Hey everyone, welcome to our guide for the upcoming Quantum Harmony five-star character, Tribbie. She is set to be released in the first half of patch three point one of Honkai Star Rail. She seems to be a unique harmony unit, rumored to be a D.P.S. with all of her eidolons increasing her damage and making her a main D.P.S. However, she will also provide team-wide buffs, which is to be expected of harmony units. Since she is Quantum, expect her to be played optimally in mono Quantum teams.
Now, let's dive into Tribbie’s kit. Tribbie scales off H.P. Tribbie’s basic attack deals A.O.E. quantum damage equal to a percentage of Tribbie’s maximum H.P. to a single target and hits adjacent enemies, so up to three enemies at a time. Tribbie’s skill creates an aura that increases resistance penetration for all elements for a certain amount of turns against enemies. The duration is decreased by one at the start of Tribbie’s turn. With her skill, Tribbie is the only one whose damage is increased and ignores enemies’ defense. Tribbie’s ultimate consumes a certain amount of energy and creates a barrier. While the barrier is active, whenever an opponent is attacked, the opponent with the highest amount of H.P. takes additional damage equal to a percentage of Tribbie’s maximum H.P. Then, Tribbie deals A.O.E. Quantum Damage equal to a percentage of her maximum H.P. to all opponents. Tribbie may cast her ultimate immediately upin entering memory of chaos. Tribbie’s talent states that after a teammate uses their ultimate to hit opponents, Tribbie does an A.O.E. follow-up attack, dealing Quantum Damage equal to a percentage of Tribbie’s maximum H.P. to all opponents. Tribbie’s technique automatically casts her skill when entering combat.
Tribbie’s ability-leveling priority is first her skill, second her ultimate, third her talent, and lastly her basic attack.
Now, let’s talk about Tribbie's traces. Tribbie’s traces are mostly self-support-oriented and include increasing damage, increasing maximum H.P. and increasing energy regeneration.
Tribbie's major trace unlocking priority is first.
Tribbie's recommended endgame stats are seven thousand H.P., nine hundred defense, one hundred thirty-four speed, if you build her as a D.P.S., a critical rate of eighty percent, critical damage of one hundred sixty percent, and an energy regeneration rate of one hundred nineteen point four four percent if using an energy regeneration rate link rope.
All of Tribbie's eidolons focus on increasing her damage output.
Tribbie's five-star signature harmony light cone provides critical damage support.
Now, let's talk about other light cone options for Tribbie. A five star standard gacha light cone that Tribbie can probably use is But the Battle Isn’t Over, Bronya’s signature light cone. It increases Tribbie’s energy regeneration rates and regenerates one skill point when Tribbie’s uses her ultimate on an ally. When Tribbie uses her skill, the next ally taking action will deal increased damage for a turn.
A four-star gacha light cone that Tribbie can use is Dance! Dance! Dance!. It is especially effective if you want to zero-cycle any endgame content like Memory of Chaos. When Tribbie uses her ultimate, all allies’ actions are advanced forward.
An alternate four-star gacha light cone that Tribbie can use is Planetary Rendezvous if you decide to use Tribbie in a mono quantum team. Upon entering battle, if a teammate deals the same damage type as Tribbie, damage dealt increases.
A four-star event light cone that Tribbie can use is For Tomorrow’s Journey. It increases Tribbie’s attack, and after she uses her ultimate, it increases her damage dealt for a turn.
Since Tribbie is a really good teammate for the Herta, she can make use of the four-star gacha light cone poised to bloom. It increases Tribbie’s attack. When entering battle, if two or more characters follow the same path, then these characters’ critical damage increases. This effect is really good with the Herta because you want to have another Erudition unit with the Herta.
A free-to-play three-star light cone option for Tribbie is Meshing Cogs. After Tribbie uses an attack or gets hit, it additionally regenerates energy once per turn.
For Tribbie’s build, we are looking at a two-piece relic combination of Sacerdos' Relived Ordeal and Messenger Traversing Hackerspace. Both of their two piece effects increase speed by six percent. If you want to zero-cycle endgame content, you can use a four-piece Eagle of Twilight Line. Its two-piece set effect is useless, increasing wind damage by ten percent, but its four-piece set effect states that after Tribbie uses her ultimate, her action is advanced forward.
Tribbie’s best planar set is the new planar set, which increases H.P. by a certain percentage. If H.P. is above a certain percentage, boots the critical damage of both the wearer and their memosprites by a certain percentage.
An alternative planar set that Tribbie can use in mono quantum teams is Penacony, Land of the Dreams. Its two-piece set effect increases Tribbie’s energy regeneration and increases damage for all other allies that are of the same type as Tribbie.
If you want to zero-cycle endgame modes, use Sprightly Vonwacq. Its two-piece set effect increases Tribbie’s energy regeneration. When Tribbie’s speed reaches one hundred twenty or more, Tribbie’s action is advanced forward immediately upon entering battle.
When it comes to relic main stats, for Tribbie’s body piece, use a critical rate or critical damage main stat if you use her as a D.P.S. or use H.P. percent otherwise. For Tribbie’s feet piece, use a speed or H.P. percent main stat. For Tribbie’s planar sphere piece, use either an H.P. percent or quantum damage main stat. For Tribbie’s link rope piece, use either an H.P. percent or energy regeneration rate main stat.
When it comes to relic substats for Tribbie, first prioritize speed until the breakpoint of one hundred thirty-four speed, then critical rate percent and critical damage percent up to a ratio of one to two if building her as a D.P.S., and lastly H.P. percent.
For team compositions, you want to use Tribbie, Silver Wolf, Sparkle, and Fu Xuan in a mono quantum team. You can replace Silver Wolf with Jade if you have her or Qingque if you do not. In the future, Castorice will replace Silver Wolf as the sub-D.P.S. A team with The Herta would include Tribbie, small Herta, and Aventurine. Small Herta can be replaced with Jade. Since Tribbie is a harmony unit, she is a universal character and can be played on most teams.