FURINA OVERVIEW
✔️ Off-field damage and Support
✔️ Fanfare mechanic provides Damage and Healing bonus based on accumulated stacks
✔️HP scaling
✔️ Synergyzes with healing
✔️ Low field time
✔️ Can fit many team compositions
✔️ Great constellations
TALENT PRIORITY AND SKILL OVERVIEW
🤝 Both SKILL and BURST should be leveled equally
Normal attacks can be ignored until C6, and even then, the damage will scale regardless of talent levels.
BASIC USAGE
✔️Basic pre C6 combo: EQ
✔️Charged attack will change between Ousia and Pneuma alignment
✔️Skill effects depend on alignment
✔️Skill [Ousia] - recommended during combat
1. Summon 3 entities that deal damage
2. They try to focus your active target
3. They drain your team members HP while above 50% Max HP, to boost their damage
4. They apply hydro and generate energy particles
✔️Skill [Pneuma] - recommended for out of combat healing
1. Summon 1 singer that heals active character
2. Healing scales with Furina's Max HP
3. Doesn't apply hydro or generate energy particles
✔️Burst
1. Deals AoE hydro damage on activation
2. Gain [Universal Revelry] state
3. When HP increases or decreases, accumulate [Fanfare] stacks
4. Increase DMG dealt and Healing Bonus based on Fanfare stacks [Teamwide buff]
WEAPONS
Splendor of Tranquil Waters [Signature Weapon]: Best in Slot
Festering Desire [unobtainable after 1.2]: Best F2P and BiS contender
Key of Khaj-Nisut: BiS on some vaporize teams
Fleuve Cendre Ferryman [Free Weapon]: Current best F2P option
CONSTELLATION STOPPING POINTS
C2 - Around 60% more DPS over C0
C4 - Lowers ER requirements by 15-20% allowing for more damage focused builds
C6 - Elemental skill also grants Center of Attention
✔️While Center of Attention is active:
1. Furina's normal attacks gain Hydro infusion
2. Damage increased by 18% of Furina's Max HP
3. Different effects when hitting based on alignment:
3.1. [Ousia] Team members are healed by 4% of Furina's Max HP for 2.9s
3.2. [Ousia] Can trigger every 1s, and duration can be extended
3.3. [Pneuma] Normal attacks damage is further increased by 25% of Furina max HP
3.4. [Pneuma] Upon hitting an opponent, teammembers current HP decreases by 1%
4. Center of Attention expires after these effects are triggered 6 times or 10s pass
BEST ARTIFACT SETS
4 piece Golden Troupe - Best in Slot
4 piece Marechaussee Hunter - For on-field builds (C6)
STAT PRIORITY
MAIN STATS
SANDS - HP / ER
GOBLET - HP / HYDRO DAMAGE (Outperforms HP goblet when Furina reaches 40k Max HP)
CIRCLET - CRIT RATE / CRIT DAMAGE
SUB STATS
1️⃣ ENERGY RECHARGE- HIGHEST PRIORITY Meet the required ER threshold then go down this list
✔️140-170% ER in double Hydro teams
✔️180-200% ER in solo Hydro teams
2️⃣ CRIT RATE / CRIT DAMAGE / HP% - HIGH PRIORITY Improves her performance, try to follow a 1:2 ratio
3️⃣ Flat HP - MEDIUM PRIORITY