What's new?
League of Legends patch 14.19 is bringing a number of sweeping changes to the game, as explained by the LoL devs before patch 14.18 even hit live servers. While there aren’t many static numbers yet, the devs have given us an idea of what they’re changing around going into 2025.
What’s Changing in League of Legends patch 14.19?
As Riot ramps up for Season 2025’s pre-season, there are a lot of system-wide changes going on. And, while there aren’t static numbers behind these changes just yet, the dev team has outlined some of what we’ll be seeing in terms of wide, sweeping changes.
Global Item Nerfs The LoL dev team claims that almost every Legendary item will be receiving a nerf that makes it 5-15% less effective in terms of how statistically efficient it is. Their aim is to reduce snowball potential and make champions’ abilities stand out more than just the items they’re using.
They’ve justified this change by claiming that players are much better at farming now than they were in years passed, making it so that the game’s pace accelerates much more rapidly than they’d like at all stages. Rather than making it so players earn less gold, that gold is just a bit less effective than it was before.
Item Queuing Players will now have the ability to assign an item to their queue, showing them how much gold they’ll need to get to it. There will also be a “One Click purchase” that’ll give you as many components as you can afford toward that big purchase without having to find them in the shop.
Additionally, players will now get alerted when they leave base without an item in their inventory, prompting them to go back to base and get to their lane with the right items in hand.
Ping Changes Players will get notifications for anything from using potions to low health to objectives spawning on the map. Additionally, map pings will fly out if a teammate is getting invaded in the jungle, and a “My Bad” ping has been added to communicate to teammates that you know you made a mistake.
Basic Items
Elixirs:
- Tooltips now claim they require level 12, but they still require level 9.
Doran's Ring:
- Manaless health restore per second is now a fixed 0.55 (previously 0.5625).
- Mana value is balanced independently from manaless healing.
- "Cannot gain mana" also applies when you are at full mana.
- Doran's Shield:
- Tooltip no longer notes triggering regen from large+ monsters.
Dagger:
- Cost: 300g → 250g.
- Faerie Charm:
- Cost: 250g → 200g.
Sapphire Crystal:
- Cost: 350g → 300g.
- Mana: 250 → 300.
Boots
Berserker's Greaves:
- Recipe:
- Old: Boots + Dagger + 500g = 1100g.
- New: Boots + Dagger + Dagger + 300g = 1100g.
- Attack Speed (AS): 30% → 25%.
Boots of Swiftness:
- Cost: 1000g → 1075g.
Ionian Boots of Lucidity:
- Cost: 1000g → 950g.
- Ability Haste (AH): 15 → 10.
Mercury's Treads:
- Cost: 1200g → 1175g.
- Tenacity: 30% → 20%.
Plated Steelcaps:
- Cost: 1200g → 1175g.
AD Items
Caulfield's Warhammer:
- Cost: 1100g → 1050g.
Hearthbound Axe:
- Cost: 1300g → 1200g.
Rectrix:
- Cost: 900g → 775g.
- Attack Damage (AD): 20 → 15.
Black Cleaver: Recipe:
- Old: Phage + Caulfield's Warhammer + Ruby Crystal + 400g = 3000g.
- New: Phage + Kindlegem + Pickaxe + 225g = 3000g.
- AD: 55 → 40.
Blade of the Ruined King:
- AD: 50 → 40.
Bloodthirster:
- Shield: 165-315 linear 8-18 → 180-380 linear 8-18.
Chempunk Chainsword: Recipe:
- Old: Executioner's Calling + Ruby Crystal + Caulfield's Warhammer + 500g = 2800g.
- New: Executioner's Calling + Giant's Belt + Caulfield's Warhammer + 350g = 3100g.
- HP: 250 → 450.
- AD: 55 → 45.
Death's Dance:
- Cost: 3200g → 3300g.
Eclipse:
- Cost: 2800g → 2900g.
- Target tHP damage: Removed.
Experimental Hexplate: Recipe:
- Old: Tunneler + Hearthbound Axe + 550g = 3000g.
- New: Tunneler + Phage + Dagger + 500g = 3000g.
- HP: 300 → 450.
- AD: 55 → 40.
- AS: 25% → 20%.
Guinsoo's Rageblade:
- AD: 35 → 30.
- AP: 35 → 30.
Hullbreaker: Recipe:
- Old: Tunneler + Rectrix + Pickaxe + 75g = 3000g.
- New: Tunneler + Winged Moonplate + Pickaxe + 75g = 2900g.
- HP: 350 → 500.
- MS: 5% → 4%.
- AD: 65 → 40.
- Non-structure proc damage:
- Base AD scaling: 140% melee, 70% ranged → 150% melee, 70% ranged.
- tHP scaling: 3.5% → 4.0%.
