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[Patch 14.16] LoL 14.16 Patch Notes

See phoenixkola's Twitch channel
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1. Champions

  • Champion Buffs
  1. Tryndamere
  2. Azir
  3. Orianna
  4. Syndra
  5. Sylas
  6. Katarina
  7. Vi
  8. Skarner
  9. Wukong
  • Champion Nerfs
  1. Aurora
  2. Corki
  3. Kindred
  • Champions Adjusted
  1. Senna
  2. Lucian

2. System

  • System Buffs
  1. Black Cleaver
  2. Doran's Shield
  • System Nerfs
  1. Doran's Blade
  2. Liandry's Torment
  3. Fated Ashes
  • System Adjustments
  1. Death Timers (6-52.5 seconds ⇒ 10-52.5 seconds)
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3. Comment from Lead Design

  • This patch is largely about shifting away from "ADCs in every lane" by systemically addressing the strongest ADC systems, similar to last patch.
  • Senna is being adjusted to be better alongside an ADC, less so mages/tanks.
  • This patch is simultaneously solo queue and pro play focused: Lots of changes to make solo queue fairer with things like top laners getting penalized for solo killing, overall ADC power level with more item nerfs, and buffs to champs who can use the love.

In 14.16, we will be making several improvements to matchmaking and return to ranked experience.

We've heard a lot of discussion around blue/red side balance, especially at the start of the season. We've been investigating it deeply and have found some optimizations. Undoubtedly, there's the camera angle balance challenges and differences in the construction of the map itself by side. We shipped some changes in 14.4 to change the default camera angle on red side and noticed some improvement, but there's still more to do.

  1. Better between team player balance: We have identified some improvements to how individual matches are balanced, especially at the top of the ladder where there are scarce player populations and difficulties in making fair matches. We hope to see more fair matches and a reduction to players repeatedly ending up on the same side.
  2. Better side balancing: We're also better optimizing how teams are balanced by side. This will be most notable in high MMR. (ie. Master+)
  3. Better off-role balance: We've also identified some optimizations that can improve the matching of offroles and secondaries by side that don't dramatically increase queue times.
  4. Better return to ranked experience for returning players: Returning players often take some time to shake off the rust and get back to form. We're being a bit more aggressive with how rank and skill will decay when taking a break from the game, so that in return matches players aren't repeatedly getting smashed.
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