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Patch 14.2 Update Info

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Remember to not play today at 3 AM because of the update. Just go to sleep, wake up early, and play League well-rested.

Patch Highlights

Info about system in a Nutshell

Vanguard will be released later, in 14.2 riot will release a diagnostic, that will tell you whether Vanguard will run on your computer.

Windows 7, 8, 8.1 won't be supported anymore.

The MMR system will be improved, and it will be easier to degrade from rank.

Runes

Row 2

Slot 2: 6 Armor ⇒ 2% Move Speed.

Slot 3: 8 Magic Resist ⇒ 10-180 (based on level) bonus health.

Row 3

Slot 1: 15-140 (based on level) bonus health ⇒ 65 base health.

Slot 2: 6 Armor ⇒ 10% Tenacity and Slow Resist.

Slot 3: 8 Magic Resist ⇒ 10-180 (based on level) bonus health.

Due to junglers who lose armor on first pathing, Riot has increased heal from jungle companion

Jungle Companion Heal per Second: 12-35 (based on level) ⇒ 14-37 (based on level)

In my opinion that change is a bit fucked up, because of the burst damage meta, AP laners, on match ups like Zed will have a problem, instead they have god tenacity, or MS which is pointless in that situation.

The Best Value Of these rune changes will get junglers, who don't have to match the enemy so much, as on lane. Instead of armor, they have got more healing from camps, and got MS, or tenacity, which will help in camps.

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Smolder Is here!

I won't tell Ignacarious Gigantareno Rex Le Spes Offerentis abilities there, but I'll link a video about it here.

Champion Changes

AHRI Has got a small buff, that will help her on laning phase, or on ganks

E - Charm

Cooldown: 14 seconds ⇒ 12 seconds

BLITZCRANK Has got nerfs on AD Scaling on E, and 3 armor less. E scaling blocked a bit on AD builds, but i think its meaningless. Armor change will hurt in combination with the deletion of armor in runes.

Base Stats

Base Armor: 40 ⇒ 37

Damage: 200% Total AD (+25% AP) ⇒ 180% Total AD (+25% AP)

BRIAR will get changes to nerf lethality build, and buff bruiser build. I personally hate Lethality Briar, and i know that many people don't like her too, so it's a fair change I think.

Passive - Crimson Curse

Healing Amplification: 0.5% per 1% missing health ⇒ 0.4% (+0.025% per 100 bonus health) per 1% missing health

Bleed Tick Rate: 1 second ⇒ 0.5 seconds (Note: Total bleed damage and duration are unchanged.)

Q - Head Rush

Damage: 60/90/120/150/180 (+80% bonus AD) physical damage ⇒ 60/90/120/150/180 (+80% bonus AD) (+60% AP) magic damage

Defensive Reductions: 10/12.5/15/17.5/20% armor reduction ⇒ 10/12.5/15/17.5/20% armor and magic resistance reduction

Healthy Hits: Q now applies on-hit effects and lifesteal

W - Blood Frenzy

Bite Heal: 36/42/48/54/60% of damage dealt ⇒ 25/30/35/40/45% of damage dealt (+5% of Briar’s maximum health)

Less Critical Strikes: W no longer critically strikes for 5-65(+5% AD) bonus damage. (Note: W can still critically strike like a basic attack for 100% total AD.)

CAMILLE get buffed at early game, so she will be a bit harder to kill.

Base Health: 646 ⇒ 670

Passive - Adaptive Defenses

Cooldown: 20/15/10 seconds (levels 1/7/13) ⇒ 18/14/10 seconds (levels 1/7/13)

Q - Precision Protocol

Bonus Movement Speed: 20/25/30/35/40% ⇒ 30/32.5/35/37.5/40%

DARIUS buff is pretty huge I think. More Healing, and less mana cost on q, with Armor pen on E, will make him a good pick on SoloQ

Q - Decimate

Mana Cost: 30/35/40/45/50 mana ⇒ 25/30/35/40/45 mana

Healing based on Missing Health per Target: 13% per target (up to a maximum of 39%) ⇒ 15% per target (up to a maximum of 45%)

E - Apprehend

Passive Armor Penetration: 15/20/25/30/35% ⇒ 20/25/30/35/40%

EZREAL AD changes are too big, they should buff him, but not too much in my opinion. I think Lethality Ezreal can dominate botlane right now.

