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Anniethe Dark Child
Runes
Domination









Sorcery





Shards
If you end up getting your passive stun off, it makes it very easy to proc Electrocute afterwards.
Abilities

q

w

e




Summoners


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Items



Win Conditions
- Look for trades around your stun. Pre-level 6, use the stun on your Q rather than W as you’re guaranteed to land the stun if you use your Q.
- Annie is really good at starting team fights if she can flank the enemy. Running at them is going to be difficult, but you could set up death bushes and wait for the enemy to walk by before throwing out Tibbers R.
- If you’re not able to kill the enemy, you should try and roam with Tibbers R and try to impact your side lanes. Push mid lane and then roam.
Weak Against
- Ziggs: Ziggs can consistently harass Annie from a safe distance with his abilities, making it challenging for her to engage or even farm safely.
- Anivia: Anivia's crowd control and burst damage can deter Annie from all-ins. Anivia's passive, Rebirth, makes her difficult to eliminate.
- Veigar: Veigar can poke Annie down from a distance, and his Event Horizon can be used to trap her, rendering her immobile and an easy target for his burst combo.
Strong Against
- Azir: Azir is a scaling mage, and Annie's all-in potential can catch him off-guard before he reaches his late-game power spikes.
- Twisted Fate: Twisted Fate relies on roaming and map presence, but Annie's burst damage can make it risky for him to leave the mid lane.
- Yone: Yone's mobility and late-game scaling make him a formidable foe, but Annie's ability to lock him down with her stun and burst him down quickly can disrupt his early-game and delay his power spike.
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Game Strategy
- Early Game: In the early game as Annie, focus on farming and harass with your Q to build your stun. Once your stun is up, look for opportunities to engage and secure kills with your jungler's help.
- Mid Game: During the mid game, use your crowd control to initiate fights, and look for opportunities to catch enemies out of position. Use your W and Tibbers to deal significant area damage.
- Late Game: In the late game, your goal is to provide crucial burst damage in team fights and catch enemies with your stuns, turning the tide of skirmishes to secure objectives or push for victory.