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LoL 14.23 Patch Notes Preview: Small change

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Image Credit: Riot Games
Image Credit: Riot Games

League of Legends 14.23 Patch Notes Preview

Matt Leung-Harrison recently shared a preview of the latest League of Legends patch notes on X. These previews are a way for the developers to reveal upcoming changes, giving players an early look at what to expect in the next patch. Patch 14.23, in particular, seems poised to bring some exciting balance updates.

The development team regularly updates champions and in-game systems like runes, items, and other mechanics to keep the meta engaging and as fair as possible. Managing such a large roster of champions and various systems is no small task, but the constant feedback from the community plays a crucial role in helping ensure both casual and competitive play remain enjoyable and balanced.

LoL 14.23 Champion Buffs

  • Azir

Arise! (W) AP Ratio: 35/40/45/50/55% ⇒ 40/45/50/55/60%

  • Miss Fortune

Double Up (Q) Mana: 43/46/49/52/55 ⇒ 40

  • Master Yi

Highlander (R) Attack Speed: 25/35/45% ⇒ 25/45/65%

  • Rammus

Powerball (Q) Cooldown: 16/13.5/11/8.5/6 ⇒ 12/10.5/9/7.5/6

  • Rengar

Thrill of the Hunt (R) Bonus Damage: 50% total AD ⇒ 100% total AD Armor Shred: 12/18/24 ⇒ 15/20/25

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LoL 14.23 Champion Nerfs

  • Caitlyn

Ace in the Hole (R) Bonus AD Ratio: 150% ⇒ 100%

  • Kog'Maw

Caustic Spittle (Q)Shred: 23/25/27/29/31% ⇒ 16/20/24/28/32%

Void Ooze (E) Damage: 75/120/165/210/255 (+70% AP) ⇒ 70/110/150/190/230 (+65% AP)

  • Teemo

Toxic Shot (E) Monster Mod: 150% ⇒ 125%

  • Skarner

Shattered Earth (Q) Bonus HP Ratio: 4% ⇒ 3%

  • Shyvana

MR Growth: 2.05 ⇒ 1.5

Flame Breath (E) AP Ratio: 80% ⇒ 70%

  • Zac

Stretching Strikes (Q) Max HP Ratio: 4% ⇒ 3%

  • Kha'Zix

Base Stats Armor: 36 ⇒ 32

Evolved Spike Racks (W) Isolated Slow: 75% ⇒ 60%

  • Tahm Kench

An Acquired Taste (Passive) AP Ratio: 2% per 100 bonus HP ⇒ 1.5% per 100 bonus HP

Devour (R) Shield AP Ratio: 150% ⇒ 100%

LoL 14.23 Champion Adjustments

  1. Rell

Base Stats

  • Base Armor: 36-107 ⇒ 30-103
  • Base MR: 30-65 ⇒ 28-59
  • Attack Speed Growth: 1.5% ⇒ 2%
  • Attack Animations sped up

Break the Mold

Break the Mold (Passive)

  • Passive now deals 5% total Armor + MR damage on-hit
  • Passive Minimum Steal: 0.8-2 ⇒ 1-2

Q / W1 / W2: Stun Duration reduced by 0.1 / 0.2 / 0.4 seconds

Tenacity now affects Crash Down (W)

Ferromancy - Crash Down

Ferromancy: Crash Down (Dismounted W)

  • Dismounted Move Speed: 297 ⇒ 315
  • Dismounted Armor/MR Scaling: 12% ⇒ 15%

Ferromancy: Mount Up (Mounted W)

  • Mounted Move Speed: 335-380 (332.5-355 in combat) (level scaling) ⇒ 330-355 (by W rank)

Full Tilt (E)

  • Retreating Move Speed: 9/9.75/10.5/11.25/12% - 12/13/14/15/16% ⇒ 10%
  • Chasing Move Speed: 18/19.5/21/22.5/24% - 24/26/28/30/32% ⇒ 25%
  • Cooldown: 15 ⇒ 14/13/12/11/10
  • Damage: 25/35/45/55/65 (+3% max HP) ⇒ 5-7 max HP
  1. Aurora