Q - Mystic Shot

Damage: 20/45/70/95/120 (+130% AD) (+15% AP) ⇒ 20/45/70/95/120 (+135% AD) (+15% AP)

W - Essence Flux

Damage: 80/135/190/245/300 (+60% bonus AD) (+70/75/80/85/90% AP) ⇒ 80/135/190/245/300 (+100% bonus AD) (+70/75/80/85/90% AP)

R - Trueshot Barrage

Damage: 350/500/650 (+100% bonus AD) (+90% AP) ⇒ 350/525/700 (+120% bonus AD) (+90% AP)

FIZZ Nerfs are necessary, he is just too strong.

Q - Urchin Strike

Magic Damage: 10/25/40/55/70 (+50% AP) ⇒ 10/25/40/55/70 (+45% AP) (Note: 100% AD physical damage and on-hit effectiveness unchanged.)

W - Seastone Trident

Total Magic Damage Over Time: 20/30/40/50/60 (+40% AP) ⇒ 20/30/40/50/60 (+30% AP)

GAREN will be stronger in laning phase. He lost too much after 14.1

W - Courage

30% Damage Reduction Duration: 2/2.75/3.5/4.25/5 ⇒ 4 seconds at all ranks

E - Judgment

Damage per Spin: 4/8/12/16/20 (+0-8.2 (based on level)) (+32/34/36/38/40% AD) ⇒ 4/8/12/16/20 (+0-8.2 (based on level)) (+36/37/38/39/40% AD)

GRAGAS got buff for more often ganks with his ultimate, and got a bit of durability

Base Stats

Armor Growth: 4.8 ⇒ 5

Health Growth: 109 ⇒ 115

R - Explosive Cask

Cooldown: 120/100/80 seconds ⇒ 100/85/70 seconds

GWEN got too big nerfs in the last patch, so they partially reverted it

Passive - A Thousand Cuts

Damage: 1% (+0.65% per 100 AP) of the target's maximum health ⇒ 1% (+0.72% per 100 AP) of the target's maximum health

HWEI will be safer in the laning phase because of longer CC and lower CD

E - Subject: Torment

Cooldown: 15/14/13/12/11 seconds ⇒ 12/11.5/11/10.5/10 seconds

EQ - Grim Visage

Flee Duration: 1 second at all ranks ⇒ 1/1.125/1.25/1.375/1.5 seconds

ILLAOI has lost so much from the wall changes on top. Her win rate fell off much, and she fell out of meta also. In the next patch they want to adjust future tentacle interactions with walls, but right now she gets stats buffs

Base Stats

Base Mana: 300 ⇒ 350

Mana Growth: 50 ⇒ 60

Health Growth: 109 ⇒ 115

Passive - Prophet of an Elder God

Missing Health Heal upon Tentacle Hit: 4.5% of missing health ⇒ 5% of missing health

JAX was very strong for a long time, and after item changes, he got many valuable options, so he got a bit neccesery damage nerfs.

E - Counter Strike

Minimum Damage: 55/85/115/145/175 (+70% AP) (+4% of target's maximum health) ⇒ 40/70/100/130/160 (+70% AP) (+3.5% of target's maximum health) (Note: Maximum damage values are still 2x the minimum damage values.)

KARMA wasn't very strong right now, so buffs for her damage and shields are pretty good for her.

Base Stats

Base Health: 604 ⇒ 630

Q - Inner Flame

Damage: 70/120/170/220/270 (+50% AP) ⇒ 70/120/170/220/270 (+70% AP)

E - Inspire

Shield Strength: 80/120/160/200/240 (+45% AP) ⇒ 80/125/170/215/260 (+60% AP)

KARTHUS Q damage buff is necessary, but 10 percent points more of magic resist reduction is too much in my opinion. i think they could buff him in another way.

Q - Lay Waste

Damage: 43/61/79/97/115 (+35% AP) ⇒ 45/65/85/105/125 (+35% AP)

W - Wall of Pain

Magic Resist Reduction: 15% ⇒ 25%

RUMBLE was dealing too much damage, so nerfs are fair in my opinion.

Q - Flamespitter

Damage: 135/150/165/180/195 (+110% AP) (+6/7/8/9/10% of target's maximum health) ⇒ 125/140/155/170/185 (+110% AP) (+6/7/8/9/10% of target's maximum health)

E - Electro Harpoon

Magic Resist Reduction: 12/14/16/18/20% ⇒ 10/12/14/16/18%

SHEN tiny damage buffs that will help him at laning phase

Base Stats

Base Attack Damage: 60 ⇒ 64

TEEMO was too strong right now. I hate him personally, and he was just too strong, I'm happy to see his nerfs.

