League of Legends patch 14.21 preview brings Corki buffs, Kai’Sa nerfs, Swain min-rewrok, and more
League of Legends patch 14.21 preview is now live, and Riot goes over some of the changes that players can expect in the MOBA in the update next week. Some of the biggest highlights of the patch are the buffs that Azir, Corki, Malphite, Kayle, Sivir, and Morgana will be receiving.
Nerfs will be hitting picks like Brand, Camille, Aurelion Sol, Gwen, Kai’Sa, and Karthus with adjustments making their way to both Swain and Nilah.
Here is a list of all the changes expected to hit League of Legends with patch 14.21.
League of Legends patch 14.21 pre-notes
Swain
- Swain has been in a state for a while where his most popular role is support; has been most popular in support, while being his weakest role
- His farming roles have pretty consistently been more powerful, but unsatisfying and as a result unpopular
- The changes aim to make his farming roles (especially in solo lanes) more satisfying, powerful and reliable.
Galio
- Galio's builds are a bit too non-AP skewed currently pushing him into more of a pure tank than we'd like
- We'd like to make ROA a bit more of an attractive item compared to other options and taking his mana costs down a bit
Volibear
- Volibear's ROA/Riftmaker + Navori builds have been pretty strong
- We think it's a cool build, don't need to adjust it fundamentally, but it's just a little strong overall, so we're tapping it down a bit
AP Champs
- This patch, we're nerfing Sorcs a little bit as they're a tad strong relative to other boot options for AP champs
- We're nerfing a bunch of champs, especially ones that aren't as reliant on sorcs (though some of them we're nerfing them a little bit and doing the rest of the nerf from sorcs)
- Gwen's builds have skewed too heavily flat AP recently which has turned her more into a burst champion which is pretty expectation breaking for counterplay and understanding of what she's capable of
- Hwei has been a tad strong for a while in both mid and bot. We're increasing some of the windows for engaging and capitalizing on a mispositioned Hwei by bumping his E cooldown and a small nerf to his damage output
Non-Item Scalers
- Karthus/Kassadin/Brand/ASol/Taric/Nasus/Senna/Camille, etc. are champs who benefitted a bunch from items becoming weaker as their inherent kit scalings have become relatively stronger and they've risen above the pack
- We're targeting some nerfs at these champions to bring them down some amount as a result
- In a few instances, we wanted to make some of the champions a bit easier to punish, because there's less damage in the game in general which is meaning they get to scale a bit for free (ASol, Camille, Taric) in particular
Buffs
- Azir, Corki have been champs that have been historically a bit pro skewed
- We're adding some power back to these champions in attemped less pro skewed ways; to tide them over for a bit, but still looking to do some larger changes to Corki
- Irelia: This set of changes is attempting to make Irelia a bit more spell focused (Q) and less auto attack focused while being more early game skewed
- Other champs in this list are just generally a bit underpowered and receiving simple buffs; not too much to write home here
Before moving onto the list of changes it’s important to note that the tweaks mentioned are tentative and may not make it to the final update next week. Riot will first try it out in the LoL PbE servers before shipping them with the 14.21 patch next week (10/23/2024).