Spirit Abjuration (Passive)

  • Move Speed Removed

Twofold Hex (Q)

  • Now automatically recasts if the duration runs out without Aurora recasting the spell (Still able to recast early)
  • Cooldown: 8/7.5/7/6.5/6 ⇒ 9/8.5/8/7.5/7
  • Damage: 40/65/90/115/140 ⇒ 45/70/95/120/145
  • Range: 850 ⇒ 900

Across the Veil (W)

  • Now grants 20/25/30/35/40% Move Speed on cast The Weirding

The Weirding (E)

  • Range: 800 ⇒ 825
  • Between Worlds

Between Worlds (R)

  • No longer traps enemies, now slows them on exit by 75% for 1.5/1.75/2s
  • Now grants (W) Move Speed inside of it, rather than amplifying Move Speed
  • Duration: 1.5/2/2.5 ⇒ 2/3/4
  1. Ambessa

Drakehound's Step (Passive)

  • Dashes no longer go over player-created terrain

Sundering Slam (Q2)

  • Cast Window: 3.5 ⇒ 4 (matches passive duration)

Public Execution (R)

  • Movement commands issued before a successful cast will be discarded after slamming the enemy into the ground to avoid pathing the player towards a place they are no longer near
  1. Jinx

Base Stats

  • AD Growth: 2.9 ⇒ 3.25

Zap! (W)

  • Total AD Ratio: 160% ⇒ 140%
  1. Smolder

Q / W / R Minion Mods: 110% / 140% / 100% ⇒ 100% / 100% / 50%

Super Scorcher Breath (Q)

  • Damage: 15/25/35/45/55 (+100% total AD) (+40% stacks) ⇒ 65/80/95/110/125 (+130% bonus AD) (+30% stacks)
  • Now restores 15 Mana on kill
  • Bounce Damage: 75% ⇒ 50%
  • Burn Damage: 0.8% stacks (+2% bonus AD) (+1% AP) ⇒ 0.4% stacks (+2.5% bonus AD)

Achooo! (W)

  • W1 Damage: 45/75/105/135/165 (+25% bonus AD) ⇒ 30/50/70/90/110 (+60% bonus AD)
  • W2 Damage: 25/40/55/70/85 (+25% bonus AD) ⇒ 30/50/70/90/110 (+60% bonus AD)
  • W Full Damage: 70/115/160/205/250 (+50% bonus AD) (+100% AP) (+55% stacks) ⇒ 60/100/140/180/220 (+120% bonus AD) (+80% AP) (+55% stacks)
  • Mana: 60 ⇒ 50/55/60/65/70

Flap, Flap, Flap (E)

  • Damage: 15/20/25/30/35 (+10% total AD) (+20% stacks) ⇒ 5/10/15/20/25 (+25% total AD) (+10% stacks)
  • Bolts: 5+1 per 150 stacks ⇒ 5 + 1 per 100 stacks

MMOOOMMMM! (R)

  • Cooldown: 140/130/120 ⇒ 120

LoL 14.23 System Buffs

Item: Yun Tal Wildarrows

  • Price: 3000 ⇒ 2900
  • Passive Duration: 4s ⇒ 6s
  • Passive Cooldown: 40 ⇒ 30
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LoL 14.23 System Nerfs

Item: Youmuu's Ghostblade

  • (Ranged) Out of combat MS: 20 ⇒ 10
  • (Ranged) Active Duration: 6s ⇒ 4s

Item: The Collector

  • Price: 2950 ⇒ 3000

LoL 14.23 System Adjustments

Bounties:

  • Champion bounties grow 14% from kills and assists
  • Champion bounty reduction due to losing increased by up to 4x
  • Maximum contribution to objective bounties from gold leads doubled (smaller leads unchanged)

And that covers all of the changes highlighted by the League of Legends devs. Patch 14.23 will surely shake things up on Summoner's Rift.

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Updated 1mo ago

LoL 14.23 Patch Notes Preview: Small change

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