E - Toxic Shot

Magic Damage On-Hit: 14/25/36/47/58 (+30% AP) ⇒ 14/25/36/47/58 (+25% AP)

R - Noxious Trap

Charge Charge Time: 30025/20 seconds ⇒ 35/30/25 seconds

TWISTED FATE has got buffs on AD scaling, giving him an option to AD builds. Maybe some ADC Twisted fate? very interesting changes
NOTE: AP Scaling has not changed, so it's still good as it was.

Passive - Loaded Dice

Nat 20: Critical strikes now roll an additional 6 sided die that is weighted towards 1 rather than 6.

Q - Wild Cards Damage: 60/100/140/180/220 (+90% AP) ⇒ 60/100/140/180/220 (+90% AP) (+50% bonus AD)

W - Pick A Card

Blue Crits: 0.575 critical strike multiplier added (increases damage by up to 57.5% based on critical strike chance)

Red Crits: 0.350 critical strike multiplier added (increases damage by up to 35% based on critical strike chance)

Gold Crits: 0.250 critical strike multiplier added (increases damage by up to 25% based on critical strike chance)

QoL Adjustment: Locking in a card now resets Twisted Fate’s auto-attack timer

QoL Adjustment: Pick a Card now affects Inhibitors and the Nexus

E - Stacked Deck

Bonus Attack Speed: 10/17.5/25/32.5/40% ⇒ 10/22.5/35/47.5/60%

Damage: 65/90/115/140/165 (+50% AP) ⇒ 65/90/115/140/165 (+50% AP) (+75% bonus AD)

QoL Adjustment: Stacked Deck now affects towers at 50% effectiveness

QoL Adjustment: TF’s deck now becomes fully stacked on spawn

VEIGAR got some HP

Base Stats

Base Health: 550 ⇒ 580

Items

BLOODSONG

Expose Weakness Increased Damage: 12% (melee) / 8% (ranged) ⇒ 10% (melee) / 6% (ranged)

EXPERIMENTAL HEXPLATE

Item Recipe: Noonquiver + Tunneler + 600 gold ⇒ Hearthbound Axe + Tunneler + 700 gold Attack Speed: 20% ⇒ 25% Passive - Overdrive: 35% bonus Attack Speed ⇒ 30% bonus Attack Speed

FROZEN HEART

Total Cost: 2300 ⇒ 2400

HORIZON FOCUS

Passive - Hypershot and Focus Range Requirement: 700 ⇒ 600

Passive - Focus AoE Reveal Radius: 1200 units ⇒ 1400 units

PHANTOM DANCER

Item Recipe: Hearthbound Axe + Cloak of Agility + 1000 gold ⇒ Zeal + Rectrix + 800 gold

RIFTMAKER

Total Cost: 3000 ⇒ 3100

STEEL SIGIL note: Total cost of Death's dance and Guardian Angel is unchanged

Total Cost: 1200 ⇒ 1100

STORMSURGE

Ability Power: 100 ⇒ 90

Passive - Squall Damage: 100-200 (+30% AP) (melee) / 75-150 (+22.5% AP) (ranged) ⇒ 100-200 (+20% AP) (melee) / 75-150 (+15% AP) (ranged)

STRIDEBREAKER

Attack Speed: 25% ⇒ 30%

Total Cost: 3100 ⇒ 3000

SUPPORT ITEMS double support item strat doesn't work again

One At A Time: The gold penalty now applies globally to anyone who has a support item in their inventory. Additionally, every champion with a support item now contributes towards hitting the minion penalty.

Double support item strat doesnt work anymore

One At A Time: The gold penalty now applies globally to anyone who has a support item in their inventory. Additionally, every champion with a support item now contributes towards hitting the minion penalty.

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Bounty Adjustments

Bounty Gold: 20-80% of a players bounty is reduced depending on team gold deficit ⇒ 30-90% of a players bounty is reduced depending on team gold deficit

Infernal Drake Adjustments

Ability Haste per Infernal Cinder: 0.3 ⇒ 0.6

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Gameplay Quality Improvements

More important champions improvements:

Kayn can't accelerate gaining passive orbs through runes. Aery kayn doesn't work anymore. His ultimate heals him now, even if target will die during the cast.

Cho'gath ultimate will grant him +2.5 cast range per stack, maximum +25 range at 10 stacks.

attack range per stack increased: 4.62 / 6.15 / 7.69 ⇒ 4.7 / 6.2 / 7.7

Trundle Q has 25 bonus range.

Volibear Q has 25 bonus range.

Many champions abilities will deal 50% damage to structures like Jax W, Gragas W Etc.

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Kaku
Kaku
Updated 1y ago

Patch 14.2 Update Info

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