[Introduction]
How is it going guys! My name is Rezone and I'm a Master Tier Midlane main. I peaked at 290 LP Master Tier in Season 9 and have 8.5 Million Mastery Points on Heimerdinger! I upload gameplays, guides, tips and pretty much any other League of Legends related content you could ever ask for!
I was the BEST HEIMERDINGER EUW in Season 7 & 8 and I'm best known for inventing the Holy Trinity of Tilt build on Heimerdinger a couple of seasons ago (Banner of Command, ZZ'Rot Portal and Rylai's)! I've also recently competed in TWITCH RIVALS where I played Heimerdinger ADC and came joint first against other streamers such as TFBlade.
I peaked 270 LP Master tier in Season 9 and have been Master Tier every season since! I like to think that I bring my own unique playstyle to Heimerdinger! He's a very fun champion to play, and brings adaptability to his builds - and potentially changing every time you use his ultimate.
[PROS AND CONS!]
Pros
★ Lots of burst damage.
★ Is hard to gank by enemy Junglers.
★ Can land his CC on multiple enemies at once.
★ Heimerdinger has a lot of early game pressure.
★ He can easily turn around 1v2’s into favourable trades.
★ Flexible pick. He can be played in multiple lanes and in multiple roles.
★ Can prevent the enemy laner from roaming by keeping them pushed in.
Cons
★ Turrets can easily be destroyed if you place them poorly.
★ Very low base stats which makes him easy to kill.
★ Is mana hungry, especially in the early game.
★ Lacks early game burst to be a hyper carry.
TIPS AND TRICKS!!
★When sieging a tower, the tower will focus your turret and quickly destroy it. It’s a good option to try and siege objectives when there is a cannon minion being focused by the enemy tower as it takes some time to kill. This allows your turrets to deal more damage to the tower before they die.
★ Heimerdinger has great objective control in the early game. Make sure you team up with your Jungler to take early Dragons and secure the Rift Herald.
★ When trying to steal the Baron from the enemy, use your turrets for vision, your empowered grenade for the steal, and your W for follow up damage. Heimerdinger’s damage output, especially when trying to steal objectives is heavily underestimated.
★ Use your empowered H-28G Evolution Turret when the enemy tries to gank your lane. It will help turn around the exchange.
★ When receiving an allied gank, your empowered CH-2 Electron Storm Grenade will be useful as it can CC the target and help you take them down.
★ Empowered Hextech Micro-Rockets shouldn’t really be used in team fights. You will find more use from your empowered CH-2 Electron Storm Grenade or H-28G Evolution Turret.
★ Fighting in high traffic areas and around objectives is good for Heimerdinger, as long as he can place some of his turrets down beforehand.
★ Heimerdinger can cheese very easily thanks to his turrets. Don’t be afraid to camp inside a high traffic bush and wait for the enemy to walk past before trying to execute them.
Heimerdingers playstyle has changed significantly since the durability patch along with most artillery or control mages. His playstyle is focused on poking more than ever with pressure and lane control at the core. Focusing on cs rather than early trades allows you to gain momentum in the lane and allows you to recall efficiently while having a stronger presence than your opposing laner. Playing like this pays off dividends as your turrets being buffed allows you to out sustain your enemy laner and forces them into an early recall/TP while allowing you to crash waves and get even further ahead. While doing this you must ward effectively and track the jungle the best you can as the constant pressure means that you are susceptible to ganks, especially against junglers or laners who have gap closers/dashes. You can be very mana efficient early by just using Electrocute procs, scorch and turret autos to slowly win trades.
Electrocute/Ignite is a burst heavy playstyle that works tremendously well into melee or low range matchups and team comps. I'd personally take this set up into something like a Sylas mid with a Lee Sin jungle, the reasoning being that I can burst either of them down during a gank and usually escape unharmed. This is obviously high risk high reward and takes some getting used to with champions being tankier than ever! You more than likely don't have any kill potential until level 4 or 5 so I'd focus on auto attacks to proc Electrocute and mana manage until then - I must iterate again that this is match up dependent but if pulled off allows you to snowball like an AP assassin. Never take Electrocute when playing against a tank heavy jungle like Zac or Serjuani regardless of the midlane matchup - this is when you transition to a potential poke orientated gameplay focused around comet.