Here’s a rewritten version of your passage with the same meaning but a different structure and wording:
Everything You Need to Know About LoL Patch 25.S1.3 – Is Mel Still Too Strong?
LoL Patch 25.S1.3 marks the third update of the 2025 League of Legends season, bringing various adjustments to the game.
With nearly a month since the new season’s launch, overall reception has been largely positive. While there were initial concerns regarding Feats of Strength, Riot has since reworked the mechanic, and gameplay has continued to lean toward frequent skirmishes as teams contest objectives more aggressively. Although the snowballing effect can sometimes feel overwhelming, there hasn’t been anything overly problematic or game-breaking.
Mel, who debuted in an overpowered state, has already received balance adjustments through a micro patch. Her win rate has now stabilized around 50%, though it may take more time to fully determine her true strength.
Champion diversity appears to be in a good place, with various picks being viable across different ranks. The current meta encourages team compositions that focus on synergy rather than relying on individual champions, which bodes well for competitive play.
In the latest patch preview, Riot Phroxzon confirmed that Mel won’t receive further adjustments in this update, as she is currently in a balanced state. However, Riot is planning to nerf damage-oriented support items and increase the attack speed cap from 2.5 to 3.0.
Additionally, bounty mechanics are being tweaked to give losing teams a better chance at making a comeback, particularly when a single player on the team is heavily fed. Changes are also on the way for Cloud and Chemtech Dragon Souls. The specific details on champion adjustments will be available soon, and Swiftplay updates will also be included.
Patch 25.S1.3 Release Date
The official patch schedule for 2025 confirms that Patch 25.S1.3 is set to go live on February 5, 2025.
How Will This Patch Impact the Meta?
A few notable changes could shake up the meta, particularly in high-elo and professional play. Champions like Skarner, Viego, and Wukong, who have been dominant in the past month, are receiving nerfs. Tank Jayce is also losing some of his power, which may lead to new viable picks emerging in the coming weeks.
The jungle meta is expected to shift, making way for more skirmish-heavy champions such as Xin Zhao, Kindred, and Lee Sin. Meanwhile, mid-lane burst mages could regain popularity thanks to a significant buff to Electrocute—20 bonus damage on every rotation—potentially increasing the presence of assassins in the role.
Beyond these, most of the other adjustments are relatively minor and unlikely to cause major shifts in gameplay.
In the meantime, check out the tier lists for the current patch:
- Top lane tier list
- Jungle tier list
- Mid lane tier list
- ADC tier list
- Support tier list
Champion changes in Patch 25.S1.3
Cassiopeia
- Q AP ratio: 70% ⇒ 65%
- W AP ratio per sec: 15% ⇒ 10%
Evelynn
- E base damage: 55 – 115 + 3% HP ⇒ 60 – 180 + 3% HP
- Empowered damage: 75 – 175 + 4% HP ⇒ 80 – 240 + 4% HP
Galio
- HP: 632 ⇒ 600
Jax
- Mana regen: 7.6 ⇒ 8.2
- Health per level: 100 ⇒ 103
- R 3-hit damage: 70 – 170 ⇒ 75 – 185
Jayce (Tank Jayce)
- rQ damage: 60 – 335 (+125% bAD) ⇒ 60 – 310 (+140% bAD)
