🟢 Strengths 1️⃣ Strong Early-Game Presence & Gank Potential ✅ One of the best early-game junglers, capable of aggressive invades and securing early leads. ✅ Q (Sonic Wave) + W (Safeguard) + E (Tempest) combo makes his ganks highly effective. ✅ Can duel most junglers early, allowing him to control objectives and dictate jungle tempo. 2️⃣ High Mobility & Outplay Potential ✅ W (Safeguard) allows him to jump to allies, wards, or minions, making him extremely mobile. ✅ Q (Sonic Wave) is a skill shot that rewards precise aim and high-risk plays. ✅ Can easily dodge skill shots, reposition, or escape from bad situations. ✅ R (Dragon’s Rage) enables high-impact playmaking, including insec plays to kick enemies into his team. 3️⃣ Objective Control & Secure ✅ Q (Resonating Strike) executes low-health targets, making it great for securing Dragons/Barons. ✅ Strong dueling potential allows him to contest Scuttle Crabs and enemy jungle camps. 4️⃣ Versatile Playstyle & Adaptability ✅ Can be played as: • An early-game carry (Lethality build) → Snowball through kills. • A bruiser frontline (Goredrinker build) → Tanky sustain with strong survivability. • A utility engager (Tank build) → Focus on peeling and making plays. ✅ Fits into most team compositions – can be an aggressive assassin, a frontline bruiser, or a disengage tool. 5️⃣ Playmaking Potential & Game-Changing Impact ✅ R (Dragon’s Rage) can single-handedly win team fights by kicking priority targets into his team. ✅ Great for disengaging enemy divers (e.g., kicking an assassin away from the ADC). ✅ Can execute flashy mechanics (Ward-Hop + Insec), making him a favorite in high-skill play. 🔴 Weaknesses 1️⃣ Falls Off Late Game 📌 Problem: Lee Sin struggles if he doesn’t snowball early and falls behind in scaling compared to late-game junglers. ❌ Weak If: Game reaches 30+ minutes without an early lead. ✅ Solution: • Secure early kills & objectives to stay relevant. • Transition into a utility playstyle (peeling, making picks, disengaging fights). • Use R (Dragon’s Rage) for team utility rather than trying to solo carry fights. 2️⃣ High Skill Floor & Skill Ceiling 📌 Problem: Lee Sin is difficult to master, requiring precise mechanics and decision-making. ❌ Weak If: You miss Q (Sonic Wave) or misplay key abilities. ✅ Solution: • Practice combos in the practice tool (Ward-Hop, Flash-Kick, Quick R Combo). • Be patient with Q – don’t blindly engage if it puts you in a bad position. • Use practice games to refine mechanics before playing in ranked. 3️⃣ Energy Management Issues 📌 Problem: Lee Sin has high energy costs, making extended fights difficult. ❌ Weak If: You spam abilities without landing key skills. ✅ Solution: • Land abilities efficiently to avoid wasting energy. • Use W (Safeguard) wisely – don’t waste it unless necessary. • Back off after an engage if energy is low – don’t force extended fights. 4️⃣ Risky Playstyle – Needs to Commit to Fights 📌 Problem: Once Lee Sin engages, he has limited ways to escape if the play goes wrong. ❌ Weak If: You take bad fights or misjudge enemy damage. ✅ Solution: • Position carefully before engaging – don’t blindly go in without an escape plan. • Only commit to Q (Resonating Strike) if the fight is favorable. • Use W (Safeguard) to allies/wards for a safe disengage. 5️⃣ Weak Against Hard Crowd Control & Tanky Champions 📌 Problem: Lee Sin struggles against CC-heavy teams and tanky frontliners who absorb his damage. ❌ Weak Against: Lissandra, Sejuani, Malphite, Thresh, Leona, Rammus. ✅ Solution: • Avoid diving into heavy CC unless necessary. • Peel for your carries instead of trying to 1v5. • Build items like Maw of Malmortius, Sterak’s Gage, or Black Cleaver for survivability.