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[StarRail2.6] Rappa 🛹Build Guide ◊ Honkai Star Rail

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First Redeem Your Code!

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⭐Kit⭐

🛹BASIC ATK Single Target

Toughness Break: 10 Ninjutsu: Rise Above Tumbles Deals Imaginary DMG equal to 100% of Rappa's ATK to one designated enemy.

Ningu: Demonbane Petalblade Blast

Toughness Reduction: 25 Launches "Ningu: Demonbane Petalblade." The first two hits deal Imaginary DMG equal to 100% of Rappa's ATK to one designated enemy and Imaginary DMG equal to 50% of Rappa's ATK to adjacent targets, and the 3rd hit deals Imaginary DMG equal to 100% of Rappa's ATK to all enemies. Enhanced Basic ATK will not recover Skill Points. Attacking enemies that don't have Imaginary Weakness can still reduce Toughness, whose effect is equal to 50% of the original Toughness Reduction. When Breaking Weakness, triggers the Imaginary Weakness Break effect.

🛹SKILL AoE

Toughness Break: 10 Ninja Strike: Rooted Resolute Deals Imaginary DMG equal to 120% of Rappa's ATK to all enemies.

🛹ULTIMATE Enhance

Nindō Supreme: Aishiteru Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 50% and Break Effect by 30%. While in the "Sealform" state, gains Enchanced Basic ATK, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.

🛹TALENT Enhance

Ninja Tech: Endurance Gauge Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge. When Rappa the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 60% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 50% and increases the Toughness Reduction that can ignore Weakness Type by 1. When Breaking Weakness, triggers the Imaginary Weakness Break effect.

🛹TECHNIQUE Enhance

Ninja Dash: By Leaps and Bounds After using Technique, enters the "Graffiti" state for 20 seconds. While in the "Graffiti" state, moves forward rapidly for a set distance and attacks any enemies touched. During the rapid movement, can block all enemies' attacks. Using an attack in the "Graffiti" state can end the state's duration early. After entering combat via attacking enemies, deals 30 Toughness Reduction regardless of Weakness Type and Break DMG equal to 200% of Rappa's Imaginary Break DMG to each enemy target, and deals Break DMG equal to 180% of Rappa's Imaginary Break DMG to adjacent targets. At the same time, this unit regenerates 10 Energy.

🛹BONUS ABILITY

  1. Ninjutsu Inscription: Withered Leaf

When an enemy target becomes Weakness Broken, increases the Break DMG taken by 2%. If Rappa's current ATK is higher than 2400, for every 100 excess ATK, additionally increases this value by 1%, up to a max additional increase of 8%. This effect lasts for 2 turn(s).

  1. Ninjutsu Inscription: Sea Echo While in the "Sealform" state, after Rappa uses Enhanced Basic ATK to deal DMG to a Weakness Broken enemy target, converts the Toughness Reduction from this instance of DMG to 1 instance of 60% Super Break DMG.

  2. Ninjutsu Inscription: Sky High When the Weakness of an elite-level or higher enemy is broken, Rappa additionally gains 1 point(s) of Charge and regenerates 10 Energy.

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