- mQ damage: 60 – 310 (+120% bAD) ⇒60 – 285 (+135% bAD)
- mW damage per tick: 40 – 115 ⇒ 35 – 110
- mR damage: 25 – 145 (+25% bAD) ⇒ 25 – 130 (+30%bAD)
Kayn (Blue)
- Q base damage: 75 – 155 ⇒ 75 – 175
- Rhaast Q damage unchanged
Miss Fortune
- Armor: 28 + 4.2 ⇒ 25 + 4.0 (armor by level: 28 – 99 ⇒ 25 – 93)
Nasus
- P lifesteal: 9 – 21% ⇒ 12 – 24%
Quinn
- W attack speed: 28 – 60% ⇒ 28 – 80%
Rakan
- W cooldown: 16 – 10 seconds ⇒ 14 – 10 seconds
Rell
- Base HP: 640 ⇒ 620
- Armor growth: 4.3 ⇒ 4.0
Samira
- E attack speed duration: 3 seconds ⇒ 5 seconds
Skarner
- Armor per level: 4.8 ⇒ 4.5
- E stun duration: 1.5 seconds ⇒ 1.1 seconds
Swain
- Passive max HP/stack: 12 ⇒ 15
- E AP ratio: 60% ⇒ 70%
Teemo
- E on hit damage: 14 – 66 ⇒ 9 – 65
Thresh
- Armor: 33 ⇒ 35
- Q damage: 100 – 300 (+90% AP) ⇒ 100 – 320 (+100% AP)
Viego
- AD: 60 ⇒ 57
Wukong
- W cooldown: 18 – 14 seconds ⇒ 20 – 16 seconds
- E attack speed: 40 – 60% ⇒ 35 – 55%
Item Changes
- System Changes
Attack speed cap
- Champion attack speed cap: 2.5 ⇒ 3.0
Bloodsong
- Increased damage (melee): 10% ⇒ 8%
- Duration: 6 seconds ⇒ 4 seconds
Chemtech Soul
- Below 50% HP buff: 11% increased damage and DR ⇒ 13% increased damage and DR
Cloud Soul
- MS increase: 20% ⇒ 15%
Dark Harvest
- Base damage: 20 ⇒ 30
- Damage per soul: 9 ⇒ 11
Electrocute
- Base damage: 50 – 190 ⇒ 70 – 240
Hail of Blades
- Melee attack speed: 110% ⇒ 140%
- Cooldown: 12 seconds ⇒ 10 seconds
- Ranged attack speed unchanged
Void Grabus
- Structure damage per stack: 8/4 every 1s for 4s ⇒ 6/3 every 1s for 4s
- On spawn, stats for 6 minutes update immediately instead of 6.04
Zaz’Zak’s Realmespike
- Cooldown: 10 seconds ⇒ 11 seconds
- Base damage: 10 ⇒ 5
Champion bounties (for losing team)
- Required lead for champion bounty devaluation reduced by 60%
- Losing team bounties fully turn off 50% sooner
- When objective bounties spawn, champion bounties are fully suppressed for the losing team
- Swiftplay Changes
Fiddlesticks
- W champion healing: 25 – 55% ⇒ 35 – 65%
- E slow: 30 – 50% ⇒ 40 – 60%
Nidalee
- HP growth: 109 ⇒ 117
- MR growth: 1.45 ⇒ 1.75
- Q spear minimum damage: 70 – 150 (+50% AP) ⇒ 70 – 170 (+55% AP)
Ivern
- E shield AP ratio: 50% ⇒ 60%
- E base damage: 70 – 150 ⇒ 70 – 190
Zoe
- E base damage: 70 – 230 ⇒ 85 – 245
- Cooldown: 16 – 12 seconds ⇒ 14 – 12 seconds
Yorick
- Summons damage to turret reduction: 50% ⇒ 70%
Game pacing
- Minions upgrade every 90 seconds ⇒ 60 seconds
- Melee/ranged minion AD growth now matches classic SR
- Dragon respawn timer: 4:30 ⇒ 5:00
- Rift Herald spawn timer: 10:00 ⇒ 11:30
- Sudden death now exists
- At 25 minutes, structures lose 35% of their resists
- At 30 minutes, targetable structure lose 3.3% max HP/sec
Gathering Storm
- Stat time threshold: 8 minutes ⇒ 7 minutes (10 on base SR)
Symbiotic Soles
- Upgrade distance: 150,000⇒ 120,000
Tear Item changes
- Tear mana per charge: 4.5 ⇒ 6.5
- Manamune mana per charge: 4.5 ⇒ 6.5
- Archangel’s Staff mana per charge: 7.5 ⇒ 9.5
- Winter’s Approach mana per charge :4.5 ⇒ 6.5
Teleport
- Upgrade timer: 10:00 ⇒ 8:00
Voidgrubs
- No longer grants double stacks per kill
- Turret damage per stack doubled
- Number of stacks to summon 1 grub: 4 ⇒ 2
Yun Tal Wildarrows
- Crit chance per stack: 0.2% ⇒ 0.5%
- Max stacks: 125 ⇒ 50
Upcoming skins
- Dumpling Darling Amumu
- Dumpling Darling Syndra
- Dumpling Darling Seraphine