Video Guide:
Introduction:
This is a guide to Ororon, the upcoming 4-star Electro character wielding a bow. Ororon is an off-field D.P.S. since he can deal decent personal damage and applies off-field electro application, and electro damage. Ororon replaces Fischl in Electro Charged teams or Nightsoul teams because of the Scroll of the Hero of Cinder City set. Ororon is best with electro main D.P.S. and hydro main D.P.S. characters. At constellation six, Ororon gives thirty percent attack percent. Ororon might be decent in hyperbloom teams, but his best teams are Electro Charged.
Ororon’s Normal Attack:
Normal Attack: Ororon can perform up to three consecutive bow shots. Charged Attack: By aiming more precisely, this attack deals increased damage. When fully charged, the arrow unleashes Electro damage and has a special ability to scan runes and graffiti in Natlan, triggering various effects. Plunging Attack: This involves launching a barrage of arrows from mid-air, followed by a ground strike that deals area-of-effect damage upon impact.
Ororon’s Elemental Skill:
The Elemental Skill involves throwing a Graffiti Bomb that bounces between nearby opponents, striking up to three times and dealing Electro damage. It ceases to attack after three hits or if no additional opponents are within range, and it can hit each opponent only once.
Ororon’s Elemental Burst:
The Elemental Burst involves summoning a Psionic Eye that causes area-of-effect Electro damage. This Psionic Eye can also taunt nearby opponents to draw their attacks, and it emits soundwaves while spinning, dealing continuous electro damage to any opponents it contacts.
Ability Level Priority:
Ororon’s ability level priority is elemental skill, then elemental burst, and lastly normal attack.
Ororon’s Passive One:
Ororon's first passive ability centers around the recovery and utilization of Nightsoul points. Recovery of Nightsoul Points: When party members activate a Nightsoul Burst, Ororon recovers forty Nightsoul points. For fifteen seconds after using a skill, if party members, excluding Ororon, inflict Hydro or Electro damage on opponents, Ororon recovers five Nightsoul points per hit. This recovery can happen up to ten times during this period and once every zero point three seconds.
Utilization of Nightsoul Points: When nearby opponents are hit by Electro-Charged attacks or Nightsoul-aligned attacks from characters other than Ororon, and Ororon has at least ten Nightsoul points, he enters the Nightsoul's Blessing state for six seconds. In this state, the Electric Induction effect is triggered: Ororon deals Electro damage equivalent to one hundred thirty percent of his attack to up to four nearby opponents, consuming ten Nightsoul points. This effect can be triggered once every one point eight seconds.
Ororon’s Passive Two:
Ororon's second passive ability enhances energy restoration following the use of his Elemental Skill.
Energy Restoration: For fifteen seconds after Ororon's Elemental Skill makes contact, the active party member restores three Elemental Energy when they attack with Hydro or Electro damage. If Ororon is not on the field when this happens, he will also restore three Elemental Energy. This energy restoration can occur once every second and can be triggered up to three times within the fifteen-second period.
Ororon’s Passive Three:
Ororon's third passive ability is linked to the presence of Phlogiston Mechanics in Natlan, allowing for a unique mobility skill.
Activation Conditions: The ability, Nightsoul Transmission: Ororon, becomes available when in an area influenced by Phlogiston Mechanics.
Trigger Conditions: It activates when the active character is either sprinting in a specific movement mode caused by certain talents or at a particular height in the air.
Effect: Upon switching to Ororon under these conditions, he will leap upwards. Nightsoul Transmission can be triggered once every ten seconds.
Constellations:
Since Ororon is a four-star character, his constellations are important to his overall kit damage.
Constellation One:
Ororon's first constellation offers improvements to his Graffiti Bomb and the subsequent damage from Electric Induction.
Graffiti Bomb Enhancement: The Graffiti Bomb can attack two additional times beyond its initial capacity.
Damage Increase: Opponents hit by the graffiti bomb will suffer sixty percent more damage from the induction effect for twelve seconds.
Requirement: This constellation requires the unlocking of Passive One before it can be activated.
Constellation Two:
Ororon's second constellation significantly boosts his Electro damage output under specific conditions during his Elemental Burst.
Damage Increase Scaling: When Ororon's Elemental Burst hits different numbers of opponents, his own Electro damage increases as follows:
Hitting one opponent increases damage by twenty-four percent. Hitting two opponents increases damage by thirty-six percent. Hitting three opponents increases damage by forty-eight percent. Hitting four or more opponents increases damage by sixty percent.
Duration: The increased Electro damage effect lasts for nine seconds after activation.
Constellation Three:
This constellation boosts the level of Ororon's Elemental Burst by three. With this upgrade, the maximum level of the Elemental Burst can reach up to fifteen.
Constellation Four:
Ororon's fourth constellation enhances the dynamics of his Elemental Burst.
Increased Rotation Speed: The rotation speed of the soundwaves produced during the Elemental Burst is increased by twenty five percent. This constellation potentially allows for more frequent hits and damage to opponents caught within the range of the spinning soundwaves.
Constellation Five:
This constellation increases the level of Ororon's Elemental Skill by three. With this upgrade, the maximum level of the Elemental Skill can reach up to fifteen.
Constellation Six:
Ororon's sixth constellation offers significant combat advantages through multiple mechanisms.
Attack Buff: After using Nightsoul points to trigger the effect of Passive One, the active party member's attack power increases by ten percent for nine seconds. This effect can stack up to three times, with each stack calculated independently.
Enhanced Elemental Burst:
Additionally, when Ororon uses his Elemental Burst, it automatically triggers an instance of Electric Induction that does not consume Nightsoul points. This attack deals Electro damage equal to three hundred percent of Ororon's attack power.
Obviously, since Ororon is a four-star character, you want to pull as many copies to get Constellation Six as it maximizes his damage potential.
Artifacts:
For Ororon’s artifact set, use the Scroll of the Hero of Cinder City. While farming for Scroll of the Hero of Cinder City, you can use the four-piece Golden Troupe set or a combination of Golden Troupe and Thundering Fury two-piece sets.
Artifact Main Stats:
For Ororon’s sands main stat, use attack percent. Elemental mastery can be used on aggravate teams. For Ororon’s goblet main stat, use either attack percent or Electro damage percent. For Ororon’s circlet main stat, use critical damage percent or critical rate percent.
Energy Recharge Requirements:
For Ororon’s energy recharge requirements, it is probably around one hundred ten percent to one hundred seventy percent as a solo electro character in a team. For double electro teams, energy recharge requirements are one hundred percent to one hundred twenty-five percent.
Artifact Substats:
For Ororon’s substat priority, prioritize energy recharge until the requirement, then a crit ratio of one to two, and lastly attack percent. For aggravate teams, elemental mastery and attack percent have the same priority.