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1. Corrupted Red / Blue Buffs:
- Another new addition to Summoner Rift are the void versions of Red and Blue Buffs. Once the Baron spawns at 20 minutes the next time a blue or red buff respawn it will rise as voidborn Sentinel and voidborn Brambleback respectively. This transformation also comes with increased durability making them harder to take down that's only due to the insane benefit you get when doing so.
- Once slain blue and red will grant their Buffs to the entire team of the player that takes them down, meaning your entire team can have all red Buffs and blue Buffs at the same time, the only exception is that any dead allies at the time of the takedown won't receive the Buffs similar to how Baron Works.
- Here's the thing, this is way more powerful than players realize as stealing the enemy's Buffs will also Grant your team these Buffs while denying them from the enemy, what this means is past 20 minutes in order to snowball effectively you need to be stealing the enemy's Buffs on cooldown and here's a nice trick: what you can do is actually prioritize stealing the enemy's Buffs first whenever they spawn instead of taking your own, you then keep your own Buffs alive and avoid taking them the Buffs you stole will last 2 minutes so once the Buffs expire you then go into your own jungle to take yours to refresh them this will grant your entire Team 4 minutes of red and blue Buffs.
- The best part is these red and blue camps respawn every 5 minutes so you can just cycle this for the remainder of the game giving your whole team near permanent red and blue Buffs.
2. Corrupted Scuttle:
- There's another void monster that's been going under the radar and it's the new void Scuttler and it's actually a game changer. Just like with the red and blue Buffs after 20 minutes all following Rift Scuttlers will spawn as a voidborn Scuttler. When slain it will send out a massive Scryer's Bloom effect revealing all Champions and Wards in a large surrounding area and similar to Scryers all Wards revealed this way will be reduced to 1 HP.
- Before this change if a Rift Scuttler spawned near a Baron or Dragon it would barely matter, sure you take it for the movespeed boost circle and vision but it really wasn't a huge priority. Now if a voidborn Scuttler spawns near an objective you absolutely need to prioritize taking it without it you're going to have to rely on your support and other teammates to be using control Wards and sweepers to gain vision control and let's be honest that does not happen in SoloQ.

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