemental Burst hits an additional enemy, it grants another 12%, up to a maximum of 60%.
Constellation 3: Elemental Burst levels increase by 3.
Constellation 4: The rotation speed of the Supersonic Spirit Eye summoned by Elemental Burst is increased by 25%.
Constellation 5: Elemental Skill levels increase by 3.
Constellation 6: After triggering Manifest Sensation, increases the active character’s attack by 10%, stacking up to three times. Additionally, after using Elemental Burst, an extra Manifest Sensation is triggered, dealing 200% of the original Damage.