Mage Items
Lich Bane
- Recipe:
- Old: Sheen + Aether Wisp + Hextech Alternator + 250g = 3100g
- New: Sheen + Aether Wisp + Hextech Alternator + 400g = 3200g
- AP: 80 → 70
Luden's Echo
- Recipe:
- Old: Lost Chapter + Aether Wisp + 750g = 3100g
- New: Lost Chapter + Amplifying Tome + 1000g = 3200g
- AP: 90 → 80
Morellonomicon
- AP: 70 → 65
- Grievous Wounds application duration: 3s → 2s
Rabadon's Deathcap
- Cost: 3800g → 4000g
- AP: 120 → 100
Shadowflame
- Cost: 3200g → 3300g
- AP: 100 → 90
- HP: 200 → 250
Void Staff
- Cost: 2700g → 2800g
- Magic Pen: 40% → 45%
Support Items
Ardent Censer
- Cost: 2500g → 2600g
- AP: 60 → 55
Mikael's Blessing
- Cost: 2300g → 2400g
- HP: 300 → 350
Redemption
- Cost: 2300g → 2400g
- HP: 300 → 350
Shurelya's Reverie
- Cost: 2100g → 2200g
- HP: 200 → 250
Tank Items
Bami's Cinder
- HP: 200 --> 150
- damage per second:
- base: 13 --> 15
- bHP scaling: 0.5% --> removed
- non-champ damage: x1.25 --> x1.5
Bramble Vest
- reflect damage: 6 --> 10
Glacial Buckler
- cost: 950g --> 900g
- armor: 20 --> 25
- mana: 250 --> 300
Negatron Cloak
- cost: 900g --> 850g
- MR: 50 --> 45
Spectre's Cowl
- MR: 25 --> 35
Warden's Mail
- damage block:
- base: 5 --> 15
- bHP scaling: 0.35% --> removed
Winged Moonplate
- HP: 150 --> 200
- MS: 5% --> 4%
Abyssal Mask
- cost: 2500g --> 2650g
- AH: 10 --> 15
- innate MR: 50 --> 45
- passive MR per enemy: 10 --> removed
Dead Man's Plate
- HP: 300 --> 350
- innate MS: 5% --> 4%
- armor: 45 --> 55
- passive max MS: 40 --> 20
Force of Nature
- innate MS: 5% --> 4%
- passive MS: 10% --> 6%
Frozen Heart
- armor: 65 --> 75
- Rock Solid passive removed
Heartsteel
- recipe:
- old: Giant's Belt + Crystalline Bracer + Ruby Crystal + 900g = 3000g
- new: Giant's Belt + Crystalline Bracer + Giant's Belt + 400g = 3000g
- HP5: 200% --> 100%
Hollow Radiance
- HP: 450 --> 400
- damage per second:
- base: 10 --> 15
- bHP scaling: 1.75% --> 1.0%
- non-champ damage: x1.25 minions, x1.0 monsters --> x1.25 both
Iceborn Gauntlet
- cost: 2600g --> 2900g
- passive base AD scaling: 100% --> 150%
- slow:
- base: 15% --> 30%
- tHP scaling: 0.4%% --> removed
- ranged is still x0.5 these values
Jak'Sho
- recipe:
- old: Chain Vest + Negatron Cloak + Ruby Crystal + 1100g = 3200g
- new: Giant's Belt + Chain Vest + Negatron Cloak + 650g = 3200g
- HP: 300 --> 350
- armor: 50 --> 45
- MR: 50 --> 45
Kaenic Rookern
- shield tHP scaling: 18% --> 15%
- HP5: 150% --> 100%
Spirit Visage
- HP: 450 --> 400
Sunfire Aegis
- damage per second:
- base: 15 --> 20
- bHP scaling: 1.75% --> 1.0%
- non-champ damage: x1.25 minions, x1.0 monsters --> x1.5 both
- stacking amp: removed
Thornmail recipe:
- old: Bramble Vest + Giant's Belt + 1000g = 2700g
- new: Bramble Vest + Chain Vest + 850g = 2450g
- HP: 350 --> removed
- armor: 70 --> 100
- reflect damage:
- base: 10 --> 15
- bAR scaling: 25% --> 15%
Unending Despair
- HP: 400 --> 350
- armor: 55 --> 60
Warmog's Armor
- innate MS: 5% --> 4%
- passive MS: 5% --> 4%
Runes
Lethal Tempo reworked
- Attacking an enemy champion grants a stack of (5% if melee, 4% if ranged) AS for 6s, max 6 stacks.
- At max stacks, attacks deal adaptive damage (9-30 linear 1-18, increased by 1% per 1% bAS, x0.667 total value for ranged)
- "This rune also tracks the percent of your basic attacks against champions that are launched within 0.25s of when your attack is ready after previously attacking a champion"
- bit of a cumbersome wording but it's trying to say "here's how good you were at not dropping DPS by attacking late"
Presence of Mind
- on-damage restore:
- old: regen 1.5-11 mana (x0.8 if ranged) or 1.5 energy per second for 4s, refreshing on damage
- new: restore 6-50 mana (x0.8 if ranged) or 6 energy immediately, 8s cooldown
- new values are currently equivalent to applying a full 4s of the old values' regen
- takedown restore mechanic unchanged
Nimbus Cloak
- reminder that speed values are based on three buckets of summoner cooldowns
- speed (cooldown < 100s): 5% --> 12%
- speed (cooldown >= 100s && cooldown < 250s): 20% --> 28%
- speed (cooldown >= 250s): 25% --> 35%
Shield Bash
- resists while shielded: 1-10 linear --> removed
- damage:
- base: 5-30 linear (unchanged)
- bHP scaling: 1.5% --> 2.5%
- shield scaling: 8.5% --> 15%
Time Warp Tonic
- removed
- Endless Elixirs
- replaces Time Warp Tonic
- "Elixirs can be stacked and do not expire."
- "Reminder to drink water"
Biscuit Delivery
- missing mana restore: 8% --> removed
- permanent mana: 40 --> removed
- now grants +30 permanent health
- missing health restore: 8% --> 12%
- manaless users unchanged at 12%
3. Comment from Lead Design
Nothing Yet