I) Champion Buffs
- Azir
- HP regen: 5 →7 — Base AD: 52 → 56
- Corki
- P damage: 15% 20%
- W damage: 150-450 +1.5 bonus AD → 200-500 + 2.0 bonus AD
- 40% of this damage is guaranteed R damage: 80/160/240 + 70% bonus AD→ 90/170/250 + 80% bonus AD
- Gangplank
- MP regen: 7.5 →8
- E recharge: 18-14 → 17-13
- Irelia
- Q cooldown: 11-7 → 10-6
- R no longer reduces cooldown by 0.5/1/1.5 sec
- Q mana: 20 → 15
- Q damage: 5-85 + .6 total AD → 5-85 + .7 total AD
- Q minion damage bonus: 55-265 → 50-237
- Kayle
- W mana: 90-130→75-115
- Malphite
- Base HP: 644 → 665
- Nilah
- EQ damage projectile: Missile → Instant
- Q-auto remains empowered if it times out mid-swing
- R attack lockout: “1.1s → 1.0s
- Qiyana
- HP regen: 68 W damage: 8-40 + 1 bonus AD → 8-40 + .2 bonus AD
- Sivir
- Base AD: 58 → 60
- Q damage: 15-75 +80-100% total AD → 60-160 + 100% bonus AD (This is a buff levels 1 – 12)
- Talon
- W return damage: 50-170 +.8 bonus AD → 60-180 +.9 bonus AD
- Teemo
- W passive speed: 10-26% → 12-28% – W active speed: 20-52% → 24-56% Xayah
- W bonus damage: 20% → 25%
II) Champion Nerfs
- Aurelion Sol
- Base HP: 620 → 600 — E damage: 50-150 +.8 AP→ 50-150 +.6 AP
- Brand
- MP regen: 10.659
- P Detonation Damage: 9-13% max health 8-12% max health
- Q mana: 50 → 70
- Camille
- Base health: 670 650
- W flat damage: 70-190 +.6 → 50-150 + .6
- E damage: 60-180 +.960-180 + .75 R on-hit damage: 5/10/15 + 4/6/8% current HP → 0 + 4/6/8% current HP
- Elise
- Armor growth: 5.2 → 4.5
- Armor: 30-118.4 →30-106.5
- Fiddlesticks
- Damage: 6-10% current HP5-9% + current HP – AP ratio and minimum damage unchanged
- Galio
- Mana: 500 → 410
- Gwen
- P damage: 1% +0.72%/100 AP→ 1% +0.6%/100 AP
- Hwei
- Q-Q damage: 60-180 + 3-7% max HP + .75 AP→ 60-180 + 3-7% max HP+ .7 AP
- E cooldown: 12-10 → 13-11
- Kai’Sa
- P first hit damage: 5-23 + 15% AP → 4-24 + 12% AP
- P stack damage: 1-12 + 2.5% AP → 1-6 + 3% AP
- Maximum flat damage: 9-71 +25% AP→ 8-48 + 24% AP
- Karthus
- R AP Ratio: 75% – 70%
- Kassadin
- Q AP Ratio: 70% → 60%
- E AP Ratio: 70% 65%
- Nasus
- P Life Steal: 12-24% → 9-21%
- Q Base Damage: 40-120 → 35-115
- Senna
- Armor: 28 + 4.7 → 25 + 4.0 — 28-108 → 25-93
- Taric
- W bonus armor: 9-13% 6-10%
- Viego
- Amor Growth: 5.2 → 4.6
- Volibear
- W CD: 12 → 14
- Yone
- W damage: 10-50 + 11-15% max HP → 10-50 + 10-14% max HP
- Yorick
- P damage: 2-88 +25% total AD→ 4-90 + 20% total AD (This is about 5% less damage at all points in time)
III) Champion Adjustments
- Kit-wide overhaul. Some highlights:
- E: Return missile speed increased (All damage moved into the explosion – Now worth maxing 2nd)
- R: Can cast Demonflare multiple times (Cooldown now starts on-cast instead of end- Healing has a bonus HP ratio)
- Q: Max-range damage increased, min-range damage decreased
- Overall: AP ratios increased for Q/W/E, decreased for R
IV) System Buffs
Lethal Tempo (Melee):
- Attack speed per stack: 5% 6%
- Max attack speed: 30% → 36%
V) System Nerfs
Blade of the Ruined King:
- On-hit damage: 10/6% current HP → 8/5% current HP
Sorc Shoes:
- Magic penetration: 15 → 12
VI) System Adjustments
Bounty changes:
-
Kill bounties are based on gold earned from kills/assists minus gold given away from deaths, instead of kill/death streaks
-
Minion/monster gold directly contributes to bounties instead of comparing to the average farm of the enemy team.
League of Legends patch 14.21 release date
League of Legends patch 14.21 will be releasing next week and is expected to hit the Rift on October 23, 2024. It will be one of the updates leading into preseason 15 so Riot will be taking the time to make a lot of balance changes to the game